Player Matchup

Hercules
Hercules
Gold III
Joevkn
Hercules
Gold III
Level 129
God Stats
7W - 2L
1,634 SR
Queue Stats
94W - 76L
1,349 MMR
Party 1
Anhur
Anhur
Silver II
Ty1a 23
Anhur
Silver II
Level 108
God Stats
7W - 12L
1,143 SR
Queue Stats
435W - 474L
1,092 MMR
Solo
Scylla
Scylla
Silver I
Zar-Cam
Scylla
Silver I
Level 49
God Stats
1W - 4L
1,429 SR
Queue Stats
47W - 50L
991 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 95
1,402 SR
1,144 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 105
1,655 SR
1,214 MMR
Zeus
Zeus
Silver IV
Elusive Shade K
Zeus
Silver IV
Level 87
God Stats
2W - 2L
1,943 SR
Queue Stats
38W - 37L
1,312 MMR
Solo
Neith
Neith
Gold I
O0oxJ3rmzxo0O
Neith
Gold I
Level 122
God Stats
7W - 9L
1,503 SR
Queue Stats
60W - 65L
1,345 MMR
Solo
Ares
Ares
Silver IV
yosoyn1
Ares
Silver IV
Level 106
God Stats
146W - 206L
1,518 SR
Queue Stats
1,385W - 1,596L
986 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Joevkn
Hercules
16
4 / 1 / 9
12,226
643
19,168
31,195
25,695
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anhur
Ty1a 23
Anhur
17
7 / 6 / 6
13,720
722
12,801
16,627
5,497
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
Zar-Cam
Scylla
15
2 / 7 / 6
11,442
602
8,578
13,485
4,257
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
DanzaburouPersephoneBacchusAphroditeHera

VS

Bans
ChaacAchillesHelCthulhuMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 6 / 3
12,967
682
20,599
12,205
5,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 4 / 4
11,810
622
17,546
14,567
7,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ares
yosoyn1
Ares
14
1 / 3 / 10
12,262
645
9,126
23,708
28,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
31
13
Kills
14
14
Deaths
13
21
Assists
17
Player
Kills
Deaths
Assists
KDA
L
8
6
3
1.58
W
Hercules
Joevkn
Hercules
4
1
9
8.5
L
5
4
4
1.75
W
Anhur
Ty1a 23
Anhur
7
6
6
1.67
W
Scylla
Zar-Cam
Scylla
2
7
6
0.71
L
Ares
yosoyn1
Ares
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,547
Damage
47,271
61,307
Taken
50,480
35,449
Mitigated
41,091
16,632
Healing
13,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,599
1,277
0
680
12,205
5,025
234
1,112
11,093
61,752
0
W
Hercules
Joevkn
Hercules
19,168
5,959
0
11,533
31,195
25,695
370
12,071
18,562
0
58,698
L
17,546
9,116
0
5,368
14,567
7,278
476
2,458
12,109
0
79,170
W
Anhur
Ty1a 23
Anhur
12,801
4,931
0
4,225
16,627
5,497
2,698
8,640
7,627
0
66,911
W
Scylla
Zar-Cam
Scylla
8,578
922
0
874
13,485
4,257
66
7,920
5,241
35,908
0
L
Ares
yosoyn1
Ares
9,126
298
0
7,152
23,708
28,788
58
5,066
18,642
18,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,388
Gold Earned
37,039
200
Minions Killed
207
0
Camps Cleared
0
978,139
Distance Traveled
971,629
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
12,967
682
100
5
0
300,445
1
W
Hercules
12,226
643
66
3
0
355,920
4
L
Neith
11,810
622
96
5
0
312,178
2
W
Anhur
13,720
722
75
4
0
305,712
2
W
Scylla
11,442
602
59
3
0
316,507
2
L
Ares
12,262
645
11
1
0
359,006
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role