Player Matchup

Cerberus
Cerberus
BLOODCHUCK
Cerberus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,451 Elo+
Party 2
Jing Wei
Jing Wei
Cyclone181
Jing Wei
Level 97
God Stats
1W - 1L
1,760 SR
Queue Stats
8W - 20L
1,444 Elo+
Party 2
Agni
Agni
Smoke559storm
Agni
Level 101
God Stats
1W - 1L
1,763 SR
Queue Stats
75W - 120L
1,329 Elo+
Solo
Team Averages
Level 89
1,674 SR
1,408 Elo+

VS

Team Averages
Level 128
1,584 SR
1,532 Elo+
Nu Wa
Nu Wa
NickidaNinja212
Nu Wa
Level 158
God Stats
12W - 9L
1,593 SR
Queue Stats
31W - 33L
1,527 Elo+
Party 1
Terra
Terra
Raiden Wulong
Terra
Level 158
God Stats
15W - 8L
1,679 SR
Queue Stats
97W - 104L
1,501 Elo+
Party 1
Hachiman
Hachiman
cartermaster02
Hachiman
Level 69
God Stats
22W - 11L
1,479 SR
Queue Stats
183W - 139L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BLOODCHUCK
Cerberus
9
0 / 4 / 0
7,673
512
3,726
9,441
6,813
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
Cyclone181
Jing Wei
13
0 / 0 / 0
8,528
569
7,907
8,337
2,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 3 / 0
8,018
535
8,180
8,620
2,908
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 6
9,574
638
7,788
8,995
3,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 0 / 4
9,278
619
6,626
12,234
8,949
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
14
3 / 0 / 4
9,861
657
7,293
8,641
3,294
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
7
7
Deaths
0
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BLOODCHUCK
Cerberus
0
4
0
0
L
Jing Wei
Cyclone181
Jing Wei
0
0
0
0
W
1
0
6
4
W
3
0
4
5
L
0
3
0
0
W
Hachiman
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,813
Damage
21,707
26,398
Taken
29,870
12,694
Mitigated
15,672
6,948
Healing
13,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BLOODCHUCK
Cerberus
3,726
355
0
1,125
9,441
6,813
0
5,202
3,975
18,053
0
L
Jing Wei
Cyclone181
Jing Wei
7,907
5,126
0
3,448
8,337
2,973
0
4,469
3,663
0
49,867
W
7,788
1,794
274
3,315
8,995
3,429
913
2,801
6,194
64,909
0
W
6,626
655
2,699
2,659
12,234
8,949
424
3,658
8,576
19,523
0
L
8,180
50
0
2,375
8,620
2,908
0
4,065
4,306
49,349
0
W
Hachiman
7,293
3,772
0
4,564
8,641
3,294
1,742
5,499
3,142
0
45,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,219
Gold Earned
28,713
202
Minions Killed
203
0
Camps Cleared
0
697,458
Distance Traveled
802,150
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,673
512
42
3
0
191,260
0
L
Jing Wei
8,528
569
78
5
0
274,607
4
W
Nu Wa
9,574
638
116
8
0
242,520
2
W
Terra
9,278
619
23
2
0
299,638
0
L
Agni
8,018
535
82
5
0
231,591
0
W
Hachiman
9,861
657
64
4
0
259,992
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role