Player Matchup

Ymir
Ymir
Argu1en
Ymir
Level 26
God Stats
4W - 1L
1,654 SR
Queue Stats
80W - 95L
1,394 Elo+
Solo
Ah Puch
Ah Puch
FinalM3rcy4
Ah Puch
Level 17
God Stats
2W - 2L
1,747 SR
Queue Stats
28W - 13L
1,651 Elo+
Solo
Hun Batz
Hun Batz
NeoGalax12
Hun Batz
Level 29
God Stats
3W - 2L
1,516 SR
Queue Stats
234W - 278L
1,371 Elo+
Solo
Tsukuyomi
Tsukuyomi
Super20000
Tsukuyomi
Level 18
God Stats
17W - 19L
1,291 SR
Queue Stats
47W - 62L
1,249 Elo+
Solo
Anhur
Anhur
neythan493
Anhur
Level 18
God Stats
1W - 0L
1,250 SR
Queue Stats
1W - 1L
1,165 Elo+
Solo
Team Averages
Level 22
1,492 SR
1,366 Elo+

VS

Team Averages
Level 22
1,373 SR
1,333 Elo+
Nemesis
Nemesis
BadIcy
Nemesis
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
ByErikccm
Anhur
Level 26
God Stats
1W - 2L
1,512 SR
Queue Stats
51W - 74L
1,360 Elo+
Solo
Merlin
Merlin
Lustok
Merlin
Level 17
God Stats
0W - 3L
1,195 SR
Queue Stats
125W - 146L
1,164 Elo+
Party 1
Ymir
Ymir
andy8699
Ymir
Level 11
God Stats
26W - 21L
1,426 SR
Queue Stats
462W - 490L
1,370 Elo+
Solo
Amaterasu
Amaterasu
densteel
Amaterasu
Level 28
God Stats
11W - 19L
1,233 SR
Queue Stats
77W - 105L
1,273 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Argu1en
Ymir
19
7 / 1 / 11
12,608
525
8,259
17,937
22,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Puch
FinalM3rcy4
Ah Puch
20
22 / 1 / 7
15,421
643
47,636
16,951
7,504
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
NeoGalax12
Hun Batz
20
9 / 7 / 6
12,557
523
15,581
20,472
9,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tsukuyomi
Super20000
Tsukuyomi
19
2 / 4 / 4
11,370
474
10,743
15,909
6,894
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
6
0 / 4 / 2
7,228
301
1,869
3,694
657
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BadIcy
Nemesis
17
4 / 7 / 4
11,144
464
7,712
21,813
8,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
ByErikccm
Anhur
17
6 / 9 / 0
11,601
483
8,340
18,559
5,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Lustok
Merlin
15
1 / 12 / 2
9,871
411
12,289
22,211
6,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
14
1 / 8 / 2
9,657
402
4,742
24,214
18,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Amaterasu
densteel
Amaterasu
18
4 / 4 / 1
11,536
481
9,314
20,875
17,541
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
25
40
Kills
16
17
Deaths
40
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ymir
Argu1en
Ymir
7
1
11
12.5
L
Nemesis
BadIcy
Nemesis
4
7
4
0.86
L
Anhur
ByErikccm
Anhur
6
9
0
0.67
W
Ah Puch
FinalM3rcy4
Ah Puch
22
1
7
25.5
L
Merlin
Lustok
Merlin
1
12
2
0.17
W
Hun Batz
NeoGalax12
Hun Batz
9
7
6
1.71
W
Tsukuyomi
Super20000
Tsukuyomi
2
4
4
1
L
Ymir
1
8
2
0.25
L
Amaterasu
densteel
Amaterasu
4
4
1
1.13
W
Anhur
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,088
Damage
42,397
74,963
Taken
107,672
46,735
Mitigated
56,763
19,473
Healing
20,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Argu1en
Ymir
8,259
969
0
1,856
17,937
22,425
652
4,263
13,348
34,706
0
L
Nemesis
BadIcy
Nemesis
7,712
2,641
0
6,602
21,813
8,487
0
9,103
12,710
0
58,708
L
Anhur
ByErikccm
Anhur
8,340
3,267
41
3,812
18,559
5,389
680
8,592
9,967
0
51,352
W
Ah Puch
FinalM3rcy4
Ah Puch
47,636
3,454
599
9,598
16,951
7,504
2,227
6,402
10,083
141,816
0
L
Merlin
Lustok
Merlin
12,289
385
0
1,591
22,211
6,379
896
17,687
4,524
50,241
0
W
Hun Batz
NeoGalax12
Hun Batz
15,581
4,541
0
835
20,472
9,255
1,410
4,370
15,887
0
92,681
W
Tsukuyomi
Super20000
Tsukuyomi
10,743
3,690
0
6,335
15,909
6,894
1,051
716
15,169
0
71,518
L
Ymir
4,742
1,273
0
832
24,214
18,967
0
12,621
11,593
46,912
0
L
Amaterasu
densteel
Amaterasu
9,314
4,313
0
8,017
20,875
17,541
2,223
7,892
12,983
0
62,681
W
Anhur
1,869
986
0
250
3,694
657
33
249
3,445
0
6,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,184
Gold Earned
53,809
511
Minions Killed
496
0
Camps Cleared
0
1,879,294
Distance Traveled
1,934,819
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,608
525
69
3
0
449,075
2
L
Nemesis
11,144
464
104
4
0
472,571
1
L
Anhur
11,601
483
93
4
0
382,437
1
W
Ah Puch
15,421
643
201
8
0
430,869
3
L
Merlin
9,871
411
95
4
0
359,157
1
W
Hun Batz
12,557
523
105
4
0
424,355
1
W
Tsukuyomi
11,370
474
122
5
0
433,120
2
L
Ymir
9,657
402
78
3
0
321,034
0
L
Amaterasu
11,536
481
126
5
0
399,620
0
W
Anhur
7,228
301
14
1
0
141,875
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role