Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Boolbi
Danzaburou
Level 95
God Stats
2W - 2L
1,500 SR
Queue Stats
341W - 311L
1,512 Elo+
Solo
Anhur
Anhur
Canair
Anhur
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,796 Elo+
Solo
Hun Batz
Hun Batz
Moglord
Hun Batz
Level 67
God Stats
2W - 0L
1,712 SR
Queue Stats
117W - 118L
1,472 Elo+
Solo
Cthulhu
Cthulhu
Pakanatar
Cthulhu
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 104
1,542 SR
1,556 Elo+

VS

Team Averages
Level 118
1,500 SR
1,496 Elo+
Ganesha
Ganesha
Anklafy
Ganesha
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Fahlyn
Guan Yu
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
335W - 336L
1,462 Elo+
Solo
Set
Set
Justonecastle
Set
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,520 Elo+
Solo
Freya
Freya
LightSun246
Freya
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
xènoverse
Ymir
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
15
2 / 2 / 11
8,710
726
5,512
14,005
12,498
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Danzaburou
Boolbi
Danzaburou
17
3 / 1 / 11
9,480
790
21,304
9,111
3,823
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anhur
Canair
Anhur
16
2 / 1 / 13
9,083
757
10,566
13,690
6,112
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Hun Batz
Moglord
Hun Batz
17
8 / 4 / 6
10,366
864
21,241
14,450
6,313
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
Pakanatar
Cthulhu
15
2 / 5 / 12
9,557
796
12,661
21,066
19,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Anklafy
Ganesha
15
0 / 4 / 13
9,402
784
11,442
19,237
21,396
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Guan Yu
Fahlyn
Guan Yu
15
2 / 3 / 11
8,994
750
9,985
20,611
19,483
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

16
6 / 4 / 7
9,661
805
17,115
15,761
7,730
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

15
3 / 3 / 10
9,392
783
11,023
10,132
4,495
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 3 / 11
9,358
780
9,930
21,163
24,071
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
65
17
Kills
13
13
Deaths
17
53
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
2
2
11
3.75
L
Ganesha
Anklafy
Ganesha
0
4
13
1.63
W
Danzaburou
Boolbi
Danzaburou
3
1
11
8.5
W
Anhur
Canair
Anhur
2
1
13
8.5
L
Guan Yu
Fahlyn
Guan Yu
2
3
11
2.5
L
6
4
7
2.38
L
3
3
10
2.67
W
Hun Batz
Moglord
Hun Batz
8
4
6
2.75
W
Cthulhu
Pakanatar
Cthulhu
2
5
12
1.6
L
2
3
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,284
Damage
59,495
72,322
Taken
86,904
48,653
Mitigated
77,175
38,977
Healing
37,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
5,512
1,407
14,312
4,071
14,005
12,498
320
3,418
10,587
8,314
0
L
Ganesha
Anklafy
Ganesha
11,442
553
235
1,052
19,237
21,396
100
5,042
14,195
17,336
0
W
Danzaburou
Boolbi
Danzaburou
21,304
10,660
1,808
2,789
9,111
3,823
1,777
3,657
5,454
0
39,947
W
Anhur
Canair
Anhur
10,566
6,069
4,654
3,560
13,690
6,112
1,570
7,337
6,353
0
25,019
L
Guan Yu
Fahlyn
Guan Yu
9,985
1,649
14,284
8,036
20,611
19,483
882
4,763
15,848
0
19,494
L
17,115
6,713
1,639
1,930
15,761
7,730
460
2,931
12,830
0
28,397
L
11,023
3,377
2,155
3,339
10,132
4,495
1,213
1,835
8,297
28,240
0
W
Hun Batz
Moglord
Hun Batz
21,241
3,179
1,790
1,949
14,450
6,313
1,129
7,943
6,507
0
36,420
W
Cthulhu
Pakanatar
Cthulhu
12,661
345
2,081
1,963
21,066
19,907
500
10,040
11,026
22,123
0
L
9,930
451
1,905
2,497
21,163
24,071
514
3,602
17,561
13,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,196
Gold Earned
46,807
120
Minions Killed
102
0
Camps Cleared
0
1,094,011
Distance Traveled
1,044,375
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,710
726
8
1
0
207,146
1
L
Ganesha
9,402
784
0
0
0
206,360
1
W
Danzaburou
9,480
790
28
2
0
222,108
0
W
Anhur
9,083
757
29
2
0
211,231
0
L
Guan Yu
8,994
750
21
2
0
205,544
0
L
Set
9,661
805
29
2
0
229,540
0
L
Freya
9,392
783
38
3
0
205,866
4
W
Hun Batz
10,366
864
41
3
0
227,001
1
W
Cthulhu
9,557
796
14
1
0
226,525
4
L
Ymir
9,358
780
14
1
0
197,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role