Player Matchup

Cthulhu
Cthulhu
MrZ99
Cthulhu
Level 16
God Stats
3W - 0L
1,793 SR
Queue Stats
28W - 13L
1,753 Elo+
Party 1
Hachiman
Hachiman
StressfulOrc96
Hachiman
Level 125
God Stats
3W - 2L
1,175 SR
Queue Stats
79W - 67L
1,681 Elo+
Party 1
Discordia
Discordia
cobra342
Discordia
Level 104
God Stats
2W - 2L
1,295 SR
Queue Stats
125W - 131L
1,496 Elo+
Party 1
Team Averages
Level 82
1,421 SR
1,643 Elo+

VS

Team Averages
Level 37
1,387 SR
1,372 Elo+
Nox
Nox
SeamenDeemon
Nox
Level 17
God Stats
13W - 9L
1,587 SR
Queue Stats
63W - 64L
1,401 Elo+
Party 2
Ymir
Ymir
WongBonggg
Ymir
Level 8
God Stats
0W - 1L
1,307 SR
Queue Stats
18W - 34L
1,251 Elo+
Party 2
Arachne
Arachne
omw2fyb
Arachne
Level 87
God Stats
2W - 4L
1,268 SR
Queue Stats
198W - 225L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MrZ99
Cthulhu
13
0 / 1 / 12
9,466
676
8,871
8,548
6,136
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
15
12 / 3 / 0
11,668
833
12,335
9,683
3,414
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
cobra342
Discordia
13
2 / 2 / 9
9,538
681
12,098
5,128
1,396
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 3
8,952
639
7,911
10,150
3,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 7 / 4
8,700
621
4,585
17,077
17,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
omw2fyb
Arachne
13
4 / 3 / 1
9,326
666
4,496
12,720
4,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
14
Kills
6
6
Deaths
14
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
MrZ99
Cthulhu
0
1
12
6
L
2
4
3
0.88
W
Hachiman
12
3
0
4
L
0
7
4
0.29
W
Discordia
cobra342
Discordia
2
2
9
3.25
L
Arachne
omw2fyb
Arachne
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,304
Damage
16,992
23,359
Taken
39,947
10,946
Mitigated
25,738
4,924
Healing
6,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
MrZ99
Cthulhu
8,871
1,058
987
1,260
8,548
6,136
24
4,448
3,930
25,205
0
L
7,911
229
0
2,519
10,150
3,887
335
5,495
4,655
39,715
0
W
Hachiman
12,335
7,968
0
2,177
9,683
3,414
1,721
5,161
4,192
0
70,416
L
4,585
1,841
0
1,053
17,077
17,068
60
9,022
8,055
14,782
0
W
Discordia
cobra342
Discordia
12,098
993
0
500
5,128
1,396
150
2,395
2,613
43,910
0
L
Arachne
omw2fyb
Arachne
4,496
2,947
0
2,593
12,720
4,783
0
6,584
6,136
0
23,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,672
Gold Earned
26,978
219
Minions Killed
120
0
Camps Cleared
0
775,694
Distance Traveled
726,886
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,466
676
41
3
0
280,317
4
L
Nox
8,952
639
62
4
0
228,581
1
W
Hachiman
11,668
833
117
8
0
236,806
0
L
Ymir
8,700
621
24
2
0
214,361
1
W
Discordia
9,538
681
61
4
0
258,571
5
L
Arachne
9,326
666
34
2
0
283,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role