Player Matchup

Fenrir
Fenrir
KaZerama
Fenrir
Level 12
God Stats
1W - 1L
1,515 SR
Queue Stats
1W - 1L
1,622 Elo+
Party 1
Danzaburou
Danzaburou
Tankjutsu
Danzaburou
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,622 Elo+
Party 1
Neith
Neith
TotalLetdown
Neith
Level 5
God Stats
1W - 2L
1,752 SR
Queue Stats
2W - 6L
1,566 Elo+
Solo
Cthulhu
Cthulhu
dilamtrert
Cthulhu
Level 13
God Stats
1W - 1L
1,425 SR
Queue Stats
4W - 7L
1,342 Elo+
Solo
Kukulkan
Kukulkan
stewartrdhj
Kukulkan
Level 21
God Stats
3W - 4L
1,651 SR
Queue Stats
102W - 95L
1,556 Elo+
Solo
Team Averages
Level 13
1,568 SR
1,541 Elo+

VS

Team Averages
Level 24
1,454 SR
1,458 Elo+
Ymir
Ymir
DonZickar
Ymir
Level 45
God Stats
31W - 18L
1,621 SR
Queue Stats
196W - 207L
1,524 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Enroxx
Cu Chulainn
Level 12
God Stats
1W - 2L
1,308 SR
Queue Stats
14W - 15L
1,447 Elo+
Solo
Scylla
Scylla
LyfePlayer
Scylla
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
96W - 97L
1,479 Elo+
Solo
Fenrir
Fenrir
lehesteboi
Fenrir
Level 16
God Stats
14W - 25L
1,343 SR
Queue Stats
65W - 100L
1,342 Elo+
Party 2
Cupid
Cupid
munalox1235
Cupid
Level 25
God Stats
3W - 4L
1,500 SR
Queue Stats
37W - 48L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KaZerama
Fenrir
8
1 / 1 / 2
5,429
494
2,356
6,879
3,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Tankjutsu
Danzaburou
8
0 / 5 / 0
5,050
459
1,979
5,144
1,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
1 / 3 / 1
5,094
463
3,762
4,412
1,210
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
dilamtrert
Cthulhu
7
2 / 4 / 2
5,255
478
2,156
6,609
2,436
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kukulkan
stewartrdhj
Kukulkan
10
3 / 2 / 2
6,232
567
5,087
4,056
1,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
3 / 1 / 3
6,696
609
4,154
7,899
4,042
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cu Chulainn
Enroxx
Cu Chulainn
11
4 / 1 / 0
6,564
597
4,664
6,022
2,902
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
LyfePlayer
Scylla
5
0 / 3 / 1
4,220
384
1,377
3,240
831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
lehesteboi
Fenrir
9
3 / 2 / 1
5,641
513
3,693
5,492
1,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
5 / 1 / 1
6,088
553
2,965
4,877
1,409
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
7
Kills
15
15
Deaths
8
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ymir
3
1
3
4.5
W
Cu Chulainn
Enroxx
Cu Chulainn
4
1
0
4
L
Fenrir
KaZerama
Fenrir
1
1
2
2
W
Scylla
LyfePlayer
Scylla
0
3
1
0.17
L
Danzaburou
Tankjutsu
Danzaburou
0
5
0
0
L
1
3
1
0.5
L
Cthulhu
dilamtrert
Cthulhu
2
4
2
0.75
W
Fenrir
lehesteboi
Fenrir
3
2
1
1.75
W
5
1
1
5.5
L
Kukulkan
stewartrdhj
Kukulkan
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,340
Damage
16,853
27,100
Taken
27,530
10,100
Mitigated
10,799
3,545
Healing
9,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
4,154
1,078
0
3,283
7,899
4,042
338
528
7,335
26,870
0
W
Cu Chulainn
Enroxx
Cu Chulainn
4,664
1,400
0
952
6,022
2,902
482
1,294
4,638
0
31,580
L
Fenrir
KaZerama
Fenrir
2,356
616
0
603
6,879
3,806
0
1,225
5,654
0
19,752
W
Scylla
LyfePlayer
Scylla
1,377
517
123
550
3,240
831
0
1,769
1,289
7,338
0
L
Danzaburou
Tankjutsu
Danzaburou
1,979
1,263
0
464
5,144
1,510
380
1,240
3,904
0
16,929
L
3,762
2,064
0
1,396
4,412
1,210
0
1,268
3,144
0
20,216
L
Cthulhu
dilamtrert
Cthulhu
2,156
166
0
212
6,609
2,436
312
738
5,828
12,551
0
W
Fenrir
lehesteboi
Fenrir
3,693
1,398
0
2,348
5,492
1,615
472
806
4,628
0
20,356
W
2,965
2,132
211
2,036
4,877
1,409
220
2,394
2,397
0
18,468
L
Kukulkan
stewartrdhj
Kukulkan
5,087
1,180
0
870
4,056
1,138
161
951
3,039
26,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,060
Gold Earned
29,209
204
Minions Killed
203
0
Camps Cleared
0
921,721
Distance Traveled
873,723
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,696
609
51
5
0
192,219
3
W
Cu Chulainn
6,564
597
69
6
0
191,309
0
L
Fenrir
5,429
494
39
4
0
197,335
0
W
Scylla
4,220
384
9
1
0
125,831
0
L
Danzaburou
5,050
459
33
3
0
157,964
1
L
Neith
5,094
463
47
4
0
163,116
2
L
Cthulhu
5,255
478
26
2
0
203,696
1
W
Fenrir
5,641
513
41
4
0
209,684
0
W
Cupid
6,088
553
33
3
0
154,680
2
L
Kukulkan
6,232
567
59
5
0
199,610
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role