Player Matchup

Mercury
Mercury
Bad2151
Mercury
Level 15
God Stats
26W - 16L
1,522 SR
Queue Stats
86W - 78L
1,669 Elo+
Solo
Chaac
Chaac
LilPumpsbigbro
Chaac
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,635 Elo+
Solo
Hachiman
Hachiman
MalHombreToshu
Hachiman
Level 28
God Stats
5W - 3L
1,775 SR
Queue Stats
166W - 125L
1,632 Elo+
Solo
Janus
Janus
SantyGamerMx
Janus
Level 27
God Stats
6W - 13L
1,500 SR
Queue Stats
283W - 268L
1,601 Elo+
Solo
Cthulhu
Cthulhu
slownbrokeJO3
Cthulhu
Level 9
God Stats
5W - 7L
1,610 SR
Queue Stats
16W - 20L
1,522 Elo+
Solo
Team Averages
Level 17
1,582 SR
1,612 Elo+

VS

Team Averages
Level 23
1,551 SR
1,814 Elo+
Zeus
Zeus
Mrunlucky9193
Zeus
Level 17
God Stats
3W - 1L
1,500 SR
Queue Stats
152W - 105L
1,514 Elo+
Solo
Erlang Shen
Erlang Shen
NgXeno
Erlang Shen
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
502W - 213L
1,909 Elo+
Party 1
Cernunnos
Cernunnos
lL0veKids
Cernunnos
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 6L
1,915 Elo+
Party 1
Amaterasu
Amaterasu
smallm3at_onface
Amaterasu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 26L
1,858 Elo+
Party 1
Sylvanus
Sylvanus
xx_i_L0v3_k1dsxx
Sylvanus
Level 22
God Stats
36W - 13L
1,755 SR
Queue Stats
113W - 24L
1,873 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bad2151
Mercury
9
0 / 4 / 3
5,502
550
2,049
8,109
2,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
0 / 6 / 1
4,370
437
1,686
8,988
5,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hachiman
3
0 / 2 / 0
3,733
373
1,134
2,587
399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
4 / 3 / 0
6,234
623
3,329
7,475
1,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
8
0 / 1 / 0
4,668
467
1,682
4,753
4,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 2
6,360
636
3,813
3,373
972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Erlang Shen
NgXeno
Erlang Shen
12
4 / 1 / 3
6,733
673
4,463
6,179
2,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cernunnos
lL0veKids
Cernunnos
11
5 / 1 / 6
6,729
673
10,152
6,265
2,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
12
1 / 0 / 0
6,669
667
3,043
4,879
2,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
4 / 2 / 5
5,989
599
2,875
5,201
3,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
4
Kills
16
16
Deaths
4
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Mercury
Bad2151
Mercury
0
4
3
0.38
L
0
6
1
0.08
L
Hachiman
0
2
0
0
W
2
0
2
3
W
Erlang Shen
NgXeno
Erlang Shen
4
1
3
5.5
L
4
3
0
1.33
W
Cernunnos
lL0veKids
Cernunnos
5
1
6
8
L
Cthulhu
0
1
0
0
W
Amaterasu
1
0
0
1
W
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,880
Damage
24,346
31,912
Taken
25,897
14,526
Mitigated
11,870
3,494
Healing
10,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Bad2151
Mercury
2,049
952
0
841
8,109
2,363
0
2,191
5,786
0
27,007
L
1,686
177
0
709
8,988
5,454
0
784
8,204
232
10,623
L
Hachiman
1,134
320
0
1,049
2,587
399
0
571
2,016
0
5,695
W
3,813
0
0
485
3,373
972
1,356
441
2,866
29,747
0
W
Erlang Shen
NgXeno
Erlang Shen
4,463
2,004
0
1,100
6,179
2,597
0
1,255
4,742
0
35,143
L
3,329
0
0
670
7,475
1,932
0
2,517
4,702
25,337
0
W
Cernunnos
lL0veKids
Cernunnos
10,152
5,022
0
3,206
6,265
2,037
1,745
1,158
5,047
0
34,107
L
Cthulhu
1,682
284
0
225
4,753
4,378
63
0
4,753
15,391
0
W
Amaterasu
3,043
2,112
0
3,430
4,879
2,328
1,496
1,383
3,197
0
35,077
W
2,875
840
723
1,083
5,201
3,936
399
399
4,802
12,865
2,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,507
Gold Earned
32,480
160
Minions Killed
312
0
Camps Cleared
0
785,353
Distance Traveled
948,937
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,502
550
57
6
0
200,351
1
L
Chaac
4,370
437
11
1
0
182,299
0
L
Hachiman
3,733
373
12
1
0
66,563
0
W
Zeus
6,360
636
78
8
0
194,729
3
W
Erlang Shen
6,733
673
66
7
0
217,758
1
L
Janus
6,234
623
53
5
0
200,135
3
W
Cernunnos
6,729
673
60
6
0
158,230
0
L
Cthulhu
4,668
467
27
3
0
136,005
1
W
Amaterasu
6,669
667
87
9
0
188,206
3
W
Sylvanus
5,989
599
21
2
0
190,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role