Player Matchup

King Arthur
King Arthur
Cartoonz087
King Arthur
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,638 Elo+
Party 1
Ymir
Ymir
Ganik7
Ymir
Level 23
God Stats
2W - 3L
1,898 SR
Queue Stats
313W - 291L
1,612 Elo+
Solo
Arachne
Arachne
JoMarley
Arachne
Level 14
God Stats
0W - 1L
1,315 SR
Queue Stats
5W - 2L
1,656 Elo+
Party 2
Agni
Agni
ThunderStormde
Agni
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,638 Elo+
Party 1
Izanami
Izanami
Zedkow
Izanami
Level 18
God Stats
1W - 1L
1,791 SR
Queue Stats
5W - 3L
1,623 Elo+
Party 2
Team Averages
Level 14
1,601 SR
1,634 Elo+

VS

Team Averages
Level 45
1,604 SR
1,580 Elo+
Danzaburou
Danzaburou
Chisparock
Danzaburou
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 0L
1,667 Elo+
Party 3
Neith
Neith
ZaYoNiXx_BTW
Neith
Level 14
God Stats
5W - 4L
1,541 SR
Queue Stats
15W - 15L
1,491 Elo+
Solo
Jormungandr
Jormungandr
mariogc99
Jormungandr
Level 157
God Stats
3W - 1L
1,720 SR
Queue Stats
190W - 173L
1,614 Elo+
Party 3
Odin
Odin
stangysemans
Odin
Level 29
God Stats
3W - 3L
1,760 SR
Queue Stats
50W - 42L
1,551 Elo+
Solo
Kuzenbo
Kuzenbo
Масложопик
Kuzenbo
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cartoonz087
King Arthur
12
0 / 3 / 3
7,073
442
1,427
8,761
5,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ymir
Ganik7
Ymir
12
4 / 4 / 11
8,292
518
13,288
14,396
11,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
JoMarley
Arachne
12
3 / 7 / 4
7,744
484
4,966
13,067
5,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 8 / 5
7,254
453
7,172
8,451
2,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Zedkow
Izanami
13
12 / 4 / 5
8,865
554
13,012
9,231
2,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chisparock
Danzaburou
11
4 / 5 / 1
7,313
457
3,749
8,841
3,630
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 9 / 11
7,415
463
5,254
10,787
3,291
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jormungandr
mariogc99
Jormungandr
14
14 / 0 / 10
9,528
596
12,618
11,473
9,823
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 3 / 14
7,947
497
8,252
11,710
4,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 3 / 10
7,401
463
6,169
10,057
8,582
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
72
20
Kills
26
26
Deaths
20
28
Assists
46
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Cartoonz087
King Arthur
0
3
3
0.5
W
Danzaburou
Chisparock
Danzaburou
4
5
1
0.9
L
Ymir
Ganik7
Ymir
4
4
11
2.38
L
Arachne
JoMarley
Arachne
3
7
4
0.71
L
1
8
5
0.44
W
1
9
11
0.72
L
Izanami
Zedkow
Izanami
12
4
5
3.63
W
Jormungandr
mariogc99
Jormungandr
14
0
10
19
W
3
3
14
3.33
W
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,865
Damage
36,042
53,906
Taken
52,868
27,457
Mitigated
29,562
7,617
Healing
9,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Cartoonz087
King Arthur
1,427
267
0
1,160
8,761
5,348
327
2,402
6,359
0
24,166
W
Danzaburou
Chisparock
Danzaburou
3,749
1,459
0
958
8,841
3,630
704
4,109
4,405
0
22,742
L
Ymir
Ganik7
Ymir
13,288
1,243
0
1,386
14,396
11,004
68
5,251
9,145
38,728
0
L
Arachne
JoMarley
Arachne
4,966
2,927
0
3,213
13,067
5,398
0
2,602
10,465
0
47,214
L
7,172
596
0
0
8,451
2,712
235
4,050
4,401
28,328
0
W
5,254
2,566
0
2,060
10,787
3,291
361
3,458
7,247
0
33,146
L
Izanami
Zedkow
Izanami
13,012
9,359
0
1,858
9,231
2,995
1,031
4,482
4,749
0
42,819
W
Jormungandr
mariogc99
Jormungandr
12,618
2,396
0
4,358
11,473
9,823
10
3,332
7,878
42,455
0
W
8,252
3,266
0
1,789
11,710
4,236
228
4,290
7,177
0
40,780
W
6,169
2,187
0
498
10,057
8,582
36
4,454
5,455
14,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,228
Gold Earned
39,604
304
Minions Killed
248
0
Camps Cleared
0
1,409,568
Distance Traveled
1,458,226
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,073
442
55
3
0
312,978
0
W
Danzaburou
7,313
457
50
3
0
219,844
0
L
Ymir
8,292
518
58
4
0
292,512
1
L
Arachne
7,744
484
71
4
0
285,776
2
L
Agni
7,254
453
59
4
0
277,405
0
W
Neith
7,415
463
49
3
0
275,630
0
L
Izanami
8,865
554
61
4
0
240,897
1
W
Jormungandr
9,528
596
62
4
0
315,410
0
W
Odin
7,947
497
72
5
0
319,448
3
W
Kuzenbo
7,401
463
15
1
0
327,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role