Player Matchup

Izanami
Izanami
 
Izanami
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
HuntsMonkey5658
Cerberus
Level 158
God Stats
0W - 1L
1,740 SR
Queue Stats
6W - 4L
1,707 Elo+
Party 3
Janus
Janus
Zellzin
Janus
Level 129
God Stats
0W - 1L
1,523 SR
Queue Stats
5W - 4L
1,643 Elo+
Party 3
Loki
Loki
hollowweegee208
Loki
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 41L
1,485 Elo+
Party 2
Danzaburou
Danzaburou
xXJUST 2 G00DXx
Danzaburou
Level 84
God Stats
8W - 6L
1,622 SR
Queue Stats
14W - 12L
1,605 Elo+
Party 3
Team Averages
Level 125
1,577 SR
1,588 Elo+

VS

Team Averages
Level 119
1,400 SR
1,532 Elo+
Terra
Terra
EliSwagner
Terra
Level 107
God Stats
1W - 0L
1,239 SR
Queue Stats
3W - 0L
1,770 Elo+
Party 1
Chernobog
Chernobog
ProfessorMilkman
Chernobog
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,546 Elo+
Party 1
Vulcan
Vulcan
SirStealUrWaifu
Vulcan
Level 133
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 34L
1,489 Elo+
Party 1
Athena
Athena
TheAllFather21
Athena
Level 128
God Stats
1W - 1L
1,259 SR
Queue Stats
49W - 47L
1,595 Elo+
Party 1
Vamana
Vamana
WeebExecutioner
Vamana
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 8L
1,260 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
2 / 2 / 0
7,189
514
3,998
6,263
1,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
10
0 / 4 / 2
6,360
454
6,675
11,129
4,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Janus
Zellzin
Janus
13
6 / 4 / 1
7,980
570
3,866
7,151
2,577
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 4
5,853
418
4,271
10,211
3,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Danzaburou
xXJUST 2 G00DXx
Danzaburou
11
1 / 6 / 0
6,894
492
4,426
11,110
4,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
12
3 / 0 / 3
7,474
534
4,044
8,892
5,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chernobog
13
5 / 1 / 4
8,043
575
7,919
8,293
2,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
6 / 5 / 3
8,106
579
8,592
7,524
2,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
3 / 2 / 8
8,056
575
8,075
13,003
5,688
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
2 / 1 / 4
7,487
535
5,924
8,134
7,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
9
Kills
19
19
Deaths
9
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
2
0
1
W
Terra
3
0
3
4.5
L
Cerberus
0
4
2
0.25
W
Chernobog
5
1
4
7
W
6
5
3
1.5
W
3
2
8
3.5
W
2
1
4
4
L
Janus
Zellzin
Janus
6
4
1
1.63
L
0
3
4
0.67
L
Danzaburou
xXJUST 2 G00DXx
Danzaburou
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,236
Damage
34,554
45,864
Taken
45,846
16,318
Mitigated
24,164
11,470
Healing
15,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,998
2,514
0
1,684
6,263
1,758
0
2,122
4,141
0
48,049
W
Terra
4,044
255
1,149
2,487
8,892
5,614
0
2,609
6,283
22,056
0
L
Cerberus
6,675
0
0
4,450
11,129
4,217
0
4,289
6,623
32,386
0
W
Chernobog
7,919
4,675
0
2,254
8,293
2,801
112
1,801
6,492
0
50,981
W
8,592
2,050
270
1,426
7,524
2,643
1,457
2,756
4,768
41,337
0
W
8,075
2,291
0
5,550
13,003
5,688
909
2,141
10,862
52,335
0
W
5,924
2,318
0
2,549
8,134
7,418
670
1,234
6,900
0
38,239
L
Janus
Zellzin
Janus
3,866
228
0
787
7,151
2,577
0
4,921
2,205
43,859
0
L
4,271
1,254
0
3,018
10,211
3,183
0
5,253
4,910
0
28,549
L
Danzaburou
xXJUST 2 G00DXx
Danzaburou
4,426
1,588
0
1,531
11,110
4,583
0
3,934
6,825
0
34,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,276
Gold Earned
39,166
417
Minions Killed
392
0
Camps Cleared
0
1,274,272
Distance Traveled
1,368,918
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,189
514
110
8
0
256,156
5
W
Terra
7,474
534
33
2
0
291,303
1
L
Cerberus
6,360
454
90
6
0
260,331
3
W
Chernobog
8,043
575
98
7
0
279,017
0
W
Vulcan
8,106
579
72
5
0
239,896
2
W
Athena
8,056
575
114
8
0
294,856
2
W
Vamana
7,487
535
75
5
0
263,846
1
L
Janus
7,980
570
97
7
0
270,883
2
L
Loki
5,853
418
49
4
0
274,482
2
L
Danzaburou
6,894
492
71
5
0
212,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role