Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
Lonely_WarriorPB
Anhur
Level 7
God Stats
3W - 2L
1,461 SR
Queue Stats
12W - 11L
1,388 Elo+
Party 2
Horus
Horus
Teschin
Horus
Level 16
God Stats
1W - 1L
1,704 SR
Queue Stats
13W - 25L
1,247 Elo+
Party 2
Zeus
Zeus
molnar1995
Zeus
Level 20
God Stats
4W - 6L
1,433 SR
Queue Stats
67W - 74L
1,414 Elo+
Solo
Ymir
Ymir
xMrSquish
Ymir
Level 29
God Stats
27W - 22L
1,530 SR
Queue Stats
218W - 247L
1,435 Elo+
Solo
Team Averages
Level 22
1,526 SR
1,397 Elo+

VS

Team Averages
Level 24
1,338 SR
1,330 Elo+
Danzaburou
Danzaburou
NAMIDU9429
Danzaburou
Level 26
God Stats
9W - 14L
1,193 SR
Queue Stats
81W - 82L
1,363 Elo+
Solo
Janus
Janus
SaafanZ
Janus
Level 9
God Stats
27W - 33L
1,461 SR
Queue Stats
196W - 227L
1,362 Elo+
Party 1
Hachiman
Hachiman
madargy94
Hachiman
Level 27
God Stats
33W - 31L
1,472 SR
Queue Stats
122W - 117L
1,384 Elo+
Solo
Bastet
Bastet
shegazy-z
Bastet
Level 49
God Stats
4W - 7L
1,252 SR
Queue Stats
547W - 897L
1,252 Elo+
Party 1
Olorun
Olorun
женяelite
Olorun
Level 7
God Stats
1W - 1L
1,314 SR
Queue Stats
6W - 9L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 3 / 0
5,302
530
1,743
6,981
2,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 5 / 0
4,586
459
1,038
6,624
1,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Horus
Teschin
Horus
8
0 / 5 / 0
4,800
480
1,400
6,296
2,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
1 / 5 / 0
4,693
469
1,635
5,048
1,327
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ymir
8
1 / 2 / 0
5,504
550
3,600
5,549
2,198
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
NAMIDU9429
Danzaburou
13
5 / 0 / 0
7,181
718
4,459
5,218
1,867
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Janus
SaafanZ
Janus
11
6 / 0 / 4
6,468
647
5,535
3,496
1,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hachiman
madargy94
Hachiman
10
3 / 1 / 1
6,137
614
3,438
5,639
1,476
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
shegazy-z
Bastet
10
6 / 1 / 7
6,383
638
4,333
6,592
1,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

2
0 / 1 / 0
3,648
365
0
1,061
166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
3
Kills
20
20
Deaths
3
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
3
0
0.33
L
0
5
0
0
W
Danzaburou
NAMIDU9429
Danzaburou
5
0
0
5
W
Janus
SaafanZ
Janus
6
0
4
8
L
Horus
Teschin
Horus
0
5
0
0
W
Hachiman
madargy94
Hachiman
3
1
1
3.5
L
1
5
0
0.2
W
Bastet
shegazy-z
Bastet
6
1
7
9.5
L
Ymir
1
2
0
0.5
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,416
Damage
17,765
30,498
Taken
22,006
9,921
Mitigated
6,356
6,333
Healing
8,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,743
341
0
2,690
6,981
2,041
720
1,528
5,317
0
24,098
L
1,038
521
0
1,007
6,624
1,474
171
183
6,441
0
15,467
W
Danzaburou
NAMIDU9429
Danzaburou
4,459
2,398
0
1,826
5,218
1,867
1,873
0
5,218
0
41,486
W
Janus
SaafanZ
Janus
5,535
288
0
1,254
3,496
1,021
0
1,073
2,423
30,964
0
L
Horus
Teschin
Horus
1,400
555
111
884
6,296
2,881
210
0
6,296
0
13,517
W
Hachiman
madargy94
Hachiman
3,438
2,056
0
3,311
5,639
1,476
0
2,149
3,490
0
28,765
L
1,635
420
0
1,014
5,048
1,327
216
2,373
2,453
9,250
0
W
Bastet
shegazy-z
Bastet
4,333
1,357
0
2,445
6,592
1,826
0
2,013
4,579
0
21,665
L
Ymir
3,600
874
99
528
5,549
2,198
183
1,047
4,456
19,853
0
W
0
0
0
75
1,061
166
0
0
1,061
1,373
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,885
Gold Earned
29,817
177
Minions Killed
257
0
Camps Cleared
0
932,956
Distance Traveled
840,494
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,302
530
61
6
0
196,273
5
L
Anhur
4,586
459
31
3
0
190,151
3
W
Danzaburou
7,181
718
96
10
0
199,834
0
W
Janus
6,468
647
60
6
0
209,610
2
L
Horus
4,800
480
24
2
0
197,062
4
W
Hachiman
6,137
614
55
6
0
152,640
2
L
Zeus
4,693
469
22
2
0
158,942
3
W
Bastet
6,383
638
43
4
0
236,320
1
L
Ymir
5,504
550
39
4
0
190,528
0
W
Olorun
3,648
365
3
0
0
42,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role