Player Matchup

Ravana
Ravana
AlmightyLoaf45
Ravana
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 34L
1,229 Elo+
Party 2
Cerberus
Cerberus
Roughneck451
Cerberus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,498 Elo+
Solo
Neith
Neith
javenraid
Neith
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
kayshock
Serqet
Level 27
God Stats
1W - 1L
1,710 SR
Queue Stats
158W - 167L
1,393 Elo+
Party 2
Tiamat
Tiamat
killerelmi313
Tiamat
Level 25
God Stats
8W - 5L
1,569 SR
Queue Stats
75W - 86L
1,437 Elo+
Solo
Team Averages
Level 20
1,556 SR
1,411 Elo+

VS

Team Averages
Level 34
1,497 SR
1,382 Elo+
Medusa
Medusa
ASSASSIN_1113055
Medusa
Level 7
God Stats
5W - 3L
1,283 SR
Queue Stats
9W - 8L
1,411 Elo+
Party 1
Freya
Freya
HAPAchance
Freya
Level 23
God Stats
23W - 19L
1,602 SR
Queue Stats
140W - 144L
1,335 Elo+
Solo
King Arthur
King Arthur
Phantasm1c
King Arthur
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
33W - 49L
1,230 Elo+
Solo
Tiamat
Tiamat
Poncho327
Tiamat
Level 24
God Stats
40W - 28L
1,563 SR
Queue Stats
368W - 376L
1,451 Elo+
Solo
Mercury
Mercury
dgc_Galaxy
Mercury
Level 100
God Stats
9W - 3L
1,536 SR
Queue Stats
97W - 96L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 1
4,352
435
1,494
5,305
1,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
Roughneck451
Cerberus
6
0 / 5 / 1
4,462
446
309
5,211
2,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
javenraid
Neith
10
3 / 3 / 0
5,646
565
3,012
7,448
2,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serqet
kayshock
Serqet
8
2 / 2 / 1
4,964
496
4,114
5,761
1,916
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 2 / 0
4,348
435
939
5,615
2,277
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 1
6,406
641
4,505
5,773
1,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Freya
8
3 / 0 / 1
5,113
511
1,166
1,624
353
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

King Arthur
Phantasm1c
King Arthur
7
3 / 5 / 1
5,025
503
1,605
5,762
1,852
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
Poncho327
Tiamat
10
2 / 0 / 5
6,154
615
4,397
3,792
2,223
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
dgc_Galaxy
Mercury
13
4 / 0 / 3
7,533
753
4,129
5,333
1,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
5
Kills
15
16
Deaths
6
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
1
1
3.5
L
0
4
1
0.13
W
Freya
3
0
1
3.5
W
King Arthur
Phantasm1c
King Arthur
3
5
1
0.7
W
Tiamat
Poncho327
Tiamat
2
0
5
4.5
L
Cerberus
Roughneck451
Cerberus
0
5
1
0.1
W
Mercury
dgc_Galaxy
Mercury
4
0
3
5.5
L
Neith
javenraid
Neith
3
3
0
1
L
Serqet
kayshock
Serqet
2
2
1
1.25
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,868
Damage
15,802
29,340
Taken
22,284
9,495
Mitigated
7,204
6,020
Healing
6,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,505
1,951
0
2,241
5,773
1,338
0
0
5,773
0
35,766
L
1,494
351
0
1,071
5,305
1,185
0
213
5,014
0
13,665
W
Freya
1,166
530
0
894
1,624
353
337
90
1,360
5,427
0
W
King Arthur
Phantasm1c
King Arthur
1,605
768
0
0
5,762
1,852
69
515
5,077
0
7,866
W
Tiamat
Poncho327
Tiamat
4,397
680
0
2,422
3,792
2,223
1,076
146
3,574
28,162
0
L
Cerberus
Roughneck451
Cerberus
309
89
0
455
5,211
2,082
0
1,029
4,102
7,506
0
W
Mercury
dgc_Galaxy
Mercury
4,129
2,675
0
814
5,333
1,438
0
497
4,836
0
51,754
L
Neith
javenraid
Neith
3,012
1,177
0
2,634
7,448
2,035
454
0
7,448
0
25,063
L
Serqet
kayshock
Serqet
4,114
831
0
471
5,761
1,916
212
2,113
3,490
0
15,819
L
939
132
87
1,302
5,615
2,277
0
1,739
3,723
16,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,772
Gold Earned
30,231
179
Minions Killed
244
0
Camps Cleared
0
946,278
Distance Traveled
893,820
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,406
641
51
5
0
164,392
0
L
Ravana
4,352
435
29
3
0
221,495
0
W
Freya
5,113
511
18
2
0
124,602
0
W
King Arthur
5,025
503
16
2
0
185,892
1
W
Tiamat
6,154
615
54
5
0
191,400
3
L
Cerberus
4,462
446
31
3
0
177,450
0
W
Mercury
7,533
753
105
11
0
227,534
3
L
Neith
5,646
565
55
6
0
155,480
0
L
Serqet
4,964
496
39
4
0
197,952
1
L
Tiamat
4,348
435
25
3
0
193,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role