Player Matchup

Artio
Artio
FlowerBoi5827
Artio
Level 48
God Stats
21W - 16L
1,535 SR
Queue Stats
548W - 503L
1,552 Elo+
Solo
Apollo
Apollo
ForeignNmE
Apollo
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 16L
1,498 Elo+
Party 1
Kukulkan
Kukulkan
Louii C9810
Kukulkan
Level 27
God Stats
1W - 1L
1,376 SR
Queue Stats
15W - 16L
1,488 Elo+
Party 1
Loki
Loki
Not Scopezzz
Loki
Level 89
God Stats
119W - 83L
1,672 SR
Queue Stats
293W - 259L
1,459 Elo+
Party 3
Hercules
Hercules
Raid fire45
Hercules
Level 29
God Stats
20W - 16L
1,500 SR
Queue Stats
197W - 195L
1,388 Elo+
Party 3
Team Averages
Level 56
1,517 SR
1,477 Elo+

VS

Team Averages
Level 41
1,408 SR
1,509 Elo+
Nemesis
Nemesis
CrusadeWard
Nemesis
Level 29
God Stats
3W - 3L
1,541 SR
Queue Stats
55W - 43L
1,510 Elo+
Party 2
Izanami
Izanami
NotVeryCool2886
Izanami
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 46L
1,490 Elo+
Party 2
Cerberus
Cerberus
T0tality
Cerberus
Level 41
God Stats
1W - 4L
1,285 SR
Queue Stats
38W - 36L
1,548 Elo+
Solo
Da Ji
Da Ji
TheBeyondOne
Da Ji
Level 68
God Stats
1W - 3L
1,213 SR
Queue Stats
15W - 18L
1,505 Elo+
Party 2
Thoth
Thoth
th3_L1gh7_
Thoth
Level 35
God Stats
3W - 3L
1,500 SR
Queue Stats
217W - 270L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 11
9,495
452
6,962
19,366
19,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
ForeignNmE
Apollo
16
4 / 5 / 5
10,012
477
12,479
13,326
5,075
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kukulkan
Louii C9810
Kukulkan
15
3 / 5 / 6
10,107
481
7,090
13,678
5,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
17 / 2 / 1
12,241
583
18,335
15,377
6,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hercules
Raid fire45
Hercules
16
3 / 4 / 9
9,855
469
8,784
20,127
23,657
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CrusadeWard
Nemesis
17
5 / 7 / 4
10,970
522
16,058
16,663
12,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
5 / 4 / 6
10,338
492
12,311
14,029
4,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cerberus
T0tality
Cerberus
14
2 / 5 / 9
9,133
435
8,538
17,906
15,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

16
9 / 5 / 3
11,186
533
16,471
14,380
6,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
12
1 / 7 / 1
8,150
388
3,393
11,894
3,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
45
28
Kills
22
22
Deaths
28
32
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Nemesis
CrusadeWard
Nemesis
5
7
4
1
W
1
6
11
1.08
W
Apollo
ForeignNmE
Apollo
4
5
5
1.3
W
Kukulkan
Louii C9810
Kukulkan
3
5
6
1.2
W
17
2
1
8.75
L
5
4
6
2
W
Hercules
Raid fire45
Hercules
3
4
9
1.88
L
Cerberus
T0tality
Cerberus
2
5
9
1.3
L
9
5
3
2.1
L
Thoth
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,650
Damage
56,771
81,874
Taken
74,872
59,597
Mitigated
42,513
25,247
Healing
14,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
CrusadeWard
Nemesis
16,058
9,635
0
1,401
16,663
12,240
1,027
1,202
15,461
0
65,697
W
6,962
1,663
788
4,333
19,366
19,120
157
3,532
15,786
25,045
0
W
Apollo
ForeignNmE
Apollo
12,479
5,924
0
2,818
13,326
5,075
4,061
1,722
11,604
0
65,638
W
Kukulkan
Louii C9810
Kukulkan
7,090
1,154
0
2,714
13,678
5,568
114
3,332
10,070
54,356
0
W
18,335
6,654
0
6,752
15,377
6,177
792
1,326
14,011
0
73,461
L
12,311
9,241
0
3,945
14,029
4,744
2,356
1,870
12,147
0
58,040
W
Hercules
Raid fire45
Hercules
8,784
2,963
0
7,842
20,127
23,657
198
1,601
18,472
0
38,721
L
Cerberus
T0tality
Cerberus
8,538
663
0
4,346
17,906
15,346
179
5,164
12,628
35,365
0
L
16,471
4,494
0
3,128
14,380
6,430
360
3,504
10,786
0
51,443
L
Thoth
3,393
602
0
1,800
11,894
3,753
216
1,892
9,798
33,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,710
Gold Earned
49,777
425
Minions Killed
455
0
Camps Cleared
0
1,893,509
Distance Traveled
1,783,016
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,970
522
107
5
0
361,574
1
W
Artio
9,495
452
23
1
0
375,426
5
W
Apollo
10,012
477
117
6
0
362,838
2
W
Kukulkan
10,107
481
102
5
0
382,042
6
W
Loki
12,241
583
127
6
0
412,534
2
L
Izanami
10,338
492
107
5
0
327,814
0
W
Hercules
9,855
469
56
3
0
360,669
1
L
Cerberus
9,133
435
95
5
0
367,609
3
L
Da Ji
11,186
533
74
4
0
397,821
1
L
Thoth
8,150
388
72
3
0
328,198
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role