Player Matchup

Cthulhu
Cthulhu
DevilDwarf165
Cthulhu
Level 26
God Stats
1W - 1L
1,789 SR
Queue Stats
20W - 12L
1,705 Elo+
Party 4
Fenrir
Fenrir
Nipa96M
Fenrir
Level 40
God Stats
1W - 2L
1,607 SR
Queue Stats
23W - 16L
1,692 Elo+
Party 4
Bacchus
Bacchus
VoditeljPoGubam
Bacchus
Level 41
God Stats
4W - 1L
1,929 SR
Queue Stats
128W - 125L
1,495 Elo+
Party 3
Chiron
Chiron
Weebfox
Chiron
Level 29
God Stats
0W - 1L
1,509 SR
Queue Stats
28W - 18L
1,676 Elo+
Party 4
Neith
Neith
juciepork
Neith
Level 27
God Stats
3W - 12L
1,302 SR
Queue Stats
189W - 231L
1,475 Elo+
Party 3
Team Averages
Level 33
1,627 SR
1,609 Elo+

VS

Team Averages
Level 52
1,514 SR
1,523 Elo+
Ratatoskr
Ratatoskr
DamaSkull
Ratatoskr
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Keanstar
Sylvanus
Level 25
God Stats
9W - 3L
1,582 SR
Queue Stats
71W - 46L
1,561 Elo+
Party 1
Nu Wa
Nu Wa
Sarmanyr
Nu Wa
Level 90
God Stats
5W - 3L
1,510 SR
Queue Stats
34W - 41L
1,430 Elo+
Party 2
Mulan
Mulan
SeshMoth98
Mulan
Level 28
God Stats
24W - 13L
1,515 SR
Queue Stats
130W - 93L
1,550 Elo+
Party 1
Anhur
Anhur
TheyCallMeGinge
Anhur
Level 93
God Stats
7W - 3L
1,461 SR
Queue Stats
294W - 223L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
1 / 2 / 1
5,709
519
4,050
7,499
6,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
Nipa96M
Fenrir
10
1 / 2 / 1
5,893
536
3,209
6,804
1,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 3 / 3
4,915
447
2,800
9,424
4,512
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chiron
Weebfox
Chiron
12
3 / 1 / 1
6,793
618
3,452
4,974
1,426
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Neith
juciepork
Neith
9
1 / 5 / 1
5,586
508
3,106
6,016
1,067
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
DamaSkull
Ratatoskr
9
1 / 1 / 2
5,678
516
2,489
6,436
1,877
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
Keanstar
Sylvanus
10
3 / 1 / 3
6,318
574
5,125
6,011
2,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
Sarmanyr
Nu Wa
12
3 / 1 / 2
6,877
625
4,593
4,264
1,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mulan
10
1 / 2 / 1
6,048
550
5,308
8,650
4,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
5 / 1 / 3
6,671
606
5,228
7,956
2,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
24
6
Kills
13
13
Deaths
6
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
DamaSkull
Ratatoskr
1
1
2
2
L
Cthulhu
1
2
1
0.75
W
Sylvanus
Keanstar
Sylvanus
3
1
3
4.5
L
Fenrir
Nipa96M
Fenrir
1
2
1
0.75
W
Nu Wa
Sarmanyr
Nu Wa
3
1
2
4
W
Mulan
1
2
1
0.75
W
5
1
3
6.5
L
0
3
3
0.5
L
Chiron
Weebfox
Chiron
3
1
1
3.5
L
Neith
juciepork
Neith
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,617
Damage
22,743
34,717
Taken
33,317
15,107
Mitigated
13,004
9,414
Healing
15,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
DamaSkull
Ratatoskr
2,489
548
0
4,127
6,436
1,877
0
75
6,336
0
27,179
L
Cthulhu
4,050
826
0
2,445
7,499
6,288
369
300
6,878
21,509
0
W
Sylvanus
Keanstar
Sylvanus
5,125
2,430
290
2,261
6,011
2,725
234
1,707
4,304
25,849
6,319
L
Fenrir
Nipa96M
Fenrir
3,209
337
0
1,318
6,804
1,814
38
1,517
5,139
0
33,862
W
Nu Wa
Sarmanyr
Nu Wa
4,593
580
0
918
4,264
1,327
0
212
4,052
34,685
0
W
Mulan
5,308
2,365
0
3,595
8,650
4,880
364
3,625
4,700
0
30,108
W
5,228
3,252
0
4,240
7,956
2,195
830
881
7,075
0
41,730
L
2,800
711
0
2,140
9,424
4,512
0
3,687
5,619
12,874
0
L
Chiron
Weebfox
Chiron
3,452
580
88
1,696
4,974
1,426
42
1,087
3,713
0
33,626
L
Neith
juciepork
Neith
3,106
2,092
0
1,727
6,016
1,067
0
2,009
3,925
0
26,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,896
Gold Earned
31,592
269
Minions Killed
328
0
Camps Cleared
0
976,589
Distance Traveled
975,790
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
5,678
516
63
6
0
199,038
2
L
Cthulhu
5,709
519
48
4
0
180,095
5
W
Sylvanus
6,318
574
56
5
0
184,225
5
L
Fenrir
5,893
536
62
6
0
217,047
2
W
Nu Wa
6,877
625
75
7
0
218,137
1
W
Mulan
6,048
550
64
6
0
187,803
0
W
Anhur
6,671
606
70
6
0
186,587
1
L
Bacchus
4,915
447
21
2
0
196,927
1
L
Chiron
6,793
618
85
8
0
213,065
4
L
Neith
5,586
508
53
5
0
169,455
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role