Player Matchup

Ra
Ra
Srinquisidor
Ra
Level 160
God Stats
4W - 3L
1,715 SR
Queue Stats
98W - 95L
1,545 Elo+
Party 1
Danzaburou
Danzaburou
TaKan0me
Danzaburou
Level 160
God Stats
1W - 1L
1,177 SR
Queue Stats
128W - 54L
1,759 Elo+
Party 1
Ymir
Ymir
lyukimarul
Ymir
Level 157
God Stats
3W - 0L
1,768 SR
Queue Stats
201W - 164L
1,720 Elo+
Party 1
Team Averages
Level 159
1,553 SR
1,675 Elo+

VS

Team Averages
Level 93
1,644 SR
1,567 Elo+
Ymir
Ymir
AmberGorilla357
Ymir
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
CrunchyCack
Heimdallr
Level 127
God Stats
51W - 61L
1,537 SR
Queue Stats
643W - 657L
1,561 Elo+
Party 2
Horus
Horus
Teusa
Horus
Level 34
God Stats
7W - 2L
1,897 SR
Queue Stats
44W - 30L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 6
8,349
835
11,762
3,499
1,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
TaKan0me
Danzaburou
12
6 / 2 / 6
8,558
856
11,028
8,767
3,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 2 / 8
7,446
745
3,306
10,286
5,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 1
6,312
631
4,038
10,910
6,728
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
CrunchyCack
Heimdallr
10
2 / 3 / 2
7,078
708
5,022
7,283
3,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
Teusa
Horus
10
1 / 3 / 2
7,270
727
4,199
12,446
9,250
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
12
Kills
4
4
Deaths
12
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
L
Heimdallr
CrunchyCack
Heimdallr
2
3
2
1
W
6
0
6
9
W
Danzaburou
TaKan0me
Danzaburou
6
2
6
4.5
L
Horus
Teusa
Horus
1
3
2
0.67
W
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,096
Damage
13,259
22,552
Taken
30,639
10,571
Mitigated
19,118
9,782
Healing
4,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,038
60
0
870
10,910
6,728
0
5,024
5,719
16,381
0
L
Heimdallr
CrunchyCack
Heimdallr
5,022
1,996
0
310
7,283
3,140
0
3,698
3,464
0
27,964
W
11,762
1,274
1,725
1,710
3,499
1,689
699
1,034
2,465
36,001
0
W
Danzaburou
TaKan0me
Danzaburou
11,028
7,018
0
2,411
8,767
3,367
899
1,443
7,324
0
40,311
L
Horus
Teusa
Horus
4,199
1,654
812
2,216
12,446
9,250
0
5,923
6,348
0
7,567
W
3,306
146
0
3,936
10,286
5,515
196
1,567
8,719
12,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,353
Gold Earned
20,660
137
Minions Killed
78
0
Camps Cleared
0
591,619
Distance Traveled
555,434
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,312
631
23
2
0
160,901
0
L
Heimdallr
7,078
708
47
5
0
167,063
1
W
Ra
8,349
835
57
6
0
222,079
2
W
Danzaburou
8,558
856
56
6
0
183,567
1
L
Horus
7,270
727
8
1
0
227,470
2
W
Ymir
7,446
745
24
2
0
185,973
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role