Player Matchup

Cthulhu
Cthulhu
TheKidJJ223
Cthulhu
Level 47
God Stats
2W - 0L
1,651 SR
Queue Stats
5W - 1L
1,516 Elo+
Party 2
The Morrigan
The Morrigan
YerrDead
The Morrigan
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,582 Elo+
Party 2
Nu Wa
Nu Wa
savagecaleb1322
Nu Wa
Level 66
God Stats
4W - 0L
1,629 SR
Queue Stats
5W - 1L
1,516 Elo+
Party 2
Team Averages
Level 57
1,593 SR
1,538 Elo+

VS

Team Averages
Level 55
1,531 SR
1,205 Elo+
Neith
Neith
BlindVolcano88
Neith
Level 52
God Stats
16W - 15L
1,400 SR
Queue Stats
27W - 26L
1,196 Elo+
Solo
Bacchus
Bacchus
Voidvsvoid
Bacchus
Level 60
God Stats
0W - 1L
1,694 SR
Queue Stats
0W - 3L
919 Elo+
Party 1
Hera
Hera
lilitgold
Hera
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
TheKidJJ223
Cthulhu
13
5 / 1 / 14
10,931
781
10,717
11,487
11,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

The Morrigan
YerrDead
The Morrigan
13
9 / 2 / 11
10,746
768
10,910
7,639
3,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
7 / 2 / 14
10,667
762
12,109
10,585
3,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 3
8,839
631
6,718
10,938
6,174
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Voidvsvoid
Bacchus
11
0 / 7 / 3
8,670
619
6,366
17,148
21,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hera
12
2 / 10 / 1
8,479
606
8,287
12,674
5,094
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
11
21
Kills
4
5
Deaths
21
39
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
4
3
0.88
W
Cthulhu
TheKidJJ223
Cthulhu
5
1
14
12
L
Bacchus
Voidvsvoid
Bacchus
0
7
3
0.21
W
The Morrigan
YerrDead
The Morrigan
9
2
11
7.25
L
Hera
2
10
1
0.25
W
7
2
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,736
Damage
21,371
29,711
Taken
40,760
18,796
Mitigated
33,155
9,817
Healing
6,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,718
2,633
195
3,028
10,938
6,174
0
8,624
1,892
0
29,701
W
Cthulhu
TheKidJJ223
Cthulhu
10,717
513
1,840
3,165
11,487
11,902
90
5,061
6,426
32,840
0
L
Bacchus
Voidvsvoid
Bacchus
6,366
433
383
1,445
17,148
21,887
0
13,316
3,040
17,404
0
W
The Morrigan
YerrDead
The Morrigan
10,910
2,744
1,145
964
7,639
3,102
793
4,164
3,475
33,959
0
L
Hera
8,287
2,991
219
1,634
12,674
5,094
62
10,015
2,060
44,727
0
W
12,109
2,980
509
2,194
10,585
3,792
1,225
5,473
5,112
33,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,344
Gold Earned
25,988
132
Minions Killed
135
0
Camps Cleared
0
720,109
Distance Traveled
624,976
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,839
631
44
3
0
217,210
0
W
Cthulhu
10,931
781
29
2
0
270,621
2
L
Bacchus
8,670
619
14
1
0
207,596
1
W
The Morrigan
10,746
768
52
4
0
213,125
2
L
Hera
8,479
606
77
6
0
200,170
0
W
Nu Wa
10,667
762
51
4
0
236,363
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role