Player Matchup

Erlang Shen
Erlang Shen
AKFrosty
Erlang Shen
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 102L
1,594 Elo+
Party 1
Anhur
Anhur
DarkWarrior355
Anhur
Level 6
God Stats
13W - 11L
1,500 SR
Queue Stats
160W - 91L
1,641 Elo+
Solo
Cthulhu
Cthulhu
Jekoz
Cthulhu
Level 15
God Stats
2W - 1L
1,646 SR
Queue Stats
22W - 17L
1,630 Elo+
Solo
He Bo
He Bo
NoCharisma
He Bo
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
84W - 84L
1,578 Elo+
Solo
Izanami
Izanami
littledecks
Izanami
Level 19
God Stats
25W - 31L
1,706 SR
Queue Stats
78W - 89L
1,571 Elo+
Party 1
Team Averages
Level 19
1,570 SR
1,603 Elo+

VS

Team Averages
Level 15
1,516 SR
1,625 Elo+
Ymir
Ymir
DonAngus
Ymir
Level 11
God Stats
6W - 2L
1,319 SR
Queue Stats
43W - 39L
1,536 Elo+
Solo
Izanami
Izanami
IIJIANAKYP
Izanami
Level 4
God Stats
4W - 1L
1,715 SR
Queue Stats
8W - 4L
1,633 Elo+
Party 2
Scylla
Scylla
Nätsü
Scylla
Level 4
God Stats
2W - 0L
1,729 SR
Queue Stats
8W - 4L
1,633 Elo+
Party 2
Bellona
Bellona
QleK
Bellona
Level 24
God Stats
2W - 2L
1,315 SR
Queue Stats
2W - 3L
1,747 Elo+
Solo
Arachne
Arachne
Veezarа
Arachne
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
213W - 228L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AKFrosty
Erlang Shen
12
1 / 8 / 3
8,093
405
5,497
14,776
6,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
6 / 7 / 0
10,658
533
20,445
20,825
7,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
Jekoz
Cthulhu
17
5 / 4 / 3
10,996
550
15,405
14,941
17,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

He Bo
13
0 / 11 / 3
8,383
419
8,808
12,529
4,137
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
littledecks
Izanami
9
1 / 9 / 3
7,475
374
5,135
12,691
3,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
5 / 1 / 10
10,070
504
5,613
17,153
16,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
IIJIANAKYP
Izanami
15
1 / 7 / 4
9,189
459
7,327
14,308
4,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
Nätsü
Scylla
20
25 / 0 / 7
13,588
679
27,157
14,408
5,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bellona
QleK
Bellona
15
3 / 5 / 6
9,131
457
7,621
14,424
9,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Veezarа
Arachne
16
5 / 1 / 10
10,252
513
10,401
17,870
6,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
76
13
Kills
39
39
Deaths
14
12
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
AKFrosty
Erlang Shen
1
8
3
0.31
L
6
7
0
0.86
W
Ymir
5
1
10
10
W
Izanami
IIJIANAKYP
Izanami
1
7
4
0.43
L
Cthulhu
Jekoz
Cthulhu
5
4
3
1.63
L
He Bo
0
11
3
0.14
W
Scylla
Nätsü
Scylla
25
0
7
28.5
W
Bellona
QleK
Bellona
3
5
6
1.2
W
Arachne
Veezarа
Arachne
5
1
10
10
L
Izanami
littledecks
Izanami
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,290
Damage
58,119
75,762
Taken
78,163
39,775
Mitigated
42,866
18,988
Healing
24,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
AKFrosty
Erlang Shen
5,497
3,410
0
3,376
14,776
6,594
0
4,506
10,162
0
36,826
L
20,445
13,506
0
9,506
20,825
7,325
1,469
9,062
11,515
0
81,252
W
Ymir
5,613
1,236
318
3,167
17,153
16,725
537
3,671
13,407
34,386
0
W
Izanami
IIJIANAKYP
Izanami
7,327
5,493
0
4,642
14,308
4,101
716
3,925
10,237
0
52,783
L
Cthulhu
Jekoz
Cthulhu
15,405
1,061
0
2,517
14,941
17,756
297
4,750
10,010
68,692
0
L
He Bo
8,808
443
0
1,376
12,529
4,137
0
7,232
4,959
38,865
0
W
Scylla
Nätsü
Scylla
27,157
4,562
0
5,082
14,408
5,351
889
7,731
6,652
94,822
0
W
Bellona
QleK
Bellona
7,621
3,822
0
4,092
14,424
9,839
0
5,635
8,414
0
40,385
W
Arachne
Veezarа
Arachne
10,401
7,632
0
7,674
17,870
6,850
971
2,505
15,240
0
64,748
L
Izanami
littledecks
Izanami
5,135
3,056
0
2,213
12,691
3,963
869
6,159
6,346
0
36,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,605
Gold Earned
52,230
506
Minions Killed
460
0
Camps Cleared
0
1,546,031
Distance Traveled
1,795,779
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,093
405
79
4
0
289,676
1
L
Anhur
10,658
533
133
7
0
304,741
2
W
Ymir
10,070
504
46
2
0
330,365
4
W
Izanami
9,189
459
78
4
0
321,083
0
L
Cthulhu
10,996
550
158
8
0
349,349
5
L
He Bo
8,383
419
73
4
0
338,175
6
W
Scylla
13,588
679
153
8
0
415,987
0
W
Bellona
9,131
457
83
4
0
379,074
10
W
Arachne
10,252
513
100
5
0
349,270
2
L
Izanami
7,475
374
63
3
0
264,090
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role