Player Matchup

Apollo
Apollo
Alt iSakura
Apollo
Level 59
God Stats
5W - 9L
1,451 SR
Queue Stats
517W - 539L
1,400 Elo+
Party 2
Amaterasu
Amaterasu
HenkoRojaz
Amaterasu
Level 83
God Stats
9W - 5L
1,275 SR
Queue Stats
342W - 375L
1,369 Elo+
Party 2
Chaac
Chaac
N00BLE148
Chaac
Level 67
God Stats
63W - 60L
1,493 SR
Queue Stats
128W - 173L
1,382 Elo+
Party 2
Nox
Nox
WimpyMirror85
Nox
Level 63
God Stats
29W - 41L
1,475 SR
Queue Stats
119W - 148L
1,396 Elo+
Party 2
Ymir
Ymir
ZachToo
Ymir
Level 123
God Stats
5W - 0L
1,806 SR
Queue Stats
122W - 135L
1,430 Elo+
Solo
Team Averages
Level 79
1,500 SR
1,395 Elo+

VS

Team Averages
Level 94
1,645 SR
1,428 Elo+
Cthulhu
Cthulhu
BenjiIsopod
Cthulhu
Level 67
God Stats
11W - 10L
1,579 SR
Queue Stats
109W - 106L
1,461 Elo+
Solo
Chaac
Chaac
CodeSOL_Cas
Chaac
Level 90
God Stats
2W - 1L
1,807 SR
Queue Stats
16W - 15L
1,398 Elo+
Party 1
Agni
Agni
Jx-ike
Agni
Level 117
God Stats
0W - 1L
1,698 SR
Queue Stats
7W - 10L
1,400 Elo+
Solo
Artemis
Artemis
camagnum
Artemis
Level 66
God Stats
2W - 2L
1,640 SR
Queue Stats
157W - 133L
1,528 Elo+
Solo
Fenrir
Fenrir
noreik_lohcin
Fenrir
Level 128
God Stats
1W - 4L
1,500 SR
Queue Stats
133W - 116L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
18
3 / 3 / 6
10,948
456
8,117
17,615
6,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Amaterasu
HenkoRojaz
Amaterasu
20
7 / 2 / 14
13,197
550
17,381
22,458
14,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
N00BLE148
Chaac
20
9 / 0 / 7
14,318
597
15,822
12,685
10,992
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
11 / 3 / 6
13,188
550
15,278
16,961
7,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
ZachToo
Ymir
17
1 / 3 / 12
10,617
442
12,397
17,368
16,301
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BenjiIsopod
Cthulhu
17
3 / 7 / 2
10,536
439
9,180
19,107
9,742
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
1 / 5 / 4
9,443
393
8,153
19,111
17,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Agni
Jx-ike
Agni
17
0 / 6 / 2
10,703
446
9,257
16,064
5,604
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
camagnum
Artemis
17
4 / 7 / 2
10,251
427
15,859
17,099
8,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
3 / 6 / 6
10,716
447
17,502
23,924
14,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
27
31
Kills
11
11
Deaths
31
45
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Apollo
3
3
6
2
L
Cthulhu
BenjiIsopod
Cthulhu
3
7
2
0.57
L
1
5
4
0.6
W
Amaterasu
HenkoRojaz
Amaterasu
7
2
14
7
L
Agni
Jx-ike
Agni
0
6
2
0.17
W
Chaac
N00BLE148
Chaac
9
0
7
12.5
W
11
3
6
4.67
W
Ymir
ZachToo
Ymir
1
3
12
2.33
L
Artemis
camagnum
Artemis
4
7
2
0.71
L
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,995
Damage
59,951
87,087
Taken
95,305
55,545
Mitigated
56,241
33,847
Healing
20,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
8,117
4,277
722
7,728
17,615
6,141
4,429
1,609
16,006
0
68,262
L
Cthulhu
BenjiIsopod
Cthulhu
9,180
568
41
3,285
19,107
9,742
0
7,376
11,731
61,804
0
L
8,153
1,699
0
6,867
19,111
17,908
638
6,568
12,543
0
30,128
W
Amaterasu
HenkoRojaz
Amaterasu
17,381
9,115
1,594
7,596
22,458
14,302
968
3,304
19,154
0
99,507
L
Agni
Jx-ike
Agni
9,257
298
178
3,734
16,064
5,604
974
4,046
12,018
69,851
0
W
Chaac
N00BLE148
Chaac
15,822
4,387
925
6,672
12,685
10,992
3,017
3,933
8,752
0
96,306
W
15,278
2,123
0
5,462
16,961
7,809
1,560
6,722
10,239
76,115
0
W
Ymir
ZachToo
Ymir
12,397
1,065
632
2,516
17,368
16,301
132
2,869
14,499
46,016
0
L
Artemis
camagnum
Artemis
15,859
6,131
0
3,659
17,099
8,439
1,299
4,604
12,495
0
72,095
L
17,502
6,511
0
3,140
23,924
14,548
0
5,081
18,843
0
81,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,268
Gold Earned
51,649
602
Minions Killed
509
0
Camps Cleared
0
2,442,020
Distance Traveled
2,082,609
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,948
456
104
4
0
477,375
0
L
Cthulhu
10,536
439
93
4
0
421,018
5
L
Chaac
9,443
393
37
2
0
439,842
3
W
Amaterasu
13,197
550
136
6
0
552,695
0
L
Agni
10,703
446
152
6
0
430,438
0
W
Chaac
14,318
597
193
8
0
525,859
2
W
Nox
13,188
550
111
5
0
440,674
2
W
Ymir
10,617
442
58
2
0
445,417
1
L
Artemis
10,251
427
116
5
0
359,232
5
L
Fenrir
10,716
447
111
5
0
432,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role