Player Matchup

Hercules
Hercules
MystiK Menace
Hercules
Level 117
God Stats
13W - 8L
1,679 SR
Queue Stats
27W - 28L
1,609 Elo+
Party 1
Jormungandr
Jormungandr
Skul Shuta
Jormungandr
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 33L
1,533 Elo+
Party 1
Kukulkan
Kukulkan
UnjustifiedMind
Kukulkan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,689 Elo+
Party 1
Team Averages
Level 91
1,560 SR
1,610 Elo+

VS

Team Averages
Level 74
1,608 SR
1,628 Elo+
Chang'e
Chang'e
HoIIowDreamEater
Chang'e
Level 128
God Stats
3W - 5L
1,724 SR
Queue Stats
97W - 79L
1,614 Elo+
Party 2
Ares
Ares
LucidTheCrow
Ares
Level 87
God Stats
6W - 3L
1,597 SR
Queue Stats
150W - 109L
1,620 Elo+
Party 2
Izanami
Izanami
YourLucifer
Izanami
Level 6
God Stats
3W - 2L
1,503 SR
Queue Stats
12W - 4L
1,650 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
MystiK Menace
Hercules
9
0 / 3 / 1
6,498
591
5,048
10,390
6,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jormungandr
Skul Shuta
Jormungandr
9
1 / 3 / 1
7,385
671
4,900
9,690
7,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
10
1 / 3 / 0
6,903
628
3,962
6,648
2,517
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 3
7,739
704
7,839
7,805
2,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
4 / 1 / 5
8,550
777
6,250
8,690
6,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
YourLucifer
Izanami
12
2 / 0 / 6
7,919
720
6,921
4,425
1,679
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
2
Kills
9
9
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
W
4
1
5
6.5
L
Hercules
MystiK Menace
Hercules
0
3
1
0.17
L
Jormungandr
Skul Shuta
Jormungandr
1
3
1
0.5
L
Kukulkan
1
3
0
0.33
W
Izanami
YourLucifer
Izanami
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,910
Damage
21,010
26,728
Taken
20,920
16,230
Mitigated
10,876
5,416
Healing
8,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,839
72
1,939
3,130
7,805
2,627
117
3,097
4,558
31,415
0
W
6,250
27
0
2,158
8,690
6,570
102
3,639
4,851
13,683
0
L
Hercules
MystiK Menace
Hercules
5,048
1,449
655
2,370
10,390
6,380
202
5,840
4,550
0
16,328
L
Jormungandr
Skul Shuta
Jormungandr
4,900
777
0
1,273
9,690
7,333
0
4,902
4,788
26,149
0
L
Kukulkan
3,962
355
294
824
6,648
2,517
0
3,401
3,247
23,246
0
W
Izanami
YourLucifer
Izanami
6,921
5,660
0
959
4,425
1,679
691
2,182
2,218
0
35,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,786
Gold Earned
24,208
104
Minions Killed
129
0
Camps Cleared
0
591,296
Distance Traveled
608,842
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,739
704
60
5
0
201,823
1
W
Ares
8,550
777
12
1
0
200,671
1
L
Hercules
6,498
591
20
2
0
218,504
0
L
Jormungandr
7,385
671
36
3
0
177,882
1
L
Kukulkan
6,903
628
48
4
0
194,910
2
W
Izanami
7,919
720
57
5
0
206,348
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role