Player Matchup

Fenrir
Fenrir
F4rv0
Fenrir
Level 66
God Stats
3W - 2L
1,375 SR
Queue Stats
103W - 133L
1,428 Elo+
Party 2
Erlang Shen
Erlang Shen
Ismashed-urmom69
Erlang Shen
Level 83
God Stats
15W - 3L
1,693 SR
Queue Stats
169W - 200L
1,319 Elo+
Party 3
Loki
Loki
Javisito_pro_18
Loki
Level 58
God Stats
1W - 3L
1,325 SR
Queue Stats
233W - 260L
1,417 Elo+
Party 2
Vulcan
Vulcan
SDW_pp
Vulcan
Level 106
God Stats
6W - 3L
1,500 SR
Queue Stats
574W - 614L
1,371 Elo+
Party 3
Danzaburou
Danzaburou
Xpectro_
Danzaburou
Level 59
God Stats
12W - 11L
1,306 SR
Queue Stats
191W - 223L
1,412 Elo+
Party 2
Team Averages
Level 74
1,440 SR
1,389 Elo+

VS

Team Averages
Level 84
1,559 SR
1,425 Elo+
Heimdallr
Heimdallr
PsychoStxrm
Heimdallr
Level 65
God Stats
24W - 19L
1,560 SR
Queue Stats
390W - 410L
1,416 Elo+
Party 1
Tiamat
Tiamat
benderdavid0111
Tiamat
Level 64
God Stats
41W - 25L
1,650 SR
Queue Stats
129W - 124L
1,456 Elo+
Party 1
Fenrir
Fenrir
josealcoba
Fenrir
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
241W - 281L
1,411 Elo+
Solo
Cthulhu
Cthulhu
kulbe_ps
Cthulhu
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 90L
1,385 Elo+
Party 1
The Morrigan
The Morrigan
zLegendplayer
The Morrigan
Level 113
God Stats
2W - 4L
1,587 SR
Queue Stats
561W - 560L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
F4rv0
Fenrir
17
8 / 2 / 14
11,501
575
9,894
16,710
14,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Erlang Shen
Ismashed-urmom69
Erlang Shen
18
2 / 3 / 1
10,990
550
8,557
18,092
13,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
3 / 2 / 11
10,360
518
7,159
13,940
6,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
SDW_pp
Vulcan
18
9 / 4 / 8
11,118
556
18,059
12,597
5,172
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Xpectro_
Danzaburou
17
10 / 3 / 8
11,714
586
15,543
14,367
5,971
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
PsychoStxrm
Heimdallr
14
0 / 8 / 5
8,890
445
5,976
15,626
5,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 4 / 1
10,244
512
10,069
15,151
10,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
josealcoba
Fenrir
16
6 / 7 / 2
10,278
514
8,841
15,083
6,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
kulbe_ps
Cthulhu
13
2 / 8 / 4
8,874
444
10,228
19,095
14,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

The Morrigan
zLegendplayer
The Morrigan
17
5 / 5 / 0
10,379
519
13,418
12,379
5,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
26
32
Kills
14
14
Deaths
32
42
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
F4rv0
Fenrir
8
2
14
7.5
W
Erlang Shen
Ismashed-urmom69
Erlang Shen
2
3
1
0.83
W
3
2
11
4.25
L
Heimdallr
PsychoStxrm
Heimdallr
0
8
5
0.31
W
Vulcan
SDW_pp
Vulcan
9
4
8
3.25
W
Danzaburou
Xpectro_
Danzaburou
10
3
8
4.67
L
1
4
1
0.38
L
Fenrir
josealcoba
Fenrir
6
7
2
1
L
Cthulhu
kulbe_ps
Cthulhu
2
8
4
0.5
L
The Morrigan
zLegendplayer
The Morrigan
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,212
Damage
48,532
75,706
Taken
77,334
45,420
Mitigated
42,509
24,997
Healing
14,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
F4rv0
Fenrir
9,894
2,378
0
4,098
16,710
14,648
347
7,787
8,923
0
29,612
W
Erlang Shen
Ismashed-urmom69
Erlang Shen
8,557
4,355
0
8,170
18,092
13,471
14
8,017
10,075
0
73,241
W
7,159
1,598
0
5,358
13,940
6,158
0
2,954
10,986
0
81,324
L
Heimdallr
PsychoStxrm
Heimdallr
5,976
3,167
0
3,586
15,626
5,637
76
3,233
12,393
0
42,759
W
Vulcan
SDW_pp
Vulcan
18,059
4,290
110
2,789
12,597
5,172
91
7,482
5,115
81,633
0
W
Danzaburou
Xpectro_
Danzaburou
15,543
8,425
0
4,472
14,367
5,971
2,248
5,771
8,596
0
73,126
L
10,069
1,856
0
3,672
15,151
10,932
675
2,022
13,129
67,340
0
L
Fenrir
josealcoba
Fenrir
8,841
1,348
0
2,772
15,083
6,079
1,077
3,561
11,522
424
39,279
L
Cthulhu
kulbe_ps
Cthulhu
10,228
765
445
1,165
19,095
14,716
0
5,555
13,540
32,645
0
L
The Morrigan
zLegendplayer
The Morrigan
13,418
2,707
135
2,535
12,379
5,145
0
3,688
8,691
69,468
3,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,683
Gold Earned
48,665
616
Minions Killed
456
0
Camps Cleared
0
2,024,764
Distance Traveled
1,768,754
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,501
575
40
2
0
415,755
0
W
Erlang Shen
10,990
550
207
10
0
352,769
4
W
Loki
10,360
518
127
6
0
461,768
0
L
Heimdallr
8,890
445
99
5
0
338,030
1
W
Vulcan
11,118
556
138
7
0
406,435
5
W
Danzaburou
11,714
586
104
5
0
388,037
1
L
Tiamat
10,244
512
149
7
0
334,348
0
L
Fenrir
10,278
514
62
3
0
382,885
3
L
Cthulhu
8,874
444
43
2
0
358,667
0
L
The Morrigan
10,379
519
103
5
0
354,824
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role