Player Matchup

Bastet
Bastet
DzikaSwiniaa
Bastet
Level 153
God Stats
7W - 6L
1,714 SR
Queue Stats
122W - 132L
1,512 Elo+
Party 3
Danzaburou
Danzaburou
GroithTheBudda
Danzaburou
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
ImLowAndSlow
Scylla
Level 158
God Stats
9W - 16L
1,406 SR
Queue Stats
124W - 128L
1,507 Elo+
Party 3
Nox
Nox
MockingPie
Nox
Level 142
God Stats
3W - 0L
1,754 SR
Queue Stats
127W - 119L
1,626 Elo+
Solo
Hercules
Hercules
Sergio9900
Hercules
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
189W - 154L
1,610 Elo+
Solo
Team Averages
Level 152
1,575 SR
1,551 Elo+

VS

Team Averages
Level 117
1,634 SR
1,600 Elo+
Cthulhu
Cthulhu
FlukeEU
Cthulhu
Level 127
God Stats
0W - 2L
1,267 SR
Queue Stats
183W - 180L
1,590 Elo+
Party 2
Set
Set
JulyIV
Set
Level 109
God Stats
8W - 7L
1,852 SR
Queue Stats
311W - 324L
1,564 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Ommphomfoo
Ah Muzen Cab
Level 79
God Stats
1W - 3L
1,707 SR
Queue Stats
49W - 40L
1,679 Elo+
Party 2
Sobek
Sobek
rubberduck127
Sobek
Level 140
God Stats
5W - 6L
1,844 SR
Queue Stats
245W - 202L
1,667 Elo+
Party 2
Vulcan
Vulcan
zQueenNasco
Vulcan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
11
3 / 0 / 4
6,137
614
4,629
5,752
1,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Danzaburou
GroithTheBudda
Danzaburou
10
4 / 0 / 1
6,427
643
4,964
5,066
1,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
10
2 / 0 / 0
5,686
569
1,361
2,226
587
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 0 / 3
5,088
509
2,157
2,611
791
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
Sergio9900
Hercules
10
1 / 1 / 1
5,817
582
5,129
6,399
2,700
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FlukeEU
Cthulhu
10
1 / 2 / 0
5,484
548
5,167
8,788
6,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Set
JulyIV
Set
9
0 / 3 / 0
5,192
519
1,527
6,307
2,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ah Muzen Cab
Ommphomfoo
Ah Muzen Cab
8
0 / 1 / 0
4,529
453
1,673
2,378
582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 3 / 0
4,745
475
1,684
8,212
4,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vulcan
11
0 / 2 / 0
5,849
585
1,730
3,817
1,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
1
11
Kills
1
1
Deaths
11
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bastet
3
0
4
5
L
Cthulhu
FlukeEU
Cthulhu
1
2
0
0.5
W
Danzaburou
GroithTheBudda
Danzaburou
4
0
1
4.5
W
Scylla
2
0
0
2
L
Set
JulyIV
Set
0
3
0
0
W
1
0
3
2.5
L
Ah Muzen Cab
Ommphomfoo
Ah Muzen Cab
0
1
0
0
W
Hercules
Sergio9900
Hercules
1
1
1
1.5
L
0
3
0
0
L
Vulcan
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,240
Damage
11,781
22,054
Taken
29,502
7,269
Mitigated
14,531
7,379
Healing
9,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
4,629
1,375
0
991
5,752
1,695
0
1,223
4,490
0
36,546
L
Cthulhu
FlukeEU
Cthulhu
5,167
929
0
3,521
8,788
6,167
0
197
8,591
30,246
0
W
Danzaburou
GroithTheBudda
Danzaburou
4,964
2,678
0
2,185
5,066
1,496
0
972
4,094
0
36,462
W
Scylla
1,361
33
0
642
2,226
587
0
872
1,296
34,216
0
L
Set
JulyIV
Set
1,527
791
0
406
6,307
2,066
0
360
5,947
0
34,273
W
2,157
374
351
949
2,611
791
0
1,025
1,556
16,730
0
L
Ah Muzen Cab
Ommphomfoo
Ah Muzen Cab
1,673
849
0
934
2,378
582
0
268
2,110
0
22,262
W
Hercules
Sergio9900
Hercules
5,129
1,947
0
2,261
6,399
2,700
0
3,912
2,037
0
29,820
L
1,684
184
0
3,430
8,212
4,400
0
2,008
6,204
12,279
0
L
Vulcan
1,730
713
0
750
3,817
1,316
92
685
3,132
36,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,155
Gold Earned
25,799
335
Minions Killed
304
0
Camps Cleared
0
1,023,042
Distance Traveled
933,365
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,137
614
68
7
0
227,407
2
L
Cthulhu
5,484
548
68
7
0
177,373
2
W
Danzaburou
6,427
643
79
8
0
191,368
3
W
Scylla
5,686
569
84
8
0
185,242
2
L
Set
5,192
519
73
7
0
186,579
3
W
Nox
5,088
509
32
3
0
203,840
2
L
Ah Muzen Cab
4,529
453
56
6
0
187,654
3
W
Hercules
5,817
582
72
7
0
215,185
2
L
Sobek
4,745
475
18
2
0
206,830
1
L
Vulcan
5,849
585
89
9
0
174,929
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role