Player Matchup

Ymir
Ymir
Bronze III
Frikadellus
Ymir
Bronze III
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,403 MMR
Solo
Vamana
Vamana
Bronze III
Joedimop
Vamana
Bronze III
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,413 MMR
Solo
Apollo
Apollo
Gold V
Karako
Apollo
Gold V
Level 160
God Stats
0W - 3L
1,547 SR
Queue Stats
94W - 109L
1,389 MMR
Solo
Thoth
Thoth
Gold IV
SandMink1478800
Thoth
Gold IV
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Bronze III
Semidimoni
Ne Zha
Bronze III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 101
1,509 SR
1,441 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 99
1,460 SR
1,409 MMR
Kali
Kali
Gold IV
EricVonManstein
Kali
Gold IV
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
123W - 123L
1,357 MMR
Solo
Ganesha
Ganesha
Silver III
Evoqz
Ganesha
Silver III
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 25L
1,442 MMR
Solo
Tiamat
Tiamat
Silver II
KitsuneKiba
Tiamat
Silver II
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Gold IV
TarminUsirn
Cupid
Gold IV
Level 99
God Stats
20W - 18L
1,585 SR
Queue Stats
205W - 205L
1,368 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver II
branquinho
Cu Chulainn
Silver II
Level 35
God Stats
3W - 5L
1,215 SR
Queue Stats
310W - 307L
1,378 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 4
9,450
450
11,240
15,291
13,510
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vamana
Joedimop
Vamana
12
2 / 4 / 0
8,464
403
9,208
13,251
7,334
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Apollo
Karako
Apollo
17
3 / 4 / 1
10,196
486
10,290
17,023
5,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
4 / 4 / 3
11,040
526
11,566
11,688
4,174
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Semidimoni
Ne Zha
18
2 / 3 / 4
10,504
500
10,685
16,587
7,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AthenaTsukuyomiCthulhuDanzaburouPersephone

VS

Bans
ScyllaArtioTyrAphroditeSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 1 / 2
12,941
616
10,415
25,201
10,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
Evoqz
Ganesha
16
0 / 3 / 12
10,854
517
8,535
14,519
12,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
17
1 / 4 / 3
10,548
502
9,948
13,720
9,438
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
5 / 2 / 4
12,388
590
12,475
14,515
5,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
branquinho
Cu Chulainn
19
3 / 3 / 0
11,398
543
10,786
15,223
12,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
40
13
Kills
19
19
Deaths
13
12
Assists
21
Player
Kills
Deaths
Assists
KDA
W
10
1
2
11
W
Ganesha
Evoqz
Ganesha
0
3
12
2
L
2
4
4
1
L
Vamana
Joedimop
Vamana
2
4
0
0.5
L
Apollo
Karako
Apollo
3
4
1
0.88
W
Tiamat
1
4
3
0.63
L
4
4
3
1.38
L
Ne Zha
Semidimoni
Ne Zha
2
3
4
1.33
W
5
2
4
3.5
W
Cu Chulainn
branquinho
Cu Chulainn
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,989
Damage
52,159
73,840
Taken
83,178
37,908
Mitigated
51,471
19,254
Healing
34,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,415
5,681
0
15,203
25,201
10,966
38
7,744
17,457
0
90,925
W
Ganesha
Evoqz
Ganesha
8,535
853
0
3,029
14,519
12,270
477
5,688
8,831
23,415
0
L
11,240
602
318
459
15,291
13,510
0
4,337
10,954
56,050
0
L
Vamana
Joedimop
Vamana
9,208
4,740
0
3,577
13,251
7,334
226
2,321
10,930
0
42,287
L
Apollo
Karako
Apollo
10,290
6,134
0
8,020
17,023
5,655
264
4,792
12,231
0
73,467
W
Tiamat
9,948
1,344
0
4,261
13,720
9,438
119
2,510
11,210
77,783
0
L
11,566
364
0
445
11,688
4,174
30
3,570
8,118
71,009
0
L
Ne Zha
Semidimoni
Ne Zha
10,685
2,940
0
6,435
16,587
7,235
0
5,945
10,642
0
78,478
W
12,475
6,495
696
7,431
14,515
5,835
1,129
4,718
9,797
0
93,753
W
Cu Chulainn
branquinho
Cu Chulainn
10,786
2,468
0
4,000
15,223
12,962
1,100
2,146
13,077
12,374
62,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,654
Gold Earned
58,129
609
Minions Killed
585
0
Camps Cleared
0
1,799,611
Distance Traveled
1,933,625
24
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
12,941
616
141
7
0
434,961
6
W
Ganesha
10,854
517
11
1
0
409,117
10
L
Ymir
9,450
450
103
5
0
374,223
4
L
Vamana
8,464
403
69
3
0
243,890
2
L
Apollo
10,196
486
147
7
0
393,423
9
W
Tiamat
10,548
502
139
7
0
358,651
1
L
Thoth
11,040
526
143
7
0
387,369
7
L
Ne Zha
10,504
500
147
7
0
400,706
2
W
Cupid
12,388
590
168
8
0
374,825
9
W
Cu Chulainn
11,398
543
126
6
0
356,071
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role