Player Matchup

Tiamat
Tiamat
JakobDasRegal
Tiamat
Level 22
God Stats
0W - 3L
1,569 SR
Queue Stats
166W - 159L
1,576 Elo+
Solo
Amaterasu
Amaterasu
Jvayy
Amaterasu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,637 Elo+
Solo
Danzaburou
Danzaburou
S0101
Danzaburou
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,621 Elo+
Solo
Susano
Susano
crillerdiller
Susano
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 16L
1,594 Elo+
Solo
Sobek
Sobek
loreytatué
Sobek
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 54L
1,446 Elo+
Solo
Team Averages
Level 16
1,514 SR
1,575 Elo+

VS

Team Averages
Level 17
1,552 SR
1,526 Elo+
Izanami
Izanami
BaliwAko
Izanami
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 18L
1,734 Elo+
Solo
Janus
Janus
SEFA420
Janus
Level 18
God Stats
11W - 6L
1,692 SR
Queue Stats
48W - 50L
1,441 Elo+
Solo
Cthulhu
Cthulhu
SaphiireMaze
Cthulhu
Level 28
God Stats
7W - 3L
1,743 SR
Queue Stats
94W - 92L
1,477 Elo+
Solo
Chang'e
Chang'e
Val2mort
Chang'e
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
168W - 180L
1,531 Elo+
Party 1
Serqet
Serqet
darkalpha920
Serqet
Level 3
God Stats
1W - 1L
1,325 SR
Queue Stats
30W - 31L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 4 / 2
8,478
606
11,321
11,566
6,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Amaterasu
Jvayy
Amaterasu
7
0 / 6 / 2
5,155
368
2,700
7,555
2,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
S0101
Danzaburou
12
4 / 3 / 3
7,614
544
7,703
9,754
3,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
4 / 6 / 2
6,433
460
6,057
10,786
3,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 2 / 2
5,291
378
2,017
8,183
4,201
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BaliwAko
Izanami
15
10 / 2 / 0
9,263
662
12,819
11,565
3,858
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
SEFA420
Janus
13
4 / 4 / 1
7,858
561
5,659
5,749
1,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
SaphiireMaze
Cthulhu
12
4 / 1 / 1
7,499
536
6,079
11,425
7,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chang'e
Val2mort
Chang'e
11
2 / 5 / 5
6,851
489
7,600
10,890
4,708
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
11
1 / 3 / 5
6,866
490
1,865
10,019
3,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
33
15
Kills
21
21
Deaths
15
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Izanami
BaliwAko
Izanami
10
2
0
5
L
7
4
2
2
L
Amaterasu
Jvayy
Amaterasu
0
6
2
0.17
L
Danzaburou
S0101
Danzaburou
4
3
3
1.83
W
Janus
SEFA420
Janus
4
4
1
1.13
W
Cthulhu
SaphiireMaze
Cthulhu
4
1
1
4.5
W
Chang'e
Val2mort
Chang'e
2
5
5
0.9
L
4
6
2
0.83
W
Serqet
1
3
5
1.17
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,798
Damage
34,022
47,844
Taken
49,648
20,088
Mitigated
20,348
8,399
Healing
17,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BaliwAko
Izanami
12,819
9,484
0
5,806
11,565
3,858
2,887
3,438
8,029
0
75,159
L
11,321
1,220
236
3,472
11,566
6,531
0
4,340
6,888
43,522
0
L
Amaterasu
Jvayy
Amaterasu
2,700
1,472
0
774
7,555
2,747
0
4,543
2,910
0
11,282
L
Danzaburou
S0101
Danzaburou
7,703
4,354
0
1,438
9,754
3,147
0
4,845
4,713
0
32,750
W
Janus
SEFA420
Janus
5,659
340
0
455
5,749
1,690
423
2,827
2,720
43,668
0
W
Cthulhu
SaphiireMaze
Cthulhu
6,079
1,071
0
4,270
11,425
7,043
261
722
10,703
26,545
0
W
Chang'e
Val2mort
Chang'e
7,600
1,046
203
2,835
10,890
4,708
493
2,350
8,469
32,334
0
L
6,057
2,752
0
1,360
10,786
3,462
350
3,143
7,508
0
27,297
W
Serqet
1,865
365
0
3,686
10,019
3,049
0
3,476
6,389
0
29,102
L
2,017
346
0
1,119
8,183
4,201
182
1,649
6,409
13,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,971
Gold Earned
38,337
222
Minions Killed
387
0
Camps Cleared
0
1,128,186
Distance Traveled
1,192,524
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,263
662
123
9
0
203,128
0
L
Tiamat
8,478
606
76
5
0
219,104
2
L
Amaterasu
5,155
368
27
2
0
217,814
0
L
Danzaburou
7,614
544
52
4
0
233,360
1
W
Janus
7,858
561
102
7
0
227,084
0
W
Cthulhu
7,499
536
52
4
0
242,566
0
W
Chang'e
6,851
489
37
3
0
236,207
3
L
Susano
6,433
460
48
3
0
256,956
0
W
Serqet
6,866
490
73
5
0
283,539
0
L
Sobek
5,291
378
19
1
0
200,952
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role