Player Matchup

Bacchus
Bacchus
AndradeeeXX
Bacchus
Level 28
God Stats
20W - 20L
1,618 SR
Queue Stats
70W - 50L
1,575 Elo+
Party 4
Kukulkan
Kukulkan
DruidaBolado09
Kukulkan
Level 7
God Stats
2W - 1L
1,657 SR
Queue Stats
87W - 110L
1,756 Elo+
Party 1
Ah Puch
Ah Puch
KyTooz
Ah Puch
Level 26
God Stats
5W - 2L
1,697 SR
Queue Stats
80W - 69L
1,537 Elo+
Party 4
Danzaburou
Danzaburou
Procazt
Danzaburou
Level 28
God Stats
5W - 0L
1,759 SR
Queue Stats
111W - 88L
1,531 Elo+
Solo
Loki
Loki
RedNavBruxo
Loki
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 23
1,646 SR
1,580 Elo+

VS

Team Averages
Level 9
1,570 SR
1,551 Elo+
Bellona
Bellona
GGrimes
Bellona
Level 12
God Stats
2W - 4L
1,500 SR
Queue Stats
15W - 14L
1,301 Elo+
Party 2
Ares
Ares
Lopes_Nanadaime
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,730 Elo+
Party 3
Artemis
Artemis
NaNZiZ
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Anubis
Anubis
Vivangola
Anubis
Level 24
God Stats
22W - 16L
1,533 SR
Queue Stats
39W - 35L
1,491 Elo+
Party 2
Loki
Loki
eusoumcpoze
Loki
Level 4
God Stats
3W - 1L
1,816 SR
Queue Stats
3W - 2L
1,730 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AndradeeeXX
Bacchus
12
2 / 1 / 23
7,978
532
6,854
7,590
5,433
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
13
11 / 3 / 1
8,647
576
5,552
5,095
1,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
KyTooz
Ah Puch
13
1 / 2 / 12
7,971
531
8,135
5,954
1,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
Procazt
Danzaburou
14
19 / 2 / 5
10,267
684
15,586
12,240
4,664
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 1 / 8
7,755
517
4,055
7,300
2,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
GGrimes
Bellona
13
4 / 6 / 2
7,790
519
8,596
13,130
8,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
0 / 8 / 3
5,785
386
1,194
10,384
4,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
NaNZiZ
Artemis
10
2 / 9 / 1
7,045
470
3,847
7,317
1,565
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Vivangola
Anubis
13
2 / 6 / 1
7,533
502
3,439
10,728
5,353
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
1 / 8 / 2
6,137
409
5,067
11,254
3,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
18
37
Kills
9
9
Deaths
37
49
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AndradeeeXX
Bacchus
2
1
23
13.5
W
Kukulkan
11
3
1
3.83
L
Bellona
GGrimes
Bellona
4
6
2
0.83
W
Ah Puch
KyTooz
Ah Puch
1
2
12
3.5
L
0
8
3
0.19
L
Artemis
NaNZiZ
Artemis
2
9
1
0.28
W
Danzaburou
Procazt
Danzaburou
19
2
5
10.75
W
4
1
8
8
L
Anubis
Vivangola
Anubis
2
6
1
0.42
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,182
Damage
22,143
38,179
Taken
52,813
16,111
Mitigated
23,132
10,786
Healing
7,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AndradeeeXX
Bacchus
6,854
1,490
445
1,236
7,590
5,433
451
922
6,668
18,164
0
W
Kukulkan
5,552
1,192
0
0
5,095
1,665
1,276
1,299
3,796
31,182
0
L
Bellona
GGrimes
Bellona
8,596
2,298
0
2,154
13,130
8,005
0
4,841
8,091
0
38,891
W
Ah Puch
KyTooz
Ah Puch
8,135
1,095
0
598
5,954
1,866
1,235
561
5,393
41,510
0
L
1,194
400
0
294
10,384
4,879
0
3,110
7,248
7,236
0
L
Artemis
NaNZiZ
Artemis
3,847
2,281
0
0
7,317
1,565
0
2,627
4,648
0
12,831
W
Danzaburou
Procazt
Danzaburou
15,586
8,479
0
7,161
12,240
4,664
4,856
1,135
11,105
0
53,892
W
4,055
826
0
1,346
7,300
2,483
325
716
6,584
0
29,385
L
Anubis
Vivangola
Anubis
3,439
289
129
3,042
10,728
5,353
375
6,491
4,155
42,411
0
L
5,067
1,330
0
1,416
11,254
3,330
0
3,080
8,130
0
25,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,618
Gold Earned
34,290
336
Minions Killed
224
0
Camps Cleared
0
1,422,139
Distance Traveled
1,239,625
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,978
532
32
2
0
307,722
1
W
Kukulkan
8,647
576
74
5
0
286,181
1
L
Bellona
7,790
519
61
4
0
282,354
0
W
Ah Puch
7,971
531
81
5
0
266,544
3
L
Ares
5,785
386
11
1
0
246,046
1
L
Artemis
7,045
470
21
1
0
208,018
1
W
Danzaburou
10,267
684
90
6
0
244,136
1
W
Loki
7,755
517
59
4
0
317,556
0
L
Anubis
7,533
502
85
6
0
240,805
4
L
Loki
6,137
409
46
3
0
262,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role