Player Matchup

Cu Chulainn
Cu Chulainn
ArmoredJokester
Cu Chulainn
Level 78
God Stats
2W - 1L
1,354 SR
Queue Stats
75W - 66L
1,506 Elo+
Party 1
Bellona
Bellona
Batadude
Bellona
Level 29
God Stats
1W - 1L
1,342 SR
Queue Stats
29W - 23L
1,534 Elo+
Party 1
Hades
Hades
Seregruthes
Hades
Level 88
God Stats
5W - 5L
1,584 SR
Queue Stats
140W - 144L
1,511 Elo+
Party 1
Team Averages
Level 65
1,427 SR
1,517 Elo+

VS

Team Averages
Level 53
1,498 SR
1,455 Elo+
Fenrir
Fenrir
 
Fenrir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Guche-Slapper
Tiamat
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 39L
1,527 Elo+
Solo
Yemoja
Yemoja
scftcolours
Yemoja
Level 6
God Stats
0W - 3L
1,493 SR
Queue Stats
0W - 3L
1,339 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ArmoredJokester
Cu Chulainn
12
1 / 4 / 8
8,969
641
7,599
12,946
9,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bellona
Batadude
Bellona
12
3 / 1 / 8
9,519
680
5,832
8,568
6,400
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
8 / 1 / 4
10,560
754
17,688
14,862
7,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
5 / 4 / 0
8,943
639
11,814
17,240
11,471
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
1 / 4 / 4
8,549
611
7,417
10,982
5,705
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
11
0 / 4 / 5
8,266
590
3,581
8,851
5,662
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
12
Kills
6
6
Deaths
12
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
4
0
1.25
W
Cu Chulainn
ArmoredJokester
Cu Chulainn
1
4
8
1.25
W
Bellona
Batadude
Bellona
3
1
8
7
L
1
4
4
0.75
W
8
1
4
10
L
Yemoja
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,119
Damage
22,812
36,376
Taken
37,073
23,583
Mitigated
22,838
18,537
Healing
9,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
11,814
2,843
0
1,630
17,240
11,471
1,204
9,115
7,698
0
27,520
W
Cu Chulainn
ArmoredJokester
Cu Chulainn
7,599
1,936
465
3,580
12,946
9,201
800
2,876
9,626
0
35,823
W
Bellona
Batadude
Bellona
5,832
1,493
0
3,062
8,568
6,400
536
2,191
6,377
0
23,778
L
7,417
1,229
328
3,981
10,982
5,705
42
4,700
6,107
45,081
0
W
17,688
2,865
2,092
9,338
14,862
7,982
873
6,010
8,852
49,416
0
L
Yemoja
3,581
697
2,848
1,056
8,851
5,662
193
3,945
4,681
14,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,048
Gold Earned
25,758
153
Minions Killed
120
0
Camps Cleared
0
779,835
Distance Traveled
706,575
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,943
639
34
2
0
272,722
2
W
Cu Chulainn
8,969
641
39
3
0
281,003
6
W
Bellona
9,519
680
45
3
0
263,345
0
L
Tiamat
8,549
611
67
5
0
197,955
3
W
Hades
10,560
754
69
5
0
235,487
1
L
Yemoja
8,266
590
19
1
0
235,898
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role