Player Matchup

Ymir
Ymir
Mozize971
Ymir
Level 28
God Stats
22W - 7L
1,505 SR
Queue Stats
82W - 100L
1,399 Elo+
Solo
Anhur
Anhur
Mycotium
Anhur
Level 18
God Stats
5W - 4L
1,506 SR
Queue Stats
83W - 106L
1,381 Elo+
Solo
Olorun
Olorun
buagdwja
Olorun
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,443 Elo+
Party 1
Nox
Nox
matdjungle
Nox
Level 24
God Stats
1W - 0L
1,182 SR
Queue Stats
14W - 14L
1,394 Elo+
Solo
Ra
Ra
秋末灬残
Ra
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 26L
1,411 Elo+
Party 1
Team Averages
Level 20
1,439 SR
1,406 Elo+

VS

Team Averages
Level 14
1,403 SR
1,397 Elo+
Cthulhu
Cthulhu
Arrriii
Cthulhu
Level 5
God Stats
1W - 1L
1,228 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Nemesis
Nemesis
BritoMartiss
Nemesis
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 18L
1,251 Elo+
Party 2
Thanatos
Thanatos
Sarperman
Thanatos
Level 11
God Stats
2W - 4L
1,287 SR
Queue Stats
29W - 18L
1,285 Elo+
Party 2
Thoth
Thoth
Trqanski
Thoth
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
144W - 144L
1,447 Elo+
Solo
Yemoja
Yemoja
j1hn
Yemoja
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 21L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
20
5 / 3 / 24
14,870
1,144
13,395
20,971
27,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Anhur
Mycotium
Anhur
20
7 / 7 / 17
13,558
1,043
25,131
20,810
8,334
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
buagdwja
Olorun
19
2 / 4 / 21
12,663
974
12,193
15,859
6,783
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
14 / 3 / 12
15,243
1,173
22,645
11,862
4,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
5 / 5 / 22
13,560
1,043
20,082
17,793
13,393
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Team 1 Tickets

134

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Arrriii
Cthulhu
19
1 / 10 / 14
12,065
928
15,483
31,489
31,811
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nemesis
BritoMartiss
Nemesis
19
6 / 5 / 12
13,697
1,054
16,609
20,211
8,282
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
Sarperman
Thanatos
19
11 / 9 / 7
14,864
1,143
14,057
17,116
5,831
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
Trqanski
Thoth
18
3 / 9 / 10
12,215
940
22,064
18,836
6,276
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yemoja
j1hn
Yemoja
20
1 / 0 / 17
12,532
964
14,260
12,806
11,237
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
82
33
Kills
22
22
Deaths
33
96
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Arrriii
Cthulhu
1
10
14
0.8
L
Nemesis
BritoMartiss
Nemesis
6
5
12
2.4
W
Ymir
5
3
24
5.67
W
Anhur
Mycotium
Anhur
7
7
17
2.21
L
Thanatos
Sarperman
Thanatos
11
9
7
1.61
L
Thoth
Trqanski
Thoth
3
9
10
0.89
W
Olorun
buagdwja
Olorun
2
4
21
3.13
L
Yemoja
j1hn
Yemoja
1
0
17
9.5
W
14
3
12
6.67
W
5
5
22
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,446
Damage
82,473
87,295
Taken
100,458
60,971
Mitigated
63,437
22,946
Healing
14,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Arrriii
Cthulhu
15,483
743
0
44
31,489
31,811
0
20,473
10,700
33,648
0
L
Nemesis
BritoMartiss
Nemesis
16,609
7,936
0
2,871
20,211
8,282
0
15,412
4,645
0
39,594
W
Ymir
13,395
2,348
146
3,010
20,971
27,558
0
12,458
8,513
36,046
0
W
Anhur
Mycotium
Anhur
25,131
10,934
0
1,984
20,810
8,334
0
11,960
8,850
0
42,911
L
Thanatos
Sarperman
Thanatos
14,057
5,829
0
4,898
17,116
5,831
0
11,019
5,960
0
27,125
L
Thoth
Trqanski
Thoth
22,064
1,505
0
397
18,836
6,276
0
11,818
6,932
53,772
0
W
Olorun
buagdwja
Olorun
12,193
6,209
1,366
4,310
15,859
6,783
0
10,396
5,463
33,307
0
L
Yemoja
j1hn
Yemoja
14,260
1,734
5,433
734
12,806
11,237
0
8,788
3,906
31,320
0
W
22,645
1,618
0
1,087
11,862
4,903
0
6,454
5,408
40,680
0
W
20,082
1,178
5,841
5,202
17,793
13,393
0
10,539
7,254
47,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,894
Gold Earned
65,373
259
Minions Killed
221
3
Camps Cleared
6
1,130,382
Distance Traveled
1,192,375
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,065
928
32
2
0
238,928
1
L
Nemesis
13,697
1,054
54
4
3
285,560
1
W
Ymir
14,870
1,144
46
4
0
201,250
1
W
Anhur
13,558
1,043
28
2
2
203,574
0
L
Thanatos
14,864
1,143
24
2
1
208,517
1
L
Thoth
12,215
940
78
6
2
221,073
1
W
Olorun
12,663
974
49
4
1
244,327
2
L
Yemoja
12,532
964
33
3
0
238,297
3
W
Nox
15,243
1,173
64
5
0
238,032
0
W
Ra
13,560
1,043
72
6
0
243,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role