Player Matchup

Serqet
Serqet
Jimminyy
Serqet
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,620 Elo+
Party 2
Vamana
Vamana
MauricesMoss
Vamana
Level 103
God Stats
8W - 7L
1,957 SR
Queue Stats
47W - 62L
1,664 Elo+
Party 2
Geb
Geb
Purley
Geb
Level 121
God Stats
11W - 6L
1,300 SR
Queue Stats
41W - 42L
1,522 Elo+
Party 2
Nu Wa
Nu Wa
SuperDazza
Nu Wa
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,421 Elo+
Party 2
Xbalanque
Xbalanque
duckzee
Xbalanque
Level 114
God Stats
3W - 2L
1,795 SR
Queue Stats
121W - 98L
1,646 Elo+
Party 2
Team Averages
Level 117
1,610 SR
1,575 Elo+

VS

Team Averages
Level 113
1,512 SR
1,605 Elo+
Awilix
Awilix
Barcaforlife
Awilix
Level 146
God Stats
6W - 10L
1,580 SR
Queue Stats
457W - 445L
1,564 Elo+
Solo
Izanami
Izanami
Bauernhofheld
Izanami
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
DarkStar85
Tiamat
Level 101
God Stats
5W - 4L
1,945 SR
Queue Stats
89W - 104L
1,615 Elo+
Party 1
Sobek
Sobek
DeadNox33
Sobek
Level 109
God Stats
1W - 0L
1,373 SR
Queue Stats
15W - 13L
1,770 Elo+
Party 1
Guan Yu
Guan Yu
misterobobo
Guan Yu
Level 119
God Stats
2W - 1L
1,161 SR
Queue Stats
119W - 96L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Jimminyy
Serqet
15
0 / 6 / 0
8,882
423
4,367
14,272
5,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vamana
18
2 / 4 / 0
11,036
526
7,719
22,495
10,858
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Geb
Purley
Geb
12
0 / 5 / 1
8,114
386
4,401
13,862
8,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
15
2 / 2 / 1
9,610
458
14,217
7,774
2,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
duckzee
Xbalanque
15
0 / 3 / 1
8,975
427
9,699
12,708
4,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
20
9 / 0 / 5
12,901
614
10,560
13,131
6,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Izanami
19
5 / 1 / 8
12,348
588
12,004
11,468
6,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tiamat
DarkStar85
Tiamat
18
2 / 1 / 7
12,014
572
9,048
10,327
5,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sobek
DeadNox33
Sobek
16
3 / 0 / 11
11,117
529
7,669
16,988
19,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Guan Yu
misterobobo
Guan Yu
18
1 / 2 / 10
12,019
572
10,236
20,778
25,102
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
61
4
Kills
20
20
Deaths
4
3
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Awilix
9
0
5
11.5
W
Izanami
5
1
8
9
W
Tiamat
DarkStar85
Tiamat
2
1
7
5.5
W
Sobek
DeadNox33
Sobek
3
0
11
8.5
L
Serqet
Jimminyy
Serqet
0
6
0
0
L
Vamana
2
4
0
0.5
L
Geb
Purley
Geb
0
5
1
0.1
L
Nu Wa
2
2
1
1.25
L
Xbalanque
duckzee
Xbalanque
0
3
1
0.17
W
Guan Yu
misterobobo
Guan Yu
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,403
Damage
49,517
71,111
Taken
72,692
31,592
Mitigated
62,889
13,237
Healing
26,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
10,560
4,702
0
1,789
13,131
6,325
859
2,717
10,074
0
100,193
W
Izanami
12,004
7,221
0
3,566
11,468
6,685
4,729
3,821
7,567
0
135,184
W
Tiamat
DarkStar85
Tiamat
9,048
818
0
4,680
10,327
5,287
1,872
4,114
5,912
85,281
0
W
Sobek
DeadNox33
Sobek
7,669
639
0
4,986
16,988
19,490
289
4,192
12,149
23,044
0
L
Serqet
Jimminyy
Serqet
4,367
1,009
0
760
14,272
5,655
0
2,125
12,147
0
71,446
L
Vamana
7,719
1,834
0
3,551
22,495
10,858
2,613
5,033
17,462
0
82,391
L
Geb
Purley
Geb
4,401
240
0
2,002
13,862
8,523
0
4,818
9,044
18,814
0
L
Nu Wa
14,217
3,176
0
1,556
7,774
2,261
108
1,818
5,956
60,540
0
L
Xbalanque
duckzee
Xbalanque
9,699
5,535
0
5,368
12,708
4,295
0
3,186
9,522
0
75,275
W
Guan Yu
misterobobo
Guan Yu
10,236
1,858
4,298
7,057
20,778
25,102
775
2,885
17,273
323
86,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,617
Gold Earned
60,399
574
Minions Killed
717
0
Camps Cleared
0
2,017,638
Distance Traveled
2,191,968
26
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
12,901
614
130
6
0
535,231
2
W
Izanami
12,348
588
227
11
0
383,931
6
W
Tiamat
12,014
572
166
8
0
416,259
4
W
Sobek
11,117
529
27
1
0
439,160
5
L
Serqet
8,882
423
114
5
0
431,856
2
L
Vamana
11,036
526
167
8
0
388,095
5
L
Geb
8,114
386
14
1
0
440,116
6
L
Nu Wa
9,610
458
140
7
0
404,193
9
L
Xbalanque
8,975
427
139
7
0
353,378
4
W
Guan Yu
12,019
572
167
8
0
417,387
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role