Player Matchup

Fenrir
Fenrir
Favouritism
Fenrir
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,502 Elo+
Solo
Janus
Janus
Goovinatorrr
Janus
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 71L
1,596 Elo+
Solo
Bellona
Bellona
Kodari
Bellona
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,835 Elo+
Solo
Baron Samedi
Baron Samedi
Mr Galactico777
Baron Samedi
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 90L
1,560 Elo+
Solo
Artemis
Artemis
junior5988
Artemis
Level 122
God Stats
2W - 2L
1,509 SR
Queue Stats
199W - 209L
1,547 Elo+
Solo
Team Averages
Level 113
1,502 SR
1,608 Elo+

VS

Team Averages
Level 117
1,551 SR
1,510 Elo+
Nox
Nox
Jwesse
Nox
Level 74
God Stats
7W - 5L
1,671 SR
Queue Stats
116W - 110L
1,552 Elo+
Solo
Serqet
Serqet
Krogan52
Serqet
Level 153
God Stats
2W - 2L
1,466 SR
Queue Stats
191W - 204L
1,577 Elo+
Solo
Olorun
Olorun
Laîka
Olorun
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,309 Elo+
Solo
Terra
Terra
RabidAnt
Terra
Level 129
God Stats
2W - 2L
1,619 SR
Queue Stats
497W - 509L
1,613 Elo+
Solo
Sun Wukong
Sun Wukong
Veeeector
Sun Wukong
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
10 / 4 / 16
10,435
870
10,679
10,898
9,850
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
6 / 1 / 20
10,512
876
15,606
7,315
3,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
Kodari
Bellona
17
6 / 3 / 25
10,789
899
11,128
19,169
25,786
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
Mr Galactico777
Baron Samedi
17
4 / 1 / 24
10,111
843
20,292
11,000
6,331
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Artemis
junior5988
Artemis
16
8 / 3 / 18
10,480
873
14,463
12,022
5,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Jwesse
Nox
13
1 / 8 / 9
8,405
700
9,762
11,857
5,116
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
Krogan52
Serqet
16
5 / 4 / 6
9,125
760
8,716
16,360
7,384
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
Laîka
Olorun
16
3 / 7 / 5
9,322
777
9,825
17,381
8,098
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Terra
RabidAnt
Terra
14
0 / 6 / 5
8,007
667
3,201
18,153
19,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
Veeeector
Sun Wukong
15
3 / 9 / 4
8,998
750
10,154
16,480
17,170
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
41
34
Kills
12
12
Deaths
34
103
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Fenrir
10
4
16
4.5
W
6
1
20
16
L
Nox
Jwesse
Nox
1
8
9
0.69
W
Bellona
Kodari
Bellona
6
3
25
6.17
L
Serqet
Krogan52
Serqet
5
4
6
2
L
Olorun
Laîka
Olorun
3
7
5
0.79
W
Baron Samedi
Mr Galactico777
Baron Samedi
4
1
24
16
L
Terra
RabidAnt
Terra
0
6
5
0.42
L
Sun Wukong
Veeeector
Sun Wukong
3
9
4
0.56
W
Artemis
junior5988
Artemis
8
3
18
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,168
Damage
41,658
60,404
Taken
80,231
51,362
Mitigated
56,995
29,705
Healing
24,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
10,679
2,357
1,847
1,648
10,898
9,850
480
3,819
6,656
0
14,438
W
15,606
813
2,248
1,933
7,315
3,549
1,396
1,748
5,153
41,188
0
L
Nox
Jwesse
Nox
9,762
580
717
1,147
11,857
5,116
0
4,612
7,095
18,222
0
W
Bellona
Kodari
Bellona
11,128
2,699
864
2,962
19,169
25,786
581
6,472
12,535
0
16,759
L
Serqet
Krogan52
Serqet
8,716
685
548
3,959
16,360
7,384
0
5,761
10,449
0
12,653
L
Olorun
Laîka
Olorun
9,825
4,756
2,249
5,368
17,381
8,098
0
8,195
9,001
27,571
0
W
Baron Samedi
Mr Galactico777
Baron Samedi
20,292
1,704
8,394
5,650
11,000
6,331
796
4,967
6,033
39,493
0
L
Terra
RabidAnt
Terra
3,201
454
4,886
3,540
18,153
19,227
0
7,886
9,923
9,718
0
L
Sun Wukong
Veeeector
Sun Wukong
10,154
668
366
1,967
16,480
17,170
0
8,361
7,865
164
22,161
W
Artemis
junior5988
Artemis
14,463
6,516
1,557
2,602
12,022
5,846
3,810
5,928
5,642
0
28,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,327
Gold Earned
43,857
130
Minions Killed
91
0
Camps Cleared
0
1,035,448
Distance Traveled
886,238
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,435
870
6
1
0
218,757
1
W
Janus
10,512
876
66
6
0
188,474
0
L
Nox
8,405
700
17
1
0
165,927
3
W
Bellona
10,789
899
7
1
0
225,552
1
L
Serqet
9,125
760
6
1
0
232,782
1
L
Olorun
9,322
777
38
3
0
147,803
0
W
Baron Samedi
10,111
843
29
2
0
192,798
0
L
Terra
8,007
667
9
1
0
157,796
1
L
Sun Wukong
8,998
750
21
2
0
181,930
4
W
Artemis
10,480
873
22
2
0
209,867
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role