Player Matchup

Tyr
Tyr
Platinum I
PepsiDestroyer
Tyr
Platinum I
Level 65
God Stats
4W - 1L
1,934 SR
Queue Stats
18W - 9L
2,330 MMR
Solo
Neith
Neith
Diamond II
Qeah
Neith
Diamond II
Level 147
God Stats
2W - 2L
1,721 SR
Queue Stats
163W - 141L
2,273 MMR
Party 1
Fenrir
Fenrir
Diamond III
SkipZetch96
Fenrir
Diamond III
Level 160
God Stats
4W - 6L
1,639 SR
Queue Stats
198W - 179L
2,242 MMR
Party 1
Ymir
Ymir
Diamond II
razvanul
Ymir
Diamond II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Masters
vαnnski
The Morrigan
Masters
Level 160
God Stats
68W - 47L
1,694 SR
Queue Stats
442W - 358L
2,354 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 137
1,698 SR
2,140 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 114
1,559 SR
1,649 MMR
Sylvanus
Sylvanus
Diamond I
MidаsBoots
Sylvanus
Diamond I
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Diamond II
MomsBaguette
Merlin
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Diamond V
MuffelMan2
Guan Yu
Diamond V
Level 125
God Stats
3W - 2L
1,793 SR
Queue Stats
47W - 36L
2,245 MMR
Solo
Rama
Rama
Masters
Okeanossssss
Rama
Masters
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Masters
bìbîch
Bakasura
Masters
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 3
9,996
625
7,274
12,373
9,471
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Neith
Qeah
Neith
15
3 / 1 / 8
9,567
598
7,438
7,584
2,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
16
7 / 0 / 2
9,811
613
8,158
8,706
5,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
13
2 / 1 / 9
8,637
540
4,713
9,388
5,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Morrigan
vαnnski
The Morrigan
17
8 / 2 / 3
10,621
664
12,873
5,354
1,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
SetApolloTsukuyomiAphrodite

VS

Bans
AthenaTiamatSobekCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
MidаsBoots
Sylvanus
11
1 / 4 / 1
6,884
430
4,485
11,423
5,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Merlin
13
0 / 4 / 2
7,263
454
2,698
7,719
2,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
MuffelMan2
Guan Yu
13
0 / 4 / 0
7,103
444
6,020
14,127
13,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 4 / 1
8,459
529
3,237
11,329
3,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
bìbîch
Bakasura
15
3 / 5 / 1
8,502
531
4,167
13,278
5,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
10
21
Kills
5
5
Deaths
21
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
MidаsBoots
Sylvanus
1
4
1
0.38
L
Merlin
0
4
2
0.25
L
Guan Yu
MuffelMan2
Guan Yu
0
4
0
0
L
1
4
1
0.38
W
1
1
3
2.5
W
Neith
Qeah
Neith
3
1
8
7
W
Fenrir
7
0
2
8
L
Bakasura
bìbîch
Bakasura
3
5
1
0.7
W
Ymir
2
1
9
6.5
W
The Morrigan
vαnnski
The Morrigan
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,456
Damage
20,607
43,405
Taken
57,876
24,443
Mitigated
30,523
20,858
Healing
17,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
MidаsBoots
Sylvanus
4,485
832
808
2,841
11,423
5,709
0
3,990
7,235
20,443
0
L
Merlin
2,698
58
0
1,465
7,719
2,440
0
2,347
5,326
49,107
0
L
Guan Yu
MuffelMan2
Guan Yu
6,020
1,342
0
6,246
14,127
13,182
0
963
13,114
0
41,174
L
3,237
2,341
0
4,307
11,329
3,576
0
4,546
6,501
0
61,140
W
7,274
1,711
0
6,978
12,373
9,471
0
380
11,548
0
64,685
W
Neith
Qeah
Neith
7,438
3,810
0
4,473
7,584
2,492
270
2,582
4,445
0
75,546
W
Fenrir
8,158
2,272
0
5,563
8,706
5,258
18
1,838
6,713
0
73,379
L
Bakasura
bìbîch
Bakasura
4,167
2,896
0
1,823
13,278
5,616
87
2,231
10,989
0
57,140
W
Ymir
4,713
1,465
0
2,520
9,388
5,498
0
3,183
5,762
15,659
0
W
The Morrigan
vαnnski
The Morrigan
12,873
3,641
0
1,324
5,354
1,724
80
1,366
3,820
67,911
3,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,632
Gold Earned
38,211
523
Minions Killed
488
0
Camps Cleared
0
1,648,789
Distance Traveled
1,440,466
20
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,884
430
28
2
0
286,028
5
L
Merlin
7,263
454
114
7
0
272,867
7
L
Guan Yu
7,103
444
92
6
0
305,655
7
L
Rama
8,459
529
131
8
0
260,201
5
W
Tyr
9,996
625
128
8
0
356,284
3
W
Neith
9,567
598
141
9
0
305,620
4
W
Fenrir
9,811
613
112
7
0
371,463
4
L
Bakasura
8,502
531
123
8
0
315,715
0
W
Ymir
8,637
540
16
1
0
313,289
5
W
The Morrigan
10,621
664
126
8
0
302,133
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role