Player Matchup

Mercury
Mercury
Ambulus
Mercury
Level 147
God Stats
2W - 3L
1,500 SR
Queue Stats
162W - 187L
1,460 Elo+
Party 1
Cthulhu
Cthulhu
Game_Boy14K
Cthulhu
Level 58
God Stats
4W - 4L
1,505 SR
Queue Stats
311W - 332L
1,336 Elo+
Party 1
Hera
Hera
Mastapav
Hera
Level 159
God Stats
9W - 10L
1,306 SR
Queue Stats
569W - 528L
1,395 Elo+
Party 1
Neith
Neith
Wolftya
Neith
Level 13
God Stats
24W - 27L
1,471 SR
Queue Stats
30W - 36L
1,411 Elo+
Party 1
Cerberus
Cerberus
sebbestar
Cerberus
Level 48
God Stats
4W - 5L
1,595 SR
Queue Stats
11W - 16L
1,546 Elo+
Solo
Team Averages
Level 85
1,475 SR
1,429 Elo+

VS

Team Averages
Level 66
1,590 SR
1,488 Elo+
Apollo
Apollo
MigueLVallejoS
Apollo
Level 99
God Stats
16W - 7L
1,541 SR
Queue Stats
149W - 144L
1,498 Elo+
Party 3
Ra
Ra
NickWave
Ra
Level 41
God Stats
5W - 3L
1,706 SR
Queue Stats
99W - 105L
1,492 Elo+
Solo
Baron Samedi
Baron Samedi
Shawkyy
Baron Samedi
Level 88
God Stats
20W - 13L
1,636 SR
Queue Stats
112W - 111L
1,538 Elo+
Party 2
Jormungandr
Jormungandr
T0NY1699
Jormungandr
Level 55
God Stats
5W - 0L
1,554 SR
Queue Stats
131W - 156L
1,444 Elo+
Party 3
Danzaburou
Danzaburou
TimeddOut
Danzaburou
Level 48
God Stats
9W - 16L
1,512 SR
Queue Stats
39W - 54L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Ambulus
Mercury
11
1 / 3 / 0
6,003
500
3,261
8,509
2,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
Game_Boy14K
Cthulhu
11
1 / 1 / 0
5,959
497
4,008
9,193
5,116
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hera
11
1 / 3 / 1
6,388
532
5,441
5,913
1,740
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
Wolftya
Neith
8
0 / 6 / 0
4,944
412
1,920
6,165
1,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cerberus
sebbestar
Cerberus
8
0 / 4 / 0
5,022
419
1,130
6,769
2,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 0
7,063
589
4,398
5,741
1,868
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 1 / 2
6,716
560
2,132
7,219
2,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
Shawkyy
Baron Samedi
11
4 / 0 / 9
6,882
574
5,654
5,540
1,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Jormungandr
T0NY1699
Jormungandr
11
0 / 1 / 1
6,319
527
2,463
6,360
2,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
TimeddOut
Danzaburou
12
8 / 1 / 4
7,638
637
6,754
7,495
2,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
3
Kills
17
17
Deaths
3
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Mercury
Ambulus
Mercury
1
3
0
0.33
L
Cthulhu
Game_Boy14K
Cthulhu
1
1
0
1
L
Hera
1
3
1
0.5
W
5
0
0
5
W
0
1
2
1
W
Baron Samedi
Shawkyy
Baron Samedi
4
0
9
8.5
W
Jormungandr
T0NY1699
Jormungandr
0
1
1
0.5
W
Danzaburou
TimeddOut
Danzaburou
8
1
4
10
L
Neith
Wolftya
Neith
0
6
0
0
L
Cerberus
sebbestar
Cerberus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,760
Damage
21,401
36,549
Taken
32,355
13,836
Mitigated
12,025
9,116
Healing
13,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Ambulus
Mercury
3,261
1,127
0
2,758
8,509
2,722
0
1,749
6,712
0
32,505
L
Cthulhu
Game_Boy14K
Cthulhu
4,008
136
0
3,151
9,193
5,116
395
2,463
6,730
33,363
0
L
Hera
5,441
620
0
1,249
5,913
1,740
230
2,345
3,374
43,788
0
W
4,398
2,188
0
2,058
5,741
1,868
0
884
4,857
0
43,283
W
2,132
318
66
2,453
7,219
2,696
258
3,979
3,240
43,662
0
W
Baron Samedi
Shawkyy
Baron Samedi
5,654
594
768
2,504
5,540
1,974
247
1,106
4,434
27,365
0
W
Jormungandr
T0NY1699
Jormungandr
2,463
488
0
1,460
6,360
2,726
0
3,788
2,572
26,357
0
W
Danzaburou
TimeddOut
Danzaburou
6,754
2,518
0
3,801
7,495
2,761
295
822
6,673
0
43,014
L
Neith
Wolftya
Neith
1,920
563
0
821
6,165
1,264
0
1,468
4,697
0
22,108
L
Cerberus
sebbestar
Cerberus
1,130
24
0
1,137
6,769
2,994
0
1,982
4,787
11,971
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,316
Gold Earned
34,618
285
Minions Killed
375
0
Camps Cleared
0
1,079,703
Distance Traveled
1,113,868
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,003
500
70
6
0
253,264
3
L
Cthulhu
5,959
497
56
5
0
214,571
1
L
Hera
6,388
532
87
7
0
211,710
2
W
Apollo
7,063
589
89
7
0
247,291
1
W
Ra
6,716
560
107
9
0
241,458
3
W
Baron Samedi
6,882
574
53
4
0
218,481
1
W
Jormungandr
6,319
527
62
5
0
206,335
5
W
Danzaburou
7,638
637
64
5
0
200,303
3
L
Neith
4,944
412
48
4
0
197,134
3
L
Cerberus
5,022
419
24
2
0
203,024
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role