Player Matchup

Amaterasu
Amaterasu
GeneraIEsdeath
Amaterasu
Level 104
God Stats
4W - 1L
1,710 SR
Queue Stats
5W - 2L
1,643 Elo+
Party 1
Sobek
Sobek
Giоvanni
Sobek
Level 146
God Stats
3W - 0L
1,526 SR
Queue Stats
137W - 107L
1,647 Elo+
Party 1
Anhur
Anhur
Rаgе
Anhur
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Sevenre
Tiamat
Level 160
God Stats
3W - 10L
1,440 SR
Queue Stats
423W - 331L
1,638 Elo+
Party 1
Susano
Susano
StretchedLuffy
Susano
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
371W - 226L
1,713 Elo+
Party 1
Team Averages
Level 93
1,535 SR
1,628 Elo+

VS

Team Averages
Level 57
1,610 SR
1,523 Elo+
The Morrigan
The Morrigan
CDub2465
The Morrigan
Level 29
God Stats
29W - 17L
1,744 SR
Queue Stats
368W - 327L
1,588 Elo+
Party 2
Athena
Athena
ItsJustKevin
Athena
Level 43
God Stats
6W - 9L
1,883 SR
Queue Stats
311W - 262L
1,598 Elo+
Solo
Ullr
Ullr
cookiemann777
Ullr
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 41L
1,352 Elo+
Solo
Chang'e
Chang'e
eddyb7
Chang'e
Level 49
God Stats
3W - 3L
1,440 SR
Queue Stats
141W - 164L
1,491 Elo+
Solo
Tiamat
Tiamat
ineedham18
Tiamat
Level 124
God Stats
4W - 9L
1,481 SR
Queue Stats
444W - 380L
1,585 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
GeneraIEsdeath
Amaterasu
17
1 / 3 / 4
10,462
551
5,904
17,232
8,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
Giоvanni
Sobek
15
5 / 6 / 12
10,378
546
9,040
18,290
15,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
Rаgе
Anhur
20
10 / 2 / 6
12,751
671
14,765
17,730
6,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Tiamat
Sevenre
Tiamat
16
3 / 3 / 4
10,108
532
11,055
10,087
6,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 2 / 3
9,813
516
4,585
13,079
4,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
CDub2465
The Morrigan
16
3 / 5 / 8
9,976
525
9,369
10,997
3,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
12
4 / 4 / 7
8,799
463
7,648
17,308
13,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 4 / 3
6,487
341
1,454
5,347
841
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
eddyb7
Chang'e
14
2 / 4 / 4
8,939
470
7,989
11,126
10,027
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
ineedham18
Tiamat
15
7 / 4 / 2
10,014
527
11,887
13,562
9,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
40
21
Kills
16
16
Deaths
21
29
Assists
24
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
CDub2465
The Morrigan
3
5
8
1.4
W
Amaterasu
GeneraIEsdeath
Amaterasu
1
3
4
1
W
Sobek
Giоvanni
Sobek
5
6
12
1.83
L
Athena
4
4
7
1.88
W
Anhur
Rаgе
Anhur
10
2
6
6.5
W
Tiamat
Sevenre
Tiamat
3
3
4
1.67
W
2
2
3
1.75
L
0
4
3
0.38
L
Chang'e
eddyb7
Chang'e
2
4
4
1
L
Tiamat
ineedham18
Tiamat
7
4
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,349
Damage
38,347
76,418
Taken
58,340
42,009
Mitigated
37,333
30,806
Healing
14,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
CDub2465
The Morrigan
9,369
1,627
0
2,952
10,997
3,759
0
3,093
7,783
69,551
2,450
W
Amaterasu
GeneraIEsdeath
Amaterasu
5,904
3,577
0
7,055
17,232
8,409
725
8,088
9,068
0
64,162
W
Sobek
Giоvanni
Sobek
9,040
777
0
4,020
18,290
15,586
0
9,044
9,012
30,254
0
L
Athena
7,648
1,876
0
2,171
17,308
13,023
0
6,327
10,749
23,620
0
W
Anhur
Rаgе
Anhur
14,765
7,987
0
11,399
17,730
6,671
3,250
5,576
12,024
0
124,367
W
Tiamat
Sevenre
Tiamat
11,055
1,672
0
3,183
10,087
6,507
0
6,603
3,332
59,036
0
W
4,585
1,101
0
5,149
13,079
4,836
0
5,155
7,797
0
57,520
L
1,454
450
0
1,468
5,347
841
0
459
4,888
0
13,995
L
Chang'e
eddyb7
Chang'e
7,989
1,252
1,201
3,531
11,126
10,027
520
2,758
8,340
45,168
0
L
Tiamat
ineedham18
Tiamat
11,887
1,157
0
3,046
13,562
9,683
189
6,742
6,485
59,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,512
Gold Earned
44,215
561
Minions Killed
409
0
Camps Cleared
0
1,879,705
Distance Traveled
1,637,136
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
9,976
525
135
7
0
349,813
2
W
Amaterasu
10,462
551
128
7
0
392,797
0
W
Sobek
10,378
546
35
2
0
376,424
11
L
Athena
8,799
463
32
2
0
397,678
5
W
Anhur
12,751
671
173
9
0
337,034
4
W
Tiamat
10,108
532
123
6
0
388,896
1
W
Susano
9,813
516
102
5
0
384,554
3
L
Ullr
6,487
341
23
1
0
188,084
0
L
Chang'e
8,939
470
101
5
0
338,757
9
L
Tiamat
10,014
527
118
6
0
362,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role