Player Matchup

Skadi
Skadi
BadIcy
Skadi
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
JumpSkill
Ra
Level 27
God Stats
0W - 1L
1,616 SR
Queue Stats
2W - 5L
1,020 Elo+
Solo
Chaac
Chaac
LilNazbol
Chaac
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,400 Elo+
Solo
Tsukuyomi
Tsukuyomi
Super20000
Tsukuyomi
Level 18
God Stats
17W - 19L
1,366 SR
Queue Stats
47W - 62L
1,267 Elo+
Solo
Ymir
Ymir
sergioaluum
Ymir
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 27L
1,149 Elo+
Solo
Team Averages
Level 20
1,496 SR
1,267 Elo+

VS

Team Averages
Level 21
1,450 SR
1,350 Elo+
Hel
Hel
Gothitelle
Hel
Level 27
God Stats
5W - 3L
1,279 SR
Queue Stats
49W - 52L
1,331 Elo+
Solo
Ymir
Ymir
Lustok
Ymir
Level 17
God Stats
21W - 18L
1,519 SR
Queue Stats
125W - 146L
1,143 Elo+
Party 1
Sun Wukong
Sun Wukong
Seculto
Sun Wukong
Level 7
God Stats
12W - 5L
1,502 SR
Queue Stats
85W - 71L
1,456 Elo+
Solo
Apollo
Apollo
densteel
Apollo
Level 28
God Stats
9W - 7L
1,447 SR
Queue Stats
77W - 105L
1,261 Elo+
Party 1
Tiamat
Tiamat
olomajster666
Tiamat
Level 24
God Stats
8W - 8L
1,501 SR
Queue Stats
113W - 107L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
BadIcy
Skadi
13
2 / 6 / 7
8,191
482
9,189
12,668
5,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
6 / 2 / 2
9,401
553
12,947
10,380
4,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
LilNazbol
Chaac
12
0 / 7 / 2
7,422
437
4,471
15,305
9,605
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tsukuyomi
Super20000
Tsukuyomi
12
2 / 8 / 0
7,482
440
4,495
12,704
4,237
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 6 / 5
7,732
455
6,171
11,501
10,776
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 4 / 5
8,795
517
6,527
9,061
5,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
Lustok
Ymir
15
7 / 2 / 7
9,595
564
10,472
10,998
7,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
Seculto
Sun Wukong
17
11 / 3 / 6
10,798
635
17,981
15,831
12,073
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Apollo
densteel
Apollo
13
4 / 4 / 3
8,420
495
4,878
12,560
4,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

15
2 / 1 / 1
8,804
518
4,459
6,341
3,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
51
13
Kills
29
29
Deaths
14
16
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Skadi
BadIcy
Skadi
2
6
7
0.92
W
5
4
5
1.88
L
6
2
2
3.5
L
Chaac
LilNazbol
Chaac
0
7
2
0.14
W
Ymir
Lustok
Ymir
7
2
7
5.25
W
Sun Wukong
Seculto
Sun Wukong
11
3
6
4.67
L
Tsukuyomi
Super20000
Tsukuyomi
2
8
0
0.25
W
Apollo
densteel
Apollo
4
4
3
1.38
W
2
1
1
2.5
L
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,273
Damage
44,317
62,558
Taken
54,791
34,473
Mitigated
33,657
15,083
Healing
22,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
BadIcy
Skadi
9,189
4,587
0
3,757
12,668
5,648
270
3,484
9,184
0
49,219
W
6,527
756
4,949
3,970
9,061
5,491
547
3,467
5,529
24,088
0
L
12,947
1,283
1,736
3,391
10,380
4,207
1,056
5,145
5,235
58,320
0
L
Chaac
LilNazbol
Chaac
4,471
948
0
2,759
15,305
9,605
158
3,792
11,513
0
28,352
W
Ymir
Lustok
Ymir
10,472
2,851
0
3,495
10,998
7,720
448
1,864
9,089
45,526
0
W
Sun Wukong
Seculto
Sun Wukong
17,981
6,127
0
4,952
15,831
12,073
505
4,260
11,465
0
60,588
L
Tsukuyomi
Super20000
Tsukuyomi
4,495
1,279
0
2,940
12,704
4,237
0
3,824
8,880
0
36,115
W
Apollo
densteel
Apollo
4,878
2,318
297
2,226
12,560
4,641
1,809
4,332
8,070
0
35,378
W
4,459
744
110
2,501
6,341
3,732
1,718
4,512
1,520
45,462
0
L
6,171
2,156
0
500
11,501
10,776
0
5,213
6,288
32,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,228
Gold Earned
46,412
389
Minions Killed
366
0
Camps Cleared
0
1,366,174
Distance Traveled
1,456,192
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,191
482
86
5
0
270,252
0
W
Hel
8,795
517
42
2
0
302,114
3
L
Ra
9,401
553
140
8
0
303,983
3
L
Chaac
7,422
437
45
3
0
260,228
0
W
Ymir
9,595
564
70
4
0
293,850
1
W
Sun Wukong
10,798
635
101
6
0
305,666
1
L
Tsukuyomi
7,482
440
73
4
0
257,411
0
W
Apollo
8,420
495
65
4
0
286,157
0
W
Tiamat
8,804
518
88
5
0
268,405
3
L
Ymir
7,732
455
45
3
0
274,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role