Player Matchup

Artemis
Artemis
CursedVegan
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,614 Elo+
Party 1
Sun Wukong
Sun Wukong
Daccan31
Sun Wukong
Level 28
God Stats
8W - 5L
1,601 SR
Queue Stats
73W - 56L
1,637 Elo+
Solo
Ra
Ra
JONCARTON
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,614 Elo+
Party 1
Thanatos
Thanatos
JiaYaoXF
Thanatos
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,763 Elo+
Solo
Yemoja
Yemoja
KisaPupusya
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,614 Elo+
Party 1
Team Averages
Level 9
1,520 SR
1,648 Elo+

VS

Team Averages
Level 12
1,606 SR
1,479 Elo+
Yemoja
Yemoja
Azmodes
Yemoja
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 10L
1,168 Elo+
Solo
Janus
Janus
YoRHa2P
Janus
Level 15
God Stats
7W - 2L
2,007 SR
Queue Stats
42W - 27L
1,685 Elo+
Solo
Bellona
Bellona
biash1
Bellona
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
xXPole
Ullr
Level 21
God Stats
33W - 28L
1,524 SR
Queue Stats
170W - 198L
1,393 Elo+
Solo
Guan Yu
Guan Yu
Прометейс
Guan Yu
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 19L
1,650 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CursedVegan
Artemis
10
0 / 6 / 6
6,133
383
6,520
9,135
3,136
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
Daccan31
Sun Wukong
12
2 / 4 / 0
7,513
470
9,217
18,325
12,855
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
1 / 10 / 2
6,746
422
7,964
10,977
3,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
JiaYaoXF
Thanatos
11
2 / 5 / 4
7,073
442
4,274
12,104
4,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yemoja
11
4 / 3 / 1
7,464
467
5,054
9,892
4,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Azmodes
Yemoja
10
0 / 4 / 2
6,979
436
4,618
8,215
4,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
YoRHa2P
Janus
19
22 / 0 / 2
11,810
738
21,798
10,414
4,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
biash1
Bellona
15
4 / 2 / 7
9,458
591
15,345
16,128
17,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ullr
xXPole
Ullr
11
2 / 1 / 0
7,525
470
1,422
6,923
2,162
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 2 / 7
7,520
470
4,579
13,431
11,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
46
9
Kills
28
28
Deaths
9
13
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Azmodes
Yemoja
0
4
2
0.25
L
Artemis
CursedVegan
Artemis
0
6
6
0.5
L
Sun Wukong
Daccan31
Sun Wukong
2
4
0
0.5
L
1
10
2
0.2
L
Thanatos
JiaYaoXF
Thanatos
2
5
4
0.8
L
Yemoja
4
3
1
1.5
W
Janus
YoRHa2P
Janus
22
0
2
23
W
Bellona
biash1
Bellona
4
2
7
3.75
W
Ullr
xXPole
Ullr
2
1
0
2
W
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,029
Damage
47,762
60,433
Taken
55,111
28,950
Mitigated
40,320
16,212
Healing
17,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Azmodes
Yemoja
4,618
843
1,130
868
8,215
4,956
420
2,947
5,156
16,108
0
L
Artemis
CursedVegan
Artemis
6,520
2,525
465
587
9,135
3,136
0
4,387
4,723
0
22,915
L
Sun Wukong
Daccan31
Sun Wukong
9,217
3,136
0
4,505
18,325
12,855
0
3,706
14,544
0
46,956
L
7,964
1,792
936
733
10,977
3,982
602
7,164
3,688
33,757
0
L
Thanatos
JiaYaoXF
Thanatos
4,274
1,851
0
7,061
12,104
4,065
0
3,549
8,480
0
32,949
L
Yemoja
5,054
1,406
1,227
698
9,892
4,912
0
7,610
2,232
12,689
0
W
Janus
YoRHa2P
Janus
21,798
2,050
191
4,743
10,414
4,109
613
2,382
7,800
94,306
0
W
Bellona
biash1
Bellona
15,345
6,902
0
7,707
16,128
17,151
2,061
1,898
14,166
0
61,722
W
Ullr
xXPole
Ullr
1,422
712
0
776
6,923
2,162
894
1,727
5,170
0
41,606
W
4,579
746
158
1,489
13,431
11,942
584
3,386
9,801
0
25,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,929
Gold Earned
43,292
260
Minions Killed
442
0
Camps Cleared
0
1,403,985
Distance Traveled
1,530,947
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,979
436
17
1
0
267,282
3
L
Artemis
6,133
383
34
2
0
279,140
1
L
Sun Wukong
7,513
470
100
6
0
280,044
1
L
Ra
6,746
422
58
4
0
274,323
0
L
Thanatos
7,073
442
51
3
0
287,953
2
L
Yemoja
7,464
467
17
1
0
282,525
3
W
Janus
11,810
738
167
10
0
366,975
0
W
Bellona
9,458
591
132
8
0
317,621
3
W
Ullr
7,525
470
82
5
0
258,852
3
W
Guan Yu
7,520
470
44
3
0
320,217
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role