Player Matchup

Osiris
Osiris
Blow4OldBay
Osiris
Level 109
God Stats
16W - 13L
1,670 SR
Queue Stats
141W - 146L
1,563 Elo+
Party 2
Thoth
Thoth
Danny Devitoast
Thoth
Level 108
God Stats
21W - 19L
1,582 SR
Queue Stats
79W - 60L
1,591 Elo+
Party 2
Jormungandr
Jormungandr
YeetFaqMcDab
Jormungandr
Level 101
God Stats
26W - 23L
1,525 SR
Queue Stats
139W - 132L
1,580 Elo+
Party 2
Team Averages
Level 106
1,593 SR
1,578 Elo+

VS

Team Averages
Level 78
1,430 SR
1,287 Elo+
Merlin
Merlin
Mystique Rod
Merlin
Level 68
God Stats
6W - 12L
1,390 SR
Queue Stats
93W - 141L
1,240 Elo+
Party 1
Sobek
Sobek
RamzaBel
Sobek
Level 126
God Stats
2W - 4L
1,494 SR
Queue Stats
122W - 149L
1,382 Elo+
Solo
Skadi
Skadi
prinxessfanxy
Skadi
Level 40
God Stats
16W - 25L
1,404 SR
Queue Stats
78W - 130L
1,240 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
10
2 / 1 / 4
7,026
703
4,184
6,103
3,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
4 / 0 / 3
7,336
734
8,899
4,454
1,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
YeetFaqMcDab
Jormungandr
10
2 / 2 / 4
7,041
704
7,740
8,850
4,626
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
2 / 3 / 1
6,574
657
6,741
6,287
2,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sobek
RamzaBel
Sobek
7
0 / 3 / 2
5,777
578
2,835
10,366
9,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

8
1 / 2 / 0
5,985
599
3,615
8,600
2,761
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
8
Kills
3
3
Deaths
8
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Osiris
2
1
4
4
W
4
0
3
5.5
L
Merlin
2
3
1
0.83
L
Sobek
RamzaBel
Sobek
0
3
2
0.33
W
Jormungandr
YeetFaqMcDab
Jormungandr
2
2
4
2
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,823
Damage
13,191
19,407
Taken
25,253
9,759
Mitigated
14,449
5,577
Healing
4,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
4,184
1,189
0
1,301
6,103
3,768
692
1,774
4,085
0
22,772
W
8,899
336
0
490
4,454
1,365
360
2,020
2,091
30,631
0
L
Merlin
6,741
220
405
850
6,287
2,030
0
3,719
2,368
20,327
0
L
Sobek
RamzaBel
Sobek
2,835
214
0
912
10,366
9,658
0
5,580
4,492
7,849
0
W
Jormungandr
YeetFaqMcDab
Jormungandr
7,740
1,935
441
3,345
8,850
4,626
460
4,676
3,581
21,621
0
L
3,615
1,125
0
2,572
8,600
2,761
0
6,610
1,700
0
15,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,403
Gold Earned
18,336
120
Minions Killed
70
0
Camps Cleared
0
565,920
Distance Traveled
490,058
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,026
703
45
5
0
202,072
0
W
Thoth
7,336
734
48
5
0
181,442
1
L
Merlin
6,574
657
46
5
0
158,063
0
L
Sobek
5,777
578
4
0
0
157,080
1
W
Jormungandr
7,041
704
27
3
0
182,406
1
L
Skadi
5,985
599
20
2
0
174,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role