Player Matchup

Vamana
Vamana
ChadoftheSad
Vamana
Level 121
God Stats
3W - 2L
1,689 SR
Queue Stats
39W - 29L
1,846 Elo+
Party 1
Vulcan
Vulcan
JBird12
Vulcan
Level 113
God Stats
3W - 0L
1,930 SR
Queue Stats
68W - 54L
1,672 Elo+
Party 1
Anhur
Anhur
Syeden
Anhur
Level 69
God Stats
7W - 3L
1,576 SR
Queue Stats
41W - 23L
1,670 Elo+
Party 1
Team Averages
Level 101
1,732 SR
1,729 Elo+

VS

Team Averages
Level 117
1,725 SR
1,506 Elo+
Cerberus
Cerberus
DaddySpecialBoy
Cerberus
Level 88
God Stats
19W - 18L
1,779 SR
Queue Stats
332W - 301L
1,553 Elo+
Solo
Anhur
Anhur
OozaruTravis
Anhur
Level 157
God Stats
1W - 1L
1,895 SR
Queue Stats
2W - 10L
1,604 Elo+
Party 2
Bacchus
Bacchus
blckhwke442
Bacchus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 38L
1,361 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
13
5 / 4 / 16
10,730
825
11,053
13,468
7,518
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Vulcan
JBird12
Vulcan
14
9 / 2 / 9
10,538
811
11,306
5,130
1,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
Syeden
Anhur
14
8 / 3 / 11
10,458
804
12,963
9,299
2,855
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
11
0 / 6 / 6
7,869
605
6,102
16,876
10,194
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 9 / 4
9,509
731
6,263
14,277
3,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
blckhwke442
Bacchus
12
5 / 7 / 2
9,605
739
6,697
11,300
11,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
20
22
Kills
8
9
Deaths
22
36
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Vamana
5
4
16
3.25
L
Cerberus
0
6
6
0.5
W
Vulcan
JBird12
Vulcan
9
2
9
6.75
L
3
9
4
0.56
W
Anhur
Syeden
Anhur
8
3
11
4.5
L
Bacchus
blckhwke442
Bacchus
5
7
2
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,322
Damage
19,062
27,897
Taken
42,453
12,361
Mitigated
25,677
6,029
Healing
7,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
11,053
5,863
0
4,559
13,468
7,518
110
4,805
8,663
0
28,721
L
Cerberus
6,102
323
0
4,535
16,876
10,194
0
4,222
12,424
23,672
0
W
Vulcan
JBird12
Vulcan
11,306
2,933
0
500
5,130
1,988
226
3,489
1,641
36,327
0
L
6,263
2,547
0
1,645
14,277
3,688
19
2,816
11,239
0
33,799
W
Anhur
Syeden
Anhur
12,963
5,945
0
970
9,299
2,855
1,377
4,541
4,758
0
47,599
L
Bacchus
blckhwke442
Bacchus
6,697
248
207
735
11,300
11,795
0
3,622
7,457
19,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,726
Gold Earned
26,983
157
Minions Killed
126
0
Camps Cleared
0
719,644
Distance Traveled
615,332
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,730
825
23
2
0
261,813
1
L
Cerberus
7,869
605
45
3
0
222,172
2
W
Vulcan
10,538
811
61
5
0
253,182
0
L
Anhur
9,509
731
52
4
0
184,876
4
W
Anhur
10,458
804
73
6
0
204,649
3
L
Bacchus
9,605
739
29
2
0
208,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role