Player Matchup

Ao Kuang
Ao Kuang
Frostyfeet909
Ao Kuang
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 117L
1,400 Elo+
Solo
Sol
Sol
Gr33nIr0n
Sol
Level 69
God Stats
12W - 5L
1,762 SR
Queue Stats
262W - 234L
1,485 Elo+
Party 2
Horus
Horus
Thornguard
Horus
Level 102
God Stats
3W - 0L
1,500 SR
Queue Stats
107W - 106L
1,474 Elo+
Solo
Scylla
Scylla
brais2003
Scylla
Level 49
God Stats
44W - 36L
1,398 SR
Queue Stats
330W - 378L
1,406 Elo+
Solo
Fenrir
Fenrir
nobe420
Fenrir
Level 88
God Stats
3W - 0L
1,500 SR
Queue Stats
281W - 232L
1,512 Elo+
Party 2
Team Averages
Level 78
1,532 SR
1,455 Elo+

VS

Team Averages
Level 115
1,490 SR
1,488 Elo+
Ullr
Ullr
Ak3mys
Ullr
Level 160
God Stats
5W - 5L
1,718 SR
Queue Stats
212W - 235L
1,558 Elo+
Party 1
Fenrir
Fenrir
Blakwatch
Fenrir
Level 60
God Stats
1W - 5L
1,160 SR
Queue Stats
104W - 184L
1,301 Elo+
Solo
Scylla
Scylla
Mephysto1
Scylla
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Mishtrel
Ymir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Sovanca
Mulan
Level 47
God Stats
6W - 4L
1,575 SR
Queue Stats
13W - 11L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Frostyfeet909
Ao Kuang
20
21 / 1 / 7
14,939
622
23,086
24,935
11,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
6 / 2 / 10
13,096
546
22,143
22,664
9,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Horus
16
1 / 5 / 19
10,697
446
9,050
20,905
18,608
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
brais2003
Scylla
20
5 / 7 / 9
13,099
546
15,463
14,011
5,729
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
nobe420
Fenrir
20
8 / 1 / 9
13,740
573
18,656
20,583
19,693
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Ak3mys
Ullr
18
5 / 6 / 3
11,678
487
11,784
23,585
10,021
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Fenrir
Blakwatch
Fenrir
16
6 / 10 / 2
10,759
448
12,053
22,469
10,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
Mephysto1
Scylla
18
4 / 11 / 8
12,081
503
18,966
20,717
7,085
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ymir
15
1 / 6 / 5
10,223
426
7,853
24,888
27,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mulan
Sovanca
Mulan
16
0 / 8 / 3
10,325
430
7,604
19,112
16,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
37
41
Kills
16
16
Deaths
41
54
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ullr
Ak3mys
Ullr
5
6
3
1.08
L
Fenrir
Blakwatch
Fenrir
6
10
2
0.7
W
Ao Kuang
Frostyfeet909
Ao Kuang
21
1
7
24.5
W
6
2
10
5.5
L
Scylla
Mephysto1
Scylla
4
11
8
0.73
L
Ymir
1
6
5
0.58
L
Mulan
Sovanca
Mulan
0
8
3
0.19
W
Horus
1
5
19
2.1
W
Scylla
brais2003
Scylla
5
7
9
1.36
W
Fenrir
nobe420
Fenrir
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,398
Damage
58,260
103,098
Taken
110,771
64,990
Mitigated
71,054
45,526
Healing
15,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
Ak3mys
Ullr
11,784
4,049
0
2,105
23,585
10,021
610
11,806
11,779
0
92,578
L
Fenrir
Blakwatch
Fenrir
12,053
1,991
0
4,864
22,469
10,081
0
13,252
9,217
0
65,848
W
Ao Kuang
Frostyfeet909
Ao Kuang
23,086
5,268
0
7,455
24,935
11,748
132
5,117
19,640
97,331
0
W
22,143
8,027
0
14,404
22,664
9,212
6,778
5,840
16,799
119,472
0
L
Scylla
Mephysto1
Scylla
18,966
602
0
3,934
20,717
7,085
70
13,572
7,145
68,404
0
L
Ymir
7,853
491
0
1,579
24,888
27,337
0
13,888
11,000
31,229
0
L
Mulan
Sovanca
Mulan
7,604
1,438
0
2,852
19,112
16,530
0
8,174
10,938
0
60,423
W
Horus
9,050
4,576
8,426
7,536
20,905
18,608
690
6,420
14,435
0
22,474
W
Scylla
brais2003
Scylla
15,463
559
177
2,724
14,011
5,729
264
6,487
7,499
106,943
0
W
Fenrir
nobe420
Fenrir
18,656
4,452
0
4,804
20,583
19,693
1,010
2,955
17,453
0
98,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,571
Gold Earned
55,066
599
Minions Killed
550
0
Camps Cleared
0
2,230,637
Distance Traveled
2,039,019
17
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
11,678
487
135
6
0
408,246
6
L
Fenrir
10,759
448
104
4
0
467,314
5
W
Ao Kuang
14,939
622
123
5
0
502,814
5
W
Sol
13,096
546
143
6
0
415,506
5
L
Scylla
12,081
503
126
5
0
382,087
5
L
Ymir
10,223
426
37
2
0
433,136
9
L
Mulan
10,325
430
148
6
0
348,236
1
W
Horus
10,697
446
18
1
0
438,574
4
W
Scylla
13,099
546
163
7
0
428,793
3
W
Fenrir
13,740
573
152
6
0
444,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role