Player Matchup

Cupid
Cupid
Silver III
Blema
Cupid
Silver III
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
157W - 149L
1,355 MMR
Party 2
Sun Wukong
Sun Wukong
Gold V
DemonicKess
Sun Wukong
Gold V
Level 78
God Stats
3W - 1L
1,389 SR
Queue Stats
210W - 204L
1,350 MMR
Solo
Ravana
Ravana
Gold III
Merake
Ravana
Gold III
Level 116
God Stats
13W - 9L
1,625 SR
Queue Stats
254W - 257L
1,375 MMR
Party 1
Anubis
Anubis
Silver III
Verjak
Anubis
Silver III
Level 143
God Stats
2W - 0L
1,561 SR
Queue Stats
71W - 72L
1,441 MMR
Party 2
Kumbhakarna
Kumbhakarna
Silver III
deinmutter
Kumbhakarna
Silver III
Level 134
God Stats
32W - 27L
1,374 SR
Queue Stats
103W - 91L
1,360 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 124
1,490 SR
1,376 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 119
1,584 SR
1,377 MMR
Ymir
Ymir
Silver III
Juann11
Ymir
Silver III
Level 147
God Stats
1W - 2L
1,697 SR
Queue Stats
89W - 91L
1,349 MMR
Solo
Hou Yi
Hou Yi
Bronze III
MasonMount19
Hou Yi
Bronze III
Level 58
God Stats
1W - 1L
1,606 SR
Queue Stats
3W - 4L
1,400 MMR
Solo
Bellona
Bellona
Bronze III
TheDesmondppl
Bellona
Bronze III
Level 126
God Stats
0W - 1L
1,473 SR
Queue Stats
2W - 8L
1,372 MMR
Solo
Janus
Janus
Gold III
WhatsupGod
Janus
Gold III
Level 115
God Stats
18W - 24L
1,592 SR
Queue Stats
543W - 525L
1,348 MMR
Solo
Pele
Pele
Silver I
harrienak4
Pele
Silver I
Level 148
God Stats
0W - 3L
1,554 SR
Queue Stats
75W - 70L
1,415 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Blema
Cupid
20
10 / 3 / 7
14,495
604
22,910
18,252
8,267
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sun Wukong
DemonicKess
Sun Wukong
20
8 / 2 / 11
14,342
598
11,193
21,431
25,086
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
Merake
Ravana
19
8 / 3 / 7
13,042
543
11,009
12,347
7,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
Verjak
Anubis
18
9 / 5 / 11
13,162
548
21,428
18,179
9,210
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kumbhakarna
deinmutter
Kumbhakarna
17
3 / 1 / 23
12,513
521
6,384
20,748
21,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
DanzaburouTsukuyomiTiamatAo KuangArachne

VS

Bans
ApolloSetCu ChulainnRamaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Juann11
Ymir
14
2 / 6 / 6
9,673
403
5,548
15,098
11,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hou Yi
16
4 / 9 / 5
11,066
461
12,706
18,344
7,824
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
15
0 / 4 / 3
9,108
380
6,105
18,985
16,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
18
4 / 10 / 5
12,100
504
13,505
16,637
4,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

17
4 / 10 / 3
11,724
489
11,021
23,554
8,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
36
38
Kills
14
14
Deaths
39
59
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cupid
Blema
Cupid
10
3
7
4.5
W
Sun Wukong
DemonicKess
Sun Wukong
8
2
11
6.75
L
Ymir
Juann11
Ymir
2
6
6
0.83
L
Hou Yi
4
9
5
0.72
W
Ravana
Merake
Ravana
8
3
7
3.83
L
Bellona
0
4
3
0.38
W
Anubis
Verjak
Anubis
9
5
11
2.9
L
Janus
4
10
5
0.65
W
Kumbhakarna
deinmutter
Kumbhakarna
3
1
23
14.5
L
4
10
3
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,924
Damage
48,885
90,957
Taken
92,618
71,584
Mitigated
49,279
34,127
Healing
12,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Blema
Cupid
22,910
13,930
272
10,740
18,252
8,267
4,688
4,490
13,564
0
116,938
W
Sun Wukong
DemonicKess
Sun Wukong
11,193
1,873
0
4,007
21,431
25,086
1,379
3,077
17,864
0
92,319
L
Ymir
Juann11
Ymir
5,548
194
0
748
15,098
11,605
170
4,970
10,128
21,887
0
L
Hou Yi
12,706
5,922
0
4,661
18,344
7,824
0
2,895
15,449
0
69,040
W
Ravana
Merake
Ravana
11,009
2,450
0
3,826
12,347
7,076
971
2,124
9,929
0
91,967
L
Bellona
6,105
1,377
0
3,188
18,985
16,144
476
4,671
14,314
0
48,461
W
Anubis
Verjak
Anubis
21,428
1,025
0
9,811
18,179
9,210
3,477
5,653
12,172
80,288
0
L
Janus
13,505
470
0
620
16,637
4,917
0
8,712
7,925
75,747
0
W
Kumbhakarna
deinmutter
Kumbhakarna
6,384
1,186
148
5,323
20,748
21,945
734
5,495
14,987
28,075
0
L
11,021
2,206
0
3,231
23,554
8,789
0
6,564
16,990
0
64,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,554
Gold Earned
53,671
614
Minions Killed
458
0
Camps Cleared
0
2,114,398
Distance Traveled
1,858,601
25
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
14,495
604
174
7
0
389,372
2
W
Sun Wukong
14,342
598
162
7
0
446,189
6
L
Ymir
9,673
403
22
1
0
323,306
7
L
Hou Yi
11,066
461
80
3
0
353,646
0
W
Ravana
13,042
543
125
5
0
483,470
6
L
Bellona
9,108
380
95
4
0
342,342
2
W
Anubis
13,162
548
120
5
0
376,859
9
L
Janus
12,100
504
143
6
0
415,451
11
W
Kumbhakarna
12,513
521
33
1
0
418,508
2
L
Pele
11,724
489
118
5
0
423,856
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role