Player Matchup

Apollo
Apollo
MonoasZ
Apollo
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 29L
1,405 Elo+
Solo
Hercules
Hercules
MrIruam
Hercules
Level 135
God Stats
12W - 13L
1,528 SR
Queue Stats
341W - 323L
1,610 Elo+
Party 1
Arachne
Arachne
NuLLTap3
Arachne
Level 34
God Stats
50W - 32L
1,690 SR
Queue Stats
170W - 141L
1,583 Elo+
Party 1
Persephone
Persephone
ZéDoPântano
Persephone
Level 149
God Stats
7W - 8L
1,521 SR
Queue Stats
245W - 247L
1,505 Elo+
Solo
Sylvanus
Sylvanus
moeda-sem-cara
Sylvanus
Level 46
God Stats
11W - 15L
1,528 SR
Queue Stats
70W - 69L
1,564 Elo+
Party 1
Team Averages
Level 98
1,553 SR
1,533 Elo+

VS

Team Averages
Level 108
1,666 SR
1,698 Elo+
Janus
Janus
ErvaVenenosaa
Janus
Level 158
God Stats
23W - 10L
1,799 SR
Queue Stats
904W - 405L
1,707 Elo+
Party 2
Arachne
Arachne
Holymion
Arachne
Level 48
God Stats
3W - 0L
1,500 SR
Queue Stats
81W - 21L
1,740 Elo+
Party 2
Tiamat
Tiamat
MozzarellaLight
Tiamat
Level 160
God Stats
58W - 23L
1,813 SR
Queue Stats
529W - 265L
1,667 Elo+
Party 2
Rama
Rama
PaulaoChamps
Rama
Level 37
God Stats
20W - 8L
1,718 SR
Queue Stats
275W - 84L
1,786 Elo+
Party 2
Cerberus
Cerberus
Venenø
Cerberus
Level 139
God Stats
15W - 15L
1,499 SR
Queue Stats
413W - 259L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
MonoasZ
Apollo
13
3 / 3 / 3
7,902
527
7,177
10,118
3,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hercules
MrIruam
Hercules
15
4 / 3 / 1
8,875
592
8,577
14,187
8,340
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arachne
NuLLTap3
Arachne
11
0 / 5 / 2
6,893
460
2,300
11,168
3,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Persephone
ZéDoPântano
Persephone
12
3 / 5 / 0
7,231
482
5,297
9,276
3,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sylvanus
10
1 / 6 / 5
6,786
452
4,608
12,483
7,330
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 9
9,447
630
11,321
7,068
2,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Holymion
Arachne
14
4 / 3 / 4
8,659
577
7,315
12,554
4,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

16
9 / 2 / 4
9,931
662
13,380
7,146
5,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 4 / 6
7,610
507
4,340
7,555
2,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
Venenø
Cerberus
12
1 / 2 / 12
7,971
531
4,986
12,325
9,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
57
11
Kills
22
22
Deaths
11
11
Assists
35
Player
Kills
Deaths
Assists
KDA
W
7
0
9
11.5
W
Arachne
Holymion
Arachne
4
3
4
2
L
Apollo
MonoasZ
Apollo
3
3
3
1.5
W
9
2
4
5.5
L
Hercules
MrIruam
Hercules
4
3
1
1.5
L
Arachne
NuLLTap3
Arachne
0
5
2
0.2
W
1
4
6
1
W
Cerberus
Venenø
Cerberus
1
2
12
3.5
L
Persephone
ZéDoPântano
Persephone
3
5
0
0.6
L
Sylvanus
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,959
Damage
41,342
57,232
Taken
46,648
25,584
Mitigated
23,909
18,850
Healing
12,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,321
332
0
2,148
7,068
2,454
1,427
2,292
4,534
62,925
0
W
Arachne
Holymion
Arachne
7,315
5,824
0
2,542
12,554
4,514
143
2,045
10,405
0
54,761
L
Apollo
MonoasZ
Apollo
7,177
5,343
0
4,457
10,118
3,058
1,676
4,353
5,651
0
53,461
W
13,380
1,635
0
2,390
7,146
5,489
2,744
199
6,925
60,205
0
L
Hercules
MrIruam
Hercules
8,577
3,719
0
4,570
14,187
8,340
747
9,096
5,019
0
54,262
L
Arachne
NuLLTap3
Arachne
2,300
1,405
0
3,282
11,168
3,781
0
2,129
9,015
0
41,726
W
4,340
3,624
0
1,745
7,555
2,407
314
1,401
6,092
0
37,828
W
Cerberus
Venenø
Cerberus
4,986
482
0
3,412
12,325
9,045
797
3,390
8,787
20,714
0
L
Persephone
ZéDoPântano
Persephone
5,297
111
0
1,814
9,276
3,075
0
6,014
3,085
28,949
0
L
Sylvanus
4,608
626
1,753
2,974
12,483
7,330
748
7,633
4,775
13,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,687
Gold Earned
43,618
375
Minions Killed
438
0
Camps Cleared
0
1,258,495
Distance Traveled
1,420,444
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,447
630
124
8
0
332,842
1
W
Arachne
8,659
577
87
6
0
281,985
3
L
Apollo
7,902
527
104
7
0
242,120
4
W
Tiamat
9,931
662
100
7
0
262,516
1
L
Hercules
8,875
592
129
9
0
268,943
7
L
Arachne
6,893
460
87
6
0
258,406
3
W
Rama
7,610
507
77
5
0
259,135
3
W
Cerberus
7,971
531
50
3
0
283,966
7
L
Persephone
7,231
482
37
2
0
252,584
4
L
Sylvanus
6,786
452
18
1
0
236,442
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role