Player Matchup

Fenrir
Fenrir
Dimito1515
Fenrir
Level 23
God Stats
3W - 1L
1,570 SR
Queue Stats
16W - 14L
1,449 Elo+
Solo
Cthulhu
Cthulhu
Lackzar
Cthulhu
Level 9
God Stats
51W - 51L
1,379 SR
Queue Stats
51W - 61L
1,279 Elo+
Party 3
Danzaburou
Danzaburou
TheRM1212
Danzaburou
Level 7
God Stats
46W - 43L
1,775 SR
Queue Stats
59W - 73L
1,300 Elo+
Party 3
King Arthur
King Arthur
XxTuSuegraxX
King Arthur
Level 5
God Stats
21W - 18L
1,775 SR
Queue Stats
48W - 63L
1,394 Elo+
Party 3
Merlin
Merlin
ianvdl
Merlin
Level 15
God Stats
22W - 17L
1,473 SR
Queue Stats
61W - 61L
1,361 Elo+
Party 3
Team Averages
Level 12
1,594 SR
1,357 Elo+

VS

Team Averages
Level 14
1,582 SR
1,253 Elo+
Vulcan
Vulcan
LOLISLAYER1908
Vulcan
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
124W - 195L
1,129 Elo+
Party 1
Yemoja
Yemoja
MausChaus
Yemoja
Level 18
God Stats
0W - 1L
1,854 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Medusa
Medusa
MestB
Medusa
Level 27
God Stats
0W - 1L
1,782 SR
Queue Stats
0W - 2L
1,253 Elo+
Party 2
Da Ji
Da Ji
Pocketfs
Da Ji
Level 17
God Stats
4W - 8L
1,464 SR
Queue Stats
8W - 11L
1,253 Elo+
Party 2
Thor
Thor
Queirozgu32
Thor
Level 4
God Stats
0W - 4L
1,311 SR
Queue Stats
103W - 149L
1,129 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dimito1515
Fenrir
15
7 / 2 / 4
9,941
585
5,843
12,802
5,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
Lackzar
Cthulhu
13
3 / 3 / 7
8,349
491
8,676
8,817
5,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
TheRM1212
Danzaburou
13
3 / 3 / 2
8,359
492
7,302
5,850
2,134
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
XxTuSuegraxX
King Arthur
15
3 / 1 / 6
9,232
543
3,159
7,926
6,881
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
ianvdl
Merlin
16
9 / 2 / 3
10,543
620
10,141
7,314
2,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 0
6,305
371
1,342
8,173
2,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
MausChaus
Yemoja
13
2 / 4 / 6
8,971
528
3,959
10,091
5,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
MestB
Medusa
13
4 / 5 / 4
8,339
491
7,453
12,975
4,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Da Ji
Pocketfs
Da Ji
13
5 / 5 / 3
8,356
492
9,666
15,548
6,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

6
0 / 4 / 1
5,791
341
300
6,709
1,852
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
25
25
Kills
11
11
Deaths
26
22
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Dimito1515
Fenrir
7
2
4
4.5
L
0
8
0
0
W
Cthulhu
Lackzar
Cthulhu
3
3
7
2.17
L
Yemoja
MausChaus
Yemoja
2
4
6
1.25
L
Medusa
MestB
Medusa
4
5
4
1.2
L
Da Ji
Pocketfs
Da Ji
5
5
3
1.3
L
0
4
1
0.13
W
Danzaburou
TheRM1212
Danzaburou
3
3
2
1.33
W
King Arthur
XxTuSuegraxX
King Arthur
3
1
6
6
W
Merlin
ianvdl
Merlin
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,121
Damage
22,720
42,709
Taken
53,496
22,762
Mitigated
20,364
9,201
Healing
11,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Dimito1515
Fenrir
5,843
2,015
0
6,561
12,802
5,261
0
805
11,945
0
53,975
L
1,342
224
0
90
8,173
2,261
0
2,323
5,736
21,824
0
W
Cthulhu
Lackzar
Cthulhu
8,676
764
223
1,018
8,817
5,656
729
972
7,845
32,877
0
L
Yemoja
MausChaus
Yemoja
3,959
669
4,447
1,654
10,091
5,470
462
4,443
5,111
16,995
0
L
Medusa
MestB
Medusa
7,453
4,646
0
1,586
12,975
4,297
1,610
5,178
7,534
0
35,930
L
Da Ji
Pocketfs
Da Ji
9,666
2,040
0
3,320
15,548
6,484
1,054
4,941
10,228
0
45,475
L
300
78
0
0
6,709
1,852
0
837
5,824
0
17,067
W
Danzaburou
TheRM1212
Danzaburou
7,302
4,004
0
351
5,850
2,134
1,866
1,459
4,351
0
38,764
W
King Arthur
XxTuSuegraxX
King Arthur
3,159
663
0
928
7,926
6,881
1,774
696
7,230
0
29,308
W
Merlin
ianvdl
Merlin
10,141
807
0
120
7,314
2,830
4,327
1,225
6,037
65,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,424
Gold Earned
37,762
393
Minions Killed
226
0
Camps Cleared
0
1,584,880
Distance Traveled
1,395,076
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,941
585
105
6
0
317,179
0
L
Vulcan
6,305
371
38
2
0
267,027
4
W
Cthulhu
8,349
491
46
3
0
364,501
1
L
Yemoja
8,971
528
26
2
0
284,424
0
L
Medusa
8,339
491
63
4
0
299,277
0
L
Da Ji
8,356
492
67
4
0
315,377
0
L
Thor
5,791
341
32
2
0
228,971
0
W
Danzaburou
8,359
492
72
4
0
308,335
1
W
King Arthur
9,232
543
39
2
0
306,135
2
W
Merlin
10,543
620
131
8
0
288,730
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role