Player Matchup

Neith
Neith
Diamond_Black103
Neith
Level 24
God Stats
48W - 24L
1,499 SR
Queue Stats
95W - 88L
1,406 Elo+
Party 2
Fenrir
Fenrir
KindredCo13
Fenrir
Level 23
God Stats
5W - 4L
1,406 SR
Queue Stats
32W - 37L
1,383 Elo+
Party 1
Janus
Janus
MattBuildz37
Janus
Level 13
God Stats
1W - 3L
1,354 SR
Queue Stats
17W - 21L
1,383 Elo+
Party 1
Amaterasu
Amaterasu
SaltMountain
Amaterasu
Level 25
God Stats
7W - 5L
1,481 SR
Queue Stats
103W - 88L
1,319 Elo+
Solo
Anhur
Anhur
freezyanarchy
Anhur
Level 9
God Stats
0W - 2L
1,468 SR
Queue Stats
3W - 6L
1,341 Elo+
Party 2
Team Averages
Level 19
1,442 SR
1,366 Elo+

VS

Team Averages
Level 26
1,453 SR
1,316 Elo+
Fenrir
Fenrir
Bapo_No_Slacko
Fenrir
Level 28
God Stats
15W - 13L
1,481 SR
Queue Stats
129W - 158L
1,324 Elo+
Party 3
Chaac
Chaac
Bapo_Take_Napo
Chaac
Level 27
God Stats
10W - 4L
1,667 SR
Queue Stats
82W - 96L
1,373 Elo+
Party 3
Janus
Janus
Its_a_Sticc_Up
Janus
Level 16
God Stats
10W - 9L
1,457 SR
Queue Stats
47W - 56L
1,358 Elo+
Solo
Chiron
Chiron
PaleGuy
Chiron
Level 29
God Stats
2W - 2L
1,175 SR
Queue Stats
5W - 8L
1,263 Elo+
Party 4
Sylvanus
Sylvanus
Rs3SeanDiedrich
Sylvanus
Level 28
God Stats
5W - 8L
1,484 SR
Queue Stats
5W - 8L
1,263 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 10 / 1
6,640
474
4,208
9,489
2,293
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
9
1 / 8 / 0
5,973
427
3,469
11,101
3,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 8 / 2
6,133
438
3,255
8,247
1,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
SaltMountain
Amaterasu
12
3 / 4 / 0
7,385
528
3,858
11,764
6,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 8 / 2
6,151
439
2,124
8,373
2,167
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
18 / 2 / 4
9,266
662
14,016
9,053
3,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 1 / 5
8,002
572
5,734
5,807
3,213
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 1 / 5
8,080
577
5,062
5,899
1,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
PaleGuy
Chiron
14
11 / 0 / 7
8,475
605
9,563
6,894
2,403
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
12
5 / 2 / 8
7,300
521
2,916
7,414
2,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
67
6
Kills
38
38
Deaths
6
5
Assists
29
Player
Kills
Deaths
Assists
KDA
W
18
2
4
10
W
1
1
5
3.5
L
2
10
1
0.25
W
3
1
5
5.5
L
Fenrir
1
8
0
0.13
L
0
8
2
0.13
W
Chiron
PaleGuy
Chiron
11
0
7
14.5
W
Sylvanus
5
2
8
4.5
L
Amaterasu
SaltMountain
Amaterasu
3
4
0
0.75
L
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,914
Damage
37,291
48,974
Taken
35,067
16,154
Mitigated
13,216
7,776
Healing
15,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,016
4,471
0
1,917
9,053
3,124
0
805
8,122
0
38,274
W
5,734
475
0
3,058
5,807
3,213
744
0
5,807
0
39,138
L
4,208
1,387
0
729
9,489
2,293
251
1,030
8,433
0
16,254
W
5,062
637
0
2,534
5,899
1,681
72
633
5,174
45,439
0
L
Fenrir
3,469
733
0
2,026
11,101
3,614
0
1,653
9,298
0
29,787
L
3,255
142
0
0
8,247
1,925
165
2,335
5,738
24,767
0
W
Chiron
PaleGuy
Chiron
9,563
5,976
201
4,477
6,894
2,403
1,557
199
6,693
0
51,565
W
Sylvanus
2,916
1,008
768
2,531
7,414
2,795
998
1,288
6,016
20,914
0
L
Amaterasu
SaltMountain
Amaterasu
3,858
2,314
0
5,021
11,764
6,155
583
295
11,461
0
24,765
L
2,124
1,583
0
0
8,373
2,167
1,208
2,191
6,066
0
19,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,282
Gold Earned
41,123
218
Minions Killed
339
0
Camps Cleared
0
1,108,618
Distance Traveled
1,373,031
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,266
662
48
3
0
290,842
0
W
Chaac
8,002
572
84
6
0
295,934
0
L
Neith
6,640
474
40
3
0
184,322
0
W
Janus
8,080
577
85
6
0
264,390
0
L
Fenrir
5,973
427
49
4
0
239,584
0
L
Janus
6,133
438
44
3
0
232,277
0
W
Chiron
8,475
605
85
6
0
267,098
0
W
Sylvanus
7,300
521
37
3
0
254,767
3
L
Amaterasu
7,385
528
46
3
0
232,919
3
L
Anhur
6,151
439
39
3
0
219,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role