Player Matchup

Izanami
Izanami
AllTerrainCorgi
Izanami
Level 69
God Stats
7W - 5L
1,674 SR
Queue Stats
166W - 150L
1,524 Elo+
Party 2
Ah Puch
Ah Puch
CURT HARTLEY
Ah Puch
Level 159
God Stats
0W - 2L
1,298 SR
Queue Stats
401W - 394L
1,484 Elo+
Party 2
Vamana
Vamana
Jarrett2408
Vamana
Level 127
God Stats
2W - 1L
1,797 SR
Queue Stats
100W - 95L
1,476 Elo+
Party 2
Sylvanus
Sylvanus
MrChippyChapman
Sylvanus
Level 114
God Stats
8W - 4L
1,688 SR
Queue Stats
87W - 67L
1,537 Elo+
Party 2
Tyr
Tyr
wesluux
Tyr
Level 60
God Stats
1W - 3L
1,500 SR
Queue Stats
292W - 318L
1,298 Elo+
Solo
Team Averages
Level 106
1,591 SR
1,464 Elo+

VS

Team Averages
Level 111
1,438 SR
1,474 Elo+
Vulcan
Vulcan
B00GIExW00GIE
Vulcan
Level 127
God Stats
4W - 6L
1,262 SR
Queue Stats
249W - 238L
1,503 Elo+
Party 1
Sylvanus
Sylvanus
C 4 M E R O N96
Sylvanus
Level 115
God Stats
46W - 48L
1,487 SR
Queue Stats
309W - 303L
1,479 Elo+
Party 1
Arachne
Arachne
EmanHA293
Arachne
Level 75
God Stats
27W - 31L
1,376 SR
Queue Stats
245W - 341L
1,383 Elo+
Solo
Jing Wei
Jing Wei
forestmike
Jing Wei
Level 129
God Stats
2W - 4L
1,478 SR
Queue Stats
234W - 212L
1,503 Elo+
Party 1
King Arthur
King Arthur
scotmelee44
King Arthur
Level 109
God Stats
5W - 3L
1,587 SR
Queue Stats
202W - 183L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 6 / 4
11,347
493
8,226
14,497
5,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
CURT HARTLEY
Ah Puch
16
4 / 5 / 5
10,483
456
14,246
15,515
6,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vamana
18
5 / 4 / 5
11,410
496
9,561
18,574
12,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
14
3 / 4 / 9
10,041
437
8,348
21,351
20,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tyr
13
1 / 13 / 4
8,779
382
11,574
26,048
19,951
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 3 / 6
11,160
485
16,710
11,312
4,282
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
16
4 / 4 / 12
10,739
467
8,978
15,692
11,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
EmanHA293
Arachne
18
9 / 3 / 7
11,832
514
10,161
14,140
6,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
forestmike
Jing Wei
19
5 / 3 / 8
11,931
519
20,830
16,101
6,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
scotmelee44
King Arthur
17
6 / 4 / 9
11,328
493
13,479
17,579
17,243
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
74
17
Kills
32
32
Deaths
17
27
Assists
42
Player
Kills
Deaths
Assists
KDA
L
4
6
4
1
W
8
3
6
3.67
W
Sylvanus
4
4
12
2.5
L
Ah Puch
CURT HARTLEY
Ah Puch
4
5
5
1.3
W
Arachne
EmanHA293
Arachne
9
3
7
4.17
L
Vamana
5
4
5
1.88
L
Sylvanus
3
4
9
1.88
W
Jing Wei
forestmike
Jing Wei
5
3
8
3
W
King Arthur
scotmelee44
King Arthur
6
4
9
2.63
L
Tyr
1
13
4
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,955
Damage
70,158
95,985
Taken
74,824
64,658
Mitigated
46,638
31,453
Healing
25,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,226
4,942
0
3,258
14,497
5,931
1,466
2,995
11,502
0
70,212
W
16,710
3,487
0
1,035
11,312
4,282
1,174
3,043
7,963
65,451
0
W
Sylvanus
8,978
1,035
1,942
4,066
15,692
11,421
183
6,378
9,070
26,839
0
L
Ah Puch
CURT HARTLEY
Ah Puch
14,246
253
0
4,307
15,515
6,034
82
4,977
10,538
67,815
0
W
Arachne
EmanHA293
Arachne
10,161
6,288
0
6,074
14,140
6,724
1,800
2,690
11,318
0
61,952
L
Vamana
9,561
6,556
0
7,651
18,574
12,043
1,698
5,580
12,994
0
86,825
L
Sylvanus
8,348
1,088
2,112
8,477
21,351
20,699
332
8,063
13,288
29,538
0
W
Jing Wei
forestmike
Jing Wei
20,830
15,931
0
8,930
16,101
6,968
1,022
3,748
12,247
0
105,797
W
King Arthur
scotmelee44
King Arthur
13,479
1,645
243
2,963
17,579
17,243
667
5,786
11,632
0
60,469
L
Tyr
11,574
842
460
5,188
26,048
19,951
0
4,073
21,591
0
53,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,060
Gold Earned
56,990
578
Minions Killed
457
0
Camps Cleared
0
2,031,455
Distance Traveled
2,014,445
6
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,347
493
143
6
0
379,674
0
W
Vulcan
11,160
485
86
4
0
425,144
5
W
Sylvanus
10,739
467
37
2
0
409,987
11
L
Ah Puch
10,483
456
134
6
0
404,803
0
W
Arachne
11,832
514
93
4
0
429,593
7
L
Vamana
11,410
496
158
7
0
456,972
2
L
Sylvanus
10,041
437
53
2
0
388,036
1
W
Jing Wei
11,931
519
143
6
0
398,615
7
W
King Arthur
11,328
493
98
4
0
351,106
1
L
Tyr
8,779
382
90
4
0
401,970
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role