Player Matchup

Sun Wukong
Sun Wukong
Gold II
Balexy
Sun Wukong
Gold II
Level 160
God Stats
15W - 7L
1,746 SR
Queue Stats
111W - 97L
1,585 MMR
Party 3
Rama
Rama
Gold II
FrostDream
Rama
Gold II
Level 160
God Stats
4W - 5L
1,615 SR
Queue Stats
116W - 100L
1,585 MMR
Party 3
Ne Zha
Ne Zha
Platinum V
PhatBunda
Ne Zha
Platinum V
Level 146
God Stats
4W - 2L
1,674 SR
Queue Stats
308W - 295L
1,594 MMR
Solo
Ganesha
Ganesha
Bronze III
fatefully
Ganesha
Bronze III
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 9L
1,530 MMR
Party 1
Janus
Janus
Bronze III
owensf
Janus
Bronze III
Level 75
God Stats
3W - 1L
1,613 SR
Queue Stats
55W - 42L
1,600 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 132
1,630 SR
1,579 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 142
1,550 SR
1,581 MMR
Hou Yi
Hou Yi
Gold III
GoDeeper
Hou Yi
Gold III
Level 109
God Stats
4W - 5L
1,716 SR
Queue Stats
817W - 806L
1,564 MMR
Solo
Tyr
Tyr
Gold II
GαlZ
Tyr
Gold II
Level 158
God Stats
0W - 2L
1,087 SR
Queue Stats
32W - 35L
1,619 MMR
Party 2
Athena
Athena
Gold II
Marc373
Athena
Gold II
Level 146
God Stats
8W - 6L
1,653 SR
Queue Stats
310W - 299L
1,591 MMR
Solo
Arachne
Arachne
Gold I
Soultix2000
Arachne
Gold I
Level 144
God Stats
2W - 3L
1,503 SR
Queue Stats
56W - 55L
1,563 MMR
Solo
Kukulkan
Kukulkan
Gold III
unpitinotendras
Kukulkan
Gold III
Level 155
God Stats
9W - 5L
1,790 SR
Queue Stats
128W - 129L
1,567 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Balexy
Sun Wukong
20
6 / 2 / 8
14,197
617
21,730
23,691
22,627
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
11 / 2 / 10
14,934
649
21,773
15,986
7,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ne Zha
PhatBunda
Ne Zha
19
8 / 5 / 14
13,537
589
10,838
18,894
11,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
fatefully
Ganesha
16
0 / 2 / 19
11,999
522
7,360
20,769
23,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Janus
owensf
Janus
20
10 / 2 / 11
13,812
601
11,420
9,958
4,374
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
NemesisTsukuyomiApolloSetTiamat

VS

Bans
ScyllaArtioAo KuangDanzaburouPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
GoDeeper
Hou Yi
19
2 / 9 / 3
11,623
505
10,464
19,240
8,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tyr
GαlZ
Tyr
18
2 / 5 / 2
11,383
495
11,642
23,100
28,960
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Athena
Marc373
Athena
15
2 / 6 / 4
10,227
445
7,141
21,400
22,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
Soultix2000
Arachne
17
5 / 4 / 2
11,275
490
9,647
17,100
9,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
16
2 / 11 / 2
10,412
453
13,224
16,144
6,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
26
35
Kills
13
13
Deaths
35
62
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Balexy
Sun Wukong
6
2
8
5
W
11
2
10
8
L
Hou Yi
GoDeeper
Hou Yi
2
9
3
0.39
L
Tyr
GαlZ
Tyr
2
5
2
0.6
L
Athena
Marc373
Athena
2
6
4
0.67
W
Ne Zha
PhatBunda
Ne Zha
8
5
14
3
L
Arachne
Soultix2000
Arachne
5
4
2
1.5
W
Ganesha
fatefully
Ganesha
0
2
19
4.75
W
Janus
owensf
Janus
10
2
11
7.75
L
Kukulkan
2
11
2
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,121
Damage
52,118
89,298
Taken
96,984
69,012
Mitigated
75,572
32,664
Healing
17,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Balexy
Sun Wukong
21,730
4,029
0
9,573
23,691
22,627
298
3,033
20,658
0
104,320
W
21,773
16,638
0
6,820
15,986
7,031
5,678
4,411
11,575
0
125,562
L
Hou Yi
GoDeeper
Hou Yi
10,464
5,128
0
4,370
19,240
8,164
354
3,582
15,594
0
94,252
L
Tyr
GαlZ
Tyr
11,642
1,469
0
7,602
23,100
28,960
0
2,982
20,042
0
81,454
L
Athena
Marc373
Athena
7,141
2,187
0
1,898
21,400
22,278
0
4,954
16,380
37,577
0
W
Ne Zha
PhatBunda
Ne Zha
10,838
3,804
0
7,726
18,894
11,618
1,770
4,417
14,477
0
82,933
L
Arachne
Soultix2000
Arachne
9,647
5,955
0
2,759
17,100
9,349
0
2,015
15,043
0
70,364
W
Ganesha
fatefully
Ganesha
7,360
966
0
6,342
20,769
23,362
256
5,393
15,376
30,529
0
W
Janus
owensf
Janus
11,420
1,247
0
2,203
9,958
4,374
2,910
4,016
5,942
90,445
0
L
Kukulkan
13,224
1,398
0
724
16,144
6,821
0
4,999
11,145
79,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,479
Gold Earned
54,920
674
Minions Killed
632
0
Camps Cleared
0
2,293,041
Distance Traveled
2,146,744
39
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
14,197
617
200
9
0
470,492
8
W
Rama
14,934
649
172
7
0
416,469
15
L
Hou Yi
11,623
505
152
7
0
356,642
5
L
Tyr
11,383
495
169
7
0
491,632
3
L
Athena
10,227
445
59
3
0
452,409
8
W
Ne Zha
13,537
589
118
5
0
451,404
5
L
Arachne
11,275
490
104
5
0
468,043
4
W
Ganesha
11,999
522
7
0
0
471,428
8
W
Janus
13,812
601
177
8
0
483,248
3
L
Kukulkan
10,412
453
148
6
0
378,018
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role