Player Matchup

Cerberus
Cerberus
AnakinsDaycare
Cerberus
Level 29
God Stats
4W - 2L
1,909 SR
Queue Stats
119W - 103L
1,614 Elo+
Solo
Ares
Ares
Ian-the-man2121
Ares
Level 5
God Stats
3W - 0L
1,500 SR
Queue Stats
4W - 1L
1,438 Elo+
Party 2
Nox
Nox
LunchyBoxHero
Nox
Level 54
God Stats
8W - 5L
1,416 SR
Queue Stats
130W - 146L
1,441 Elo+
Party 2
Arachne
Arachne
heckinch0nkr
Arachne
Level 42
God Stats
30W - 21L
1,589 SR
Queue Stats
47W - 64L
1,432 Elo+
Party 2
Skadi
Skadi
osamabeanladan
Skadi
Level 8
God Stats
50W - 54L
1,572 SR
Queue Stats
82W - 86L
1,521 Elo+
Party 2
Team Averages
Level 28
1,597 SR
1,489 Elo+

VS

Team Averages
Level 17
1,470 SR
1,415 Elo+
King Arthur
King Arthur
BananaSPLITgauy
King Arthur
Level 19
God Stats
4W - 5L
1,573 SR
Queue Stats
26W - 35L
1,437 Elo+
Solo
Tsukuyomi
Tsukuyomi
MasterPecan
Tsukuyomi
Level 29
God Stats
2W - 4L
1,342 SR
Queue Stats
71W - 60L
1,532 Elo+
Solo
Cerberus
Cerberus
Rino217063
Cerberus
Level 5
God Stats
1W - 3L
1,265 SR
Queue Stats
2W - 4L
1,314 Elo+
Party 1
Chiron
Chiron
Snozziez202
Chiron
Level 28
God Stats
4W - 4L
1,905 SR
Queue Stats
104W - 106L
1,533 Elo+
Solo
Susano
Susano
YourWaifUwU
Susano
Level 3
God Stats
1W - 2L
1,265 SR
Queue Stats
1W - 3L
1,258 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
1 / 0 / 2
8,400
525
5,553
8,110
5,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
2 / 5 / 4
6,744
422
767
9,922
5,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
4 / 2 / 18
8,419
526
10,418
6,523
2,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
heckinch0nkr
Arachne
16
15 / 0 / 6
9,990
624
9,722
9,824
3,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
6 / 4 / 4
7,854
491
9,610
9,014
1,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BananaSPLITgauy
King Arthur
13
0 / 2 / 0
7,188
449
3,632
11,310
6,153
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
MasterPecan
Tsukuyomi
15
4 / 3 / 0
8,436
527
8,558
8,734
3,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Rino217063
Cerberus
9
0 / 8 / 5
6,864
429
2,573
12,220
6,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chiron
13
6 / 4 / 0
8,698
544
11,899
11,181
3,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Susano
8
1 / 12 / 2
6,230
389
3,152
11,421
3,351
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
18
28
Kills
11
11
Deaths
29
34
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cerberus
1
0
2
2
L
King Arthur
BananaSPLITgauy
King Arthur
0
2
0
0
W
2
5
4
0.8
W
4
2
18
6.5
L
Tsukuyomi
MasterPecan
Tsukuyomi
4
3
0
1.33
L
Cerberus
Rino217063
Cerberus
0
8
5
0.31
L
Chiron
6
4
0
1.5
L
Susano
1
12
2
0.17
W
Arachne
heckinch0nkr
Arachne
15
0
6
18
W
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,070
Damage
29,814
43,393
Taken
54,866
18,991
Mitigated
22,941
12,646
Healing
9,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
5,553
488
0
3,049
8,110
5,476
0
0
8,110
47,930
0
L
King Arthur
BananaSPLITgauy
King Arthur
3,632
153
0
1,414
11,310
6,153
84
4,939
5,839
0
39,615
W
767
109
0
559
9,922
5,550
0
1,297
8,625
12,982
0
W
10,418
624
0
0
6,523
2,166
176
439
6,073
30,235
0
L
Tsukuyomi
MasterPecan
Tsukuyomi
8,558
2,311
0
2,607
8,734
3,081
1,280
2,185
6,311
0
60,592
L
Cerberus
Rino217063
Cerberus
2,573
91
0
1,078
12,220
6,572
0
1,724
10,346
22,304
0
L
Chiron
11,899
4,088
303
3,757
11,181
3,784
670
1,610
9,459
0
56,696
L
Susano
3,152
995
0
0
11,421
3,351
92
4,798
6,173
0
11,816
W
Arachne
heckinch0nkr
Arachne
9,722
6,510
0
6,665
9,824
3,813
184
365
9,459
0
52,435
W
9,610
4,583
0
2,373
9,014
1,986
860
472
8,542
0
34,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,407
Gold Earned
37,416
369
Minions Killed
372
0
Camps Cleared
0
1,602,015
Distance Traveled
1,419,055
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,400
525
132
8
0
283,489
4
L
King Arthur
7,188
449
93
6
0
307,351
1
W
Ares
6,744
422
22
1
0
317,206
1
W
Nox
8,419
526
58
4
0
325,778
5
L
Tsukuyomi
8,436
527
104
7
0
345,424
7
L
Cerberus
6,864
429
37
2
0
287,740
0
L
Chiron
8,698
544
109
7
0
244,795
5
L
Susano
6,230
389
29
2
0
233,745
1
W
Arachne
9,990
624
99
6
0
391,215
4
W
Skadi
7,854
491
58
4
0
284,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role