Player Matchup

Zhong Kui
Zhong Kui
Ascndr
Zhong Kui
Level 157
God Stats
2W - 3L
1,929 SR
Queue Stats
292W - 65L
1,881 Elo+
Party 1
Mulan
Mulan
Patrón
Mulan
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,778 Elo+
Party 1
Yemoja
Yemoja
origamikiller101
Yemoja
Level 153
God Stats
0W - 3L
1,357 SR
Queue Stats
32W - 15L
1,877 Elo+
Party 1
Awilix
Awilix
origamikiller102
Awilix
Level 157
God Stats
0W - 2L
1,602 SR
Queue Stats
367W - 113L
1,841 Elo+
Party 1
Team Averages
Level 149
1,597 SR
1,844 Elo+

VS

Team Averages
Level 159
1,602 SR
1,660 Elo+
Fenrir
Fenrir
BShep
Fenrir
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 56L
1,665 Elo+
Party 2
Guan Yu
Guan Yu
EAStWooDz
Guan Yu
Level 160
God Stats
2W - 0L
1,774 SR
Queue Stats
66W - 22L
1,747 Elo+
Party 2
Ah Puch
Ah Puch
Kantuma
Ah Puch
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Qtiro
Merlin
Level 159
God Stats
3W - 0L
1,636 SR
Queue Stats
44W - 22L
1,729 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Ascndr
Zhong Kui
20
7 / 4 / 10
14,953
831
24,501
22,768
15,347
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mulan
Patrón
Mulan
18
2 / 8 / 7
12,280
682
10,993
21,878
15,562
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

18
1 / 6 / 15
11,962
665
6,145
19,826
14,362
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
11 / 7 / 6
13,765
765
20,050
23,591
15,917
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BShep
Fenrir
20
6 / 10 / 12
14,104
784
16,014
25,998
20,114
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Guan Yu
EAStWooDz
Guan Yu
20
8 / 3 / 8
14,007
778
12,128
20,904
28,061
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Puch
Kantuma
Ah Puch
19
4 / 3 / 10
13,761
765
15,360
9,759
3,807
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
Qtiro
Merlin
20
7 / 5 / 13
15,461
859
29,939
17,085
8,206
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
68
21
Kills
25
25
Deaths
21
38
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Ascndr
Zhong Kui
7
4
10
3
W
Fenrir
BShep
Fenrir
6
10
12
1.2
W
Guan Yu
EAStWooDz
Guan Yu
8
3
8
4
W
Ah Puch
Kantuma
Ah Puch
4
3
10
3
L
Mulan
Patrón
Mulan
2
8
7
0.69
W
Merlin
Qtiro
Merlin
7
5
13
2.7
L
1
6
15
1.42
L
11
7
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,689
Damage
73,441
88,063
Taken
73,746
61,188
Mitigated
60,188
18,050
Healing
20,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Ascndr
Zhong Kui
24,501
3,447
0
4,674
22,768
15,347
2,347
12,053
10,715
82,277
0
W
Fenrir
BShep
Fenrir
16,014
6,731
0
3,672
25,998
20,114
1,319
11,449
14,549
0
39,463
W
Guan Yu
EAStWooDz
Guan Yu
12,128
1,530
2,753
7,683
20,904
28,061
965
9,262
11,642
0
34,896
W
Ah Puch
Kantuma
Ah Puch
15,360
469
0
1,200
9,759
3,807
1,343
5,215
4,544
48,187
0
L
Mulan
Patrón
Mulan
10,993
2,156
0
2,588
21,878
15,562
248
8,900
12,978
0
42,730
W
Merlin
Qtiro
Merlin
29,939
2,927
0
4,992
17,085
8,206
994
5,403
11,682
101,380
0
L
6,145
2,176
4,004
3,710
19,826
14,362
633
12,242
7,584
17,661
0
L
20,050
10,740
0
3,074
23,591
15,917
322
12,617
10,974
0
45,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,960
Gold Earned
57,333
296
Minions Killed
305
14
Camps Cleared
16
1,290,237
Distance Traveled
1,267,546
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
14,953
831
149
8
5
310,027
1
W
Fenrir
14,104
784
37
2
5
313,813
2
W
Guan Yu
14,007
778
52
3
2
392,680
3
W
Ah Puch
13,761
765
77
4
3
251,998
3
L
Mulan
12,280
682
79
4
3
290,929
3
W
Merlin
15,461
859
139
8
6
309,055
3
L
Yemoja
11,962
665
22
1
2
316,384
0
L
Awilix
13,765
765
46
3
4
372,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role