Player Matchup

Fenrir
Fenrir
Masters
Dragønsstøry1
Fenrir
Masters
Level 160
God Stats
2W - 3L
1,581 SR
Queue Stats
422W - 405L
2,830 MMR
Solo
Chernobog
Chernobog
Masters
Farrisizdaman
Chernobog
Masters
Level 158
God Stats
1W - 1L
1,946 SR
Queue Stats
275W - 242L
2,957 MMR
Solo
Guan Yu
Guan Yu
Masters
Haddix
Guan Yu
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Athena
Athena
Masters
LASBOLT
Athena
Masters
Level 49
God Stats
12W - 6L
1,794 SR
Queue Stats
115W - 81L
2,982 MMR
Solo
Kukulkan
Kukulkan
Masters
Venenu
Kukulkan
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 137
1,664 SR
2,354 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 135
1,806 SR
3,037 MMR
Cabrakan
Cabrakan
Masters
IZalux
Cabrakan
Masters
Level 132
God Stats
14W - 9L
1,666 SR
Queue Stats
240W - 219L
2,800 MMR
Solo
Amaterasu
Amaterasu
Grandmaster
Jangaru
Amaterasu
Grandmaster
Level 160
God Stats
30W - 12L
1,813 SR
Queue Stats
763W - 625L
3,318 MMR
Solo
Cthulhu
Cthulhu
Masters
jensjuulen
Cthulhu
Masters
Level 108
God Stats
1W - 1L
1,588 SR
Queue Stats
601W - 543L
2,774 MMR
Solo
Cupid
Cupid
Masters
lilrichie
Cupid
Masters
Level 155
God Stats
12W - 1L
1,966 SR
Queue Stats
890W - 856L
2,937 MMR
Solo
Tiamat
Tiamat
Grandmaster
sleepycook
Tiamat
Grandmaster
Level 122
God Stats
6W - 0L
1,994 SR
Queue Stats
199W - 134L
3,357 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 4
9,865
519
5,800
16,881
11,241
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chernobog
Farrisizdaman
Chernobog
17
1 / 3 / 2
9,835
518
6,437
13,180
4,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
Haddix
Guan Yu
16
1 / 3 / 8
9,958
524
11,626
18,883
14,203
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Athena
LASBOLT
Athena
15
8 / 3 / 4
9,791
515
11,508
18,039
12,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
Venenu
Kukulkan
17
4 / 5 / 3
10,076
530
8,915
10,030
3,579
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ApolloDanzaburouSobekPersephone

VS

Bans
YmirSetCerberusJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
IZalux
Cabrakan
13
0 / 6 / 4
8,691
457
5,321
17,325
17,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Amaterasu
Jangaru
Amaterasu
17
10 / 3 / 4
11,501
605
14,063
14,276
8,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
jensjuulen
Cthulhu
17
3 / 5 / 3
10,209
537
9,314
17,337
12,794
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
lilrichie
Cupid
19
2 / 1 / 8
11,902
626
9,183
12,933
4,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
sleepycook
Tiamat
17
3 / 2 / 5
10,687
562
16,178
9,298
7,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
42
17
Kills
18
18
Deaths
17
21
Assists
24
Player
Kills
Deaths
Assists
KDA
L
3
4
4
1.25
L
Chernobog
Farrisizdaman
Chernobog
1
3
2
0.67
L
Guan Yu
Haddix
Guan Yu
1
3
8
1.67
W
Cabrakan
IZalux
Cabrakan
0
6
4
0.33
W
Amaterasu
Jangaru
Amaterasu
10
3
4
4
L
Athena
LASBOLT
Athena
8
3
4
3.33
L
Kukulkan
Venenu
Kukulkan
4
5
3
1.1
W
Cthulhu
jensjuulen
Cthulhu
3
5
3
0.9
W
Cupid
lilrichie
Cupid
2
1
8
6
W
Tiamat
sleepycook
Tiamat
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,286
Damage
54,059
77,013
Taken
71,169
46,823
Mitigated
51,432
25,239
Healing
26,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,800
1,875
0
4,193
16,881
11,241
186
9,851
6,715
0
26,686
L
Chernobog
Farrisizdaman
Chernobog
6,437
3,565
0
5,585
13,180
4,803
582
2,434
10,701
0
83,690
L
Guan Yu
Haddix
Guan Yu
11,626
3,002
2,810
8,307
18,883
14,203
0
8,230
10,545
0
60,591
W
Cabrakan
IZalux
Cabrakan
5,321
560
0
3,818
17,325
17,696
0
4,477
12,848
24,520
0
W
Amaterasu
Jangaru
Amaterasu
14,063
6,696
0
5,724
14,276
8,350
0
4,781
9,495
0
75,526
L
Athena
LASBOLT
Athena
11,508
4,146
0
4,005
18,039
12,997
136
4,924
12,947
58,337
0
L
Kukulkan
Venenu
Kukulkan
8,915
1,082
0
339
10,030
3,579
589
4,618
5,292
84,201
0
W
Cthulhu
jensjuulen
Cthulhu
9,314
1,587
0
4,626
17,337
12,794
0
7,432
9,634
54,719
0
W
Cupid
lilrichie
Cupid
9,183
4,195
990
8,133
12,933
4,811
5,470
2,076
10,585
0
105,298
W
Tiamat
sleepycook
Tiamat
16,178
2,912
425
2,931
9,298
7,781
489
3,783
5,515
91,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,525
Gold Earned
52,990
593
Minions Killed
571
0
Camps Cleared
0
1,883,506
Distance Traveled
1,864,170
28
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,865
519
44
2
0
406,029
3
L
Chernobog
9,835
518
166
9
0
317,995
7
L
Guan Yu
9,958
524
113
6
0
401,614
4
W
Cabrakan
8,691
457
30
2
0
350,270
9
W
Amaterasu
11,501
605
100
5
0
435,705
6
L
Athena
9,791
515
92
5
0
423,655
5
L
Kukulkan
10,076
530
178
9
0
334,213
9
W
Cthulhu
10,209
537
97
5
0
363,013
7
W
Cupid
11,902
626
178
9
0
346,301
7
W
Tiamat
10,687
562
166
9
0
368,881
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role