Player Matchup

Artemis
Artemis
CrazzeeCG
Artemis
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 15L
1,500 Elo+
Party 2
Ares
Ares
OversizeCurve86
Ares
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,500 Elo+
Party 1
Nemesis
Nemesis
hamzaddy1912
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
s0ld13rjames
Danzaburou
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,068 Elo+
Party 1
Susano
Susano
simoisoutside777
Susano
Level 2
God Stats
0W - 8L
1,500 SR
Queue Stats
0W - 8L
1,500 Elo+
Party 2
Team Averages
Level 5
1,500 SR
1,414 Elo+

VS

Team Averages
Level 12
1,476 SR
1,411 Elo+
Tsukuyomi
Tsukuyomi
Alt Sketchy
Tsukuyomi
Level 10
God Stats
2W - 0L
1,421 SR
Queue Stats
2W - 4L
1,374 Elo+
Solo
Thanatos
Thanatos
V7_Fuzell
Thanatos
Level 14
God Stats
7W - 5L
1,529 SR
Queue Stats
14W - 20L
1,268 Elo+
Party 3
Ymir
Ymir
arquero330audaz
Ymir
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,500 Elo+
Party 4
Ra
Ra
rubiofran649-fra
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,655 Elo+
Party 4
Loki
Loki
vBxatBox--
Loki
Level 18
God Stats
20W - 17L
1,431 SR
Queue Stats
46W - 57L
1,259 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CrazzeeCG
Artemis
8
2 / 9 / 2
7,275
331
4,917
7,647
2,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 9 / 8
10,207
464
10,355
20,735
12,989
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
hamzaddy1912
Nemesis
3
0 / 2 / 2
5,981
272
811
2,155
421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
s0ld13rjames
Danzaburou
14
11 / 14 / 4
10,883
495
16,200
18,363
8,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
3 / 5 / 4
7,387
336
2,573
6,410
1,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Alt Sketchy
Tsukuyomi
17
5 / 4 / 6
11,438
520
5,997
14,676
6,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thanatos
V7_Fuzell
Thanatos
14
10 / 7 / 11
10,732
488
10,631
15,778
5,814
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 3 / 17
10,125
460
5,751
13,379
11,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

13
4 / 6 / 10
9,271
421
3,597
10,310
3,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
16 / 3 / 5
12,106
550
15,894
10,162
3,619
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
85
21
Kills
36
39
Deaths
23
20
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Alt Sketchy
Tsukuyomi
5
4
6
2
L
Artemis
CrazzeeCG
Artemis
2
9
2
0.33
L
5
9
8
1
W
Thanatos
V7_Fuzell
Thanatos
10
7
11
2.21
W
1
3
17
3.17
L
Nemesis
hamzaddy1912
Nemesis
0
2
2
0.5
W
4
6
10
1.5
L
Danzaburou
s0ld13rjames
Danzaburou
11
14
4
0.93
L
3
5
4
1
W
16
3
5
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,856
Damage
41,870
55,310
Taken
64,305
25,126
Mitigated
30,026
2,125
Healing
12,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Alt Sketchy
Tsukuyomi
5,997
3,365
0
4,052
14,676
6,476
5,343
3,050
11,626
0
73,688
L
Artemis
CrazzeeCG
Artemis
4,917
2,142
0
0
7,647
2,281
54
989
6,618
0
10,864
L
10,355
1,738
0
260
20,735
12,989
113
1,508
19,157
29,713
0
W
Thanatos
V7_Fuzell
Thanatos
10,631
4,824
0
6,442
15,778
5,814
3,054
2,743
13,035
0
38,826
W
5,751
1,438
0
1,761
13,379
11,080
278
1,914
11,465
26,667
0
L
Nemesis
hamzaddy1912
Nemesis
811
521
0
193
2,155
421
0
815
1,340
0
3,294
W
3,597
1,379
119
132
10,310
3,037
393
736
9,574
25,774
0
L
Danzaburou
s0ld13rjames
Danzaburou
16,200
6,883
0
932
18,363
8,122
532
4,058
14,127
0
39,908
L
2,573
530
0
740
6,410
1,313
0
1,650
4,720
0
9,629
W
15,894
4,603
0
109
10,162
3,619
102
1,912
8,250
0
67,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,733
Gold Earned
53,672
104
Minions Killed
379
0
Camps Cleared
0
1,214,891
Distance Traveled
1,956,831
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
11,438
520
119
5
0
388,807
0
L
Artemis
7,275
331
6
0
0
227,612
2
L
Ares
10,207
464
25
1
0
351,769
4
W
Thanatos
10,732
488
65
3
0
360,390
1
W
Ymir
10,125
460
56
3
0
363,855
2
L
Nemesis
5,981
272
8
0
0
92,266
2
W
Ra
9,271
421
41
2
0
392,976
0
L
Danzaburou
10,883
495
51
2
0
353,892
0
L
Susano
7,387
336
14
1
0
189,352
0
W
Loki
12,106
550
98
4
0
450,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role