Player Matchup

Ares
Ares
Monstan
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 4
Anubis
Anubis
NdThee
Anubis
Level 11
God Stats
10W - 10L
1,230 SR
Queue Stats
191W - 228L
975 Elo+
Party 3
Mercury
Mercury
Picohh
Mercury
Level 18
God Stats
17W - 24L
1,110 SR
Queue Stats
49W - 89L
1,214 Elo+
Party 3
Loki
Loki
ShacoMainHere
Loki
Level 15
God Stats
10W - 14L
1,177 SR
Queue Stats
20W - 31L
1,127 Elo+
Party 3
Bellona
Bellona
ShadowNXS
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 4
Team Averages
Level 10
1,304 SR
1,263 Elo+

VS

Team Averages
Level 20
1,410 SR
1,276 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
ImMarx
Izanami
Level 14
God Stats
5W - 7L
1,298 SR
Queue Stats
12W - 16L
1,216 Elo+
Party 2
Tsukuyomi
Tsukuyomi
RalofsRabe
Tsukuyomi
Level 29
God Stats
2W - 4L
1,363 SR
Queue Stats
44W - 49L
1,365 Elo+
Solo
Ah Puch
Ah Puch
Tartaaros
Ah Puch
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,079 Elo+
Party 1
Sun Wukong
Sun Wukong
TheNewBlacki
Sun Wukong
Level 13
God Stats
0W - 2L
1,392 SR
Queue Stats
3W - 6L
1,220 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Monstan
Ares
20
8 / 6 / 23
16,603
553
21,514
26,259
37,446
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Anubis
NdThee
Anubis
19
8 / 5 / 10
13,951
465
23,092
25,860
15,734
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
Picohh
Mercury
17
5 / 8 / 7
12,759
425
8,414
16,299
6,587
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

20
22 / 3 / 9
17,939
598
40,897
24,750
13,877
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
ShadowNXS
Bellona
20
10 / 10 / 17
15,784
526
18,439
27,483
28,916
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
18
4 / 13 / 3
12,613
420
17,711
36,581
20,837
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Izanami
ImMarx
Izanami
19
1 / 13 / 7
13,019
434
12,935
28,656
10,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tsukuyomi
RalofsRabe
Tsukuyomi
14
1 / 9 / 7
10,693
356
3,845
12,179
3,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Puch
Tartaaros
Ah Puch
20
8 / 10 / 15
14,687
490
28,344
30,780
12,119
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
TheNewBlacki
Sun Wukong
20
17 / 10 / 8
16,480
549
23,637
31,704
37,562
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
71
53
Kills
31
32
Deaths
55
66
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
4
13
3
0.42
L
Izanami
ImMarx
Izanami
1
13
7
0.35
W
Ares
Monstan
Ares
8
6
23
3.25
W
Anubis
NdThee
Anubis
8
5
10
2.6
W
Mercury
Picohh
Mercury
5
8
7
1.06
L
Tsukuyomi
RalofsRabe
Tsukuyomi
1
9
7
0.5
W
22
3
9
8.83
W
Bellona
ShadowNXS
Bellona
10
10
17
1.85
L
Ah Puch
Tartaaros
Ah Puch
8
10
15
1.55
L
Sun Wukong
TheNewBlacki
Sun Wukong
17
10
8
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,356
Damage
86,472
120,651
Taken
139,900
102,560
Mitigated
85,339
26,081
Healing
15,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
17,711
1,646
1,431
923
36,581
20,837
1,684
10,200
26,015
59,281
0
L
Izanami
ImMarx
Izanami
12,935
6,982
494
3,822
28,656
10,971
1,624
8,902
19,674
0
77,399
W
Ares
Monstan
Ares
21,514
1,922
0
1,336
26,259
37,446
625
11,020
15,239
54,624
0
W
Anubis
NdThee
Anubis
23,092
4,802
0
12,894
25,860
15,734
2,244
11,932
13,928
66,539
0
W
Mercury
Picohh
Mercury
8,414
4,722
967
708
16,299
6,587
3,597
5,477
10,822
0
60,424
L
Tsukuyomi
RalofsRabe
Tsukuyomi
3,845
610
0
74
12,179
3,850
0
3,714
8,385
0
13,251
W
40,897
12,391
0
7,388
24,750
13,877
608
8,927
15,823
0
166,066
W
Bellona
ShadowNXS
Bellona
18,439
8,789
0
2,788
27,483
28,916
4,395
9,015
18,157
0
71,571
L
Ah Puch
Tartaaros
Ah Puch
28,344
3,820
110
5,474
30,780
12,119
2,430
12,381
18,239
80,084
0
L
Sun Wukong
TheNewBlacki
Sun Wukong
23,637
4,878
0
2,984
31,704
37,562
2,953
9,409
22,215
316
99,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,036
Gold Earned
67,492
504
Minions Killed
492
0
Camps Cleared
0
2,450,322
Distance Traveled
1,958,162
16
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,613
420
87
3
0
436,272
0
L
Izanami
13,019
434
148
5
0
443,109
1
W
Ares
16,603
553
63
2
0
543,251
2
W
Anubis
13,951
465
73
2
0
303,377
3
W
Mercury
12,759
425
102
3
0
527,034
5
L
Tsukuyomi
10,693
356
9
0
0
132,978
0
W
Loki
17,939
598
174
6
0
561,392
1
W
Bellona
15,784
526
92
3
0
515,268
5
L
Ah Puch
14,687
490
105
4
0
473,968
1
L
Sun Wukong
16,480
549
143
5
0
471,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role