Player Matchup

Baron Samedi
Baron Samedi
Caktuz
Baron Samedi
Level 27
God Stats
12W - 15L
1,446 SR
Queue Stats
228W - 255L
1,479 Elo+
Solo
King Arthur
King Arthur
ITotoo
King Arthur
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
92W - 70L
1,553 Elo+
Party 3
Izanami
Izanami
JuanRegis_
Izanami
Level 26
God Stats
34W - 26L
1,581 SR
Queue Stats
183W - 217L
1,457 Elo+
Solo
Nemesis
Nemesis
SnakeS2
Nemesis
Level 27
God Stats
4W - 1L
1,801 SR
Queue Stats
131W - 66L
1,650 Elo+
Solo
Khepri
Khepri
TeGanoUnPelotude
Khepri
Level 18
God Stats
3W - 2L
1,449 SR
Queue Stats
85W - 70L
1,519 Elo+
Party 3
Team Averages
Level 25
1,555 SR
1,531 Elo+

VS

Team Averages
Level 26
1,555 SR
1,603 Elo+
Thor
Thor
MonoDash-Toxic
Thor
Level 29
God Stats
5W - 4L
1,717 SR
Queue Stats
69W - 32L
1,670 Elo+
Party 1
Agni
Agni
Schnawzer
Agni
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
ShadowBurn-Toxic
Zhong Kui
Level 27
God Stats
0W - 2L
1,266 SR
Queue Stats
71W - 56L
1,604 Elo+
Party 1
Sobek
Sobek
Tazjingo
Sobek
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
1,629 Elo+
Party 2
Merlin
Merlin
nicanderson
Merlin
Level 29
God Stats
0W - 1L
1,793 SR
Queue Stats
3W - 4L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Caktuz
Baron Samedi
17
5 / 2 / 6
10,193
566
13,934
12,978
8,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
ITotoo
King Arthur
16
3 / 3 / 3
9,701
539
11,784
14,746
14,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
JuanRegis_
Izanami
12
1 / 7 / 4
7,915
440
5,717
11,555
5,328
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
SnakeS2
Nemesis
19
14 / 2 / 3
12,202
678
15,617
13,095
6,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 1 / 8
8,320
462
5,559
10,931
12,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 5 / 1
10,564
587
7,438
13,643
5,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Agni
12
4 / 4 / 3
8,077
449
14,648
10,246
3,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
14
2 / 4 / 2
8,752
486
8,272
17,061
19,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sobek
Tazjingo
Sobek
12
2 / 5 / 6
8,245
458
6,030
18,249
16,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
14
1 / 7 / 0
8,491
472
6,643
12,444
3,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
27
24
Kills
15
15
Deaths
25
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Caktuz
Baron Samedi
5
2
6
4
W
King Arthur
ITotoo
King Arthur
3
3
3
1.5
W
Izanami
JuanRegis_
Izanami
1
7
4
0.43
L
6
5
1
1.3
L
Agni
4
4
3
1.38
L
Zhong Kui
2
4
2
0.75
W
Nemesis
SnakeS2
Nemesis
14
2
3
7.75
L
Sobek
Tazjingo
Sobek
2
5
6
1
W
1
1
8
5
L
Merlin
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,611
Damage
43,031
63,305
Taken
71,643
47,822
Mitigated
48,715
15,434
Healing
17,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Caktuz
Baron Samedi
13,934
1,974
1,689
6,167
12,978
8,869
0
5,961
6,408
70,460
0
W
King Arthur
ITotoo
King Arthur
11,784
3,001
0
2,975
14,746
14,631
0
7,766
6,221
24
53,027
W
Izanami
JuanRegis_
Izanami
5,717
4,204
0
1,596
11,555
5,328
1,825
6,389
4,954
0
47,143
L
7,438
2,187
0
3,630
13,643
5,312
0
3,264
10,304
0
73,723
L
Agni
14,648
1,765
0
749
10,246
3,015
780
2,183
8,013
48,523
0
L
Zhong Kui
8,272
1,478
0
7,693
17,061
19,666
226
826
15,610
50,516
0
W
Nemesis
SnakeS2
Nemesis
15,617
9,161
0
1,941
13,095
6,645
248
4,339
8,459
0
85,655
L
Sobek
Tazjingo
Sobek
6,030
1,548
0
2,889
18,249
16,889
396
5,561
12,563
20,537
0
W
5,559
418
0
1,066
10,931
12,349
133
8,761
1,670
18,537
0
L
Merlin
6,643
263
321
2,368
12,444
3,833
423
7,108
4,961
38,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,331
Gold Earned
44,129
472
Minions Killed
427
0
Camps Cleared
0
1,610,704
Distance Traveled
1,585,826
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,193
566
120
7
0
280,712
1
W
King Arthur
9,701
539
94
5
0
297,576
4
W
Izanami
7,915
440
87
5
0
267,149
1
L
Thor
10,564
587
134
7
0
317,993
0
L
Agni
8,077
449
82
5
0
343,428
0
L
Zhong Kui
8,752
486
103
6
0
290,578
6
W
Nemesis
12,202
678
143
8
0
392,791
3
L
Sobek
8,245
458
25
1
0
356,470
2
W
Khepri
8,320
462
28
2
0
372,476
8
L
Merlin
8,491
472
83
5
0
277,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role