Player Matchup

Bellona
Bellona
BRYANCHACON16
Bellona
Level 17
God Stats
14W - 11L
1,479 SR
Queue Stats
62W - 81L
1,371 Elo+
Solo
Khepri
Khepri
GrandLeviathen
Khepri
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,319 Elo+
Party 3
Merlin
Merlin
Ithkrul
Merlin
Level 29
God Stats
1W - 5L
1,165 SR
Queue Stats
125W - 145L
1,409 Elo+
Solo
Neith
Neith
Setmanjames
Neith
Level 8
God Stats
3W - 1L
1,845 SR
Queue Stats
13W - 14L
1,449 Elo+
Party 3
King Arthur
King Arthur
dilamtrert
King Arthur
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,186 Elo+
Solo
Team Averages
Level 14
1,498 SR
1,347 Elo+

VS

Team Averages
Level 13
1,466 SR
1,389 Elo+
Izanami
Izanami
Bud613
Izanami
Level 11
God Stats
5W - 2L
1,500 SR
Queue Stats
90W - 66L
1,355 Elo+
Party 1
Ares
Ares
LeydanDN
Ares
Level 17
God Stats
1W - 0L
1,542 SR
Queue Stats
180W - 177L
1,491 Elo+
Party 2
Fenrir
Fenrir
Rodrichman
Fenrir
Level 21
God Stats
28W - 26L
1,442 SR
Queue Stats
185W - 190L
1,415 Elo+
Party 2
Artemis
Artemis
misterhuevos
Artemis
Level 10
God Stats
3W - 6L
1,347 SR
Queue Stats
6W - 13L
1,343 Elo+
Party 2
Aphrodite
Aphrodite
thisgamesucks666
Aphrodite
Level 8
God Stats
7W - 5L
1,500 SR
Queue Stats
103W - 102L
1,339 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
20
11 / 7 / 3
13,833
532
18,727
25,703
25,137
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
0 / 3 / 5
9,246
356
3,910
15,189
18,652
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Ithkrul
Merlin
19
3 / 2 / 0
11,724
451
18,131
11,515
5,510
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
2 / 5 / 2
10,226
393
6,929
8,339
4,593
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
dilamtrert
King Arthur
13
0 / 10 / 4
9,295
358
3,324
21,940
22,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bud613
Izanami
20
12 / 5 / 4
15,033
578
23,930
17,882
7,062
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ares
18
3 / 2 / 16
12,521
482
10,346
22,750
21,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
Rodrichman
Fenrir
20
11 / 1 / 12
13,300
512
12,847
17,607
9,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artemis
misterhuevos
Artemis
18
0 / 6 / 4
11,658
448
6,992
12,631
6,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Aphrodite
18
1 / 2 / 16
11,759
452
8,909
17,409
8,130
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
79
16
Kills
27
27
Deaths
16
14
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Bellona
11
7
3
1.79
W
Izanami
Bud613
Izanami
12
5
4
2.8
L
0
3
5
0.83
L
Merlin
Ithkrul
Merlin
3
2
0
1.5
W
Ares
3
2
16
5.5
W
Fenrir
Rodrichman
Fenrir
11
1
12
17
L
2
5
2
0.6
L
King Arthur
dilamtrert
King Arthur
0
10
4
0.2
W
Artemis
misterhuevos
Artemis
0
6
4
0.33
W
Aphrodite
1
2
16
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,021
Damage
63,024
82,686
Taken
88,279
76,309
Mitigated
52,800
13,612
Healing
30,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
18,727
10,757
0
6,754
25,703
25,137
1,781
4,441
21,262
0
87,137
W
Izanami
Bud613
Izanami
23,930
17,071
0
6,322
17,882
7,062
2,735
3,410
14,351
0
132,163
L
3,910
348
0
480
15,189
18,652
0
4,709
10,480
20,094
0
L
Merlin
Ithkrul
Merlin
18,131
779
0
5,138
11,515
5,510
0
2,953
8,562
79,570
0
W
Ares
10,346
509
254
2,894
22,750
21,830
490
4,067
18,633
35,224
0
W
Fenrir
Rodrichman
Fenrir
12,847
3,017
0
5,600
17,607
9,660
3,061
2,747
14,735
0
73,047
L
6,929
3,167
0
952
8,339
4,593
0
3,215
5,124
0
61,837
L
King Arthur
dilamtrert
King Arthur
3,324
259
0
288
21,940
22,417
174
3,937
18,003
0
29,059
W
Artemis
misterhuevos
Artemis
6,992
2,781
0
334
12,631
6,118
4,198
3,984
8,622
0
72,212
W
Aphrodite
8,909
2,136
4,181
10,839
17,409
8,130
364
7,833
9,551
69,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,324
Gold Earned
64,271
465
Minions Killed
612
0
Camps Cleared
0
2,260,301
Distance Traveled
2,387,091
22
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
13,833
532
139
5
0
467,491
0
W
Izanami
15,033
578
204
8
0
455,707
1
L
Khepri
9,246
356
26
1
0
458,598
0
L
Merlin
11,724
451
134
5
0
504,717
5
W
Ares
12,521
482
51
2
0
540,254
3
W
Fenrir
13,300
512
95
4
0
530,291
0
L
Neith
10,226
393
115
4
0
419,318
15
L
King Arthur
9,295
358
51
2
0
410,177
2
W
Artemis
11,658
448
129
5
0
423,027
1
W
Aphrodite
11,759
452
133
5
0
437,812
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role