Player Matchup

Chang'e
Chang'e
Gold III
DNova
Chang'e
Gold III
Level 136
God Stats
6W - 6L
1,757 SR
Queue Stats
84W - 66L
1,780 MMR
Solo
Tyr
Tyr
Platinum III
DastanSK
Tyr
Platinum III
Level 153
God Stats
5W - 1L
1,685 SR
Queue Stats
161W - 153L
1,704 MMR
Solo
Thanatos
Thanatos
Platinum IV
Diаlogue
Thanatos
Platinum IV
Level 160
God Stats
3W - 3L
1,695 SR
Queue Stats
73W - 69L
1,709 MMR
Solo
Cabrakan
Cabrakan
Gold II
Pobic19
Cabrakan
Gold II
Level 104
God Stats
4W - 1L
1,760 SR
Queue Stats
25W - 23L
1,744 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold IV
RemixErPlays
Ah Muzen Cab
Gold IV
Level 109
God Stats
3W - 1L
1,888 SR
Queue Stats
14W - 11L
1,658 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 132
1,757 SR
1,719 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 140
1,575 SR
1,679 MMR
Sobek
Sobek
Gold I
Livedestroyer
Sobek
Gold I
Level 89
God Stats
3W - 3L
1,464 SR
Queue Stats
80W - 73L
1,701 MMR
Solo
Osiris
Osiris
Platinum III
Mesiahh
Osiris
Platinum III
Level 160
God Stats
5W - 10L
1,583 SR
Queue Stats
137W - 117L
1,742 MMR
Solo
Erlang Shen
Erlang Shen
Platinum III
YamiUther
Erlang Shen
Platinum III
Level 147
God Stats
62W - 62L
1,662 SR
Queue Stats
285W - 275L
1,774 MMR
Solo
Janus
Janus
Platinum V
josekrack
Janus
Platinum V
Level 150
God Stats
8W - 5L
1,665 SR
Queue Stats
256W - 254L
1,676 MMR
Solo
Anhur
Anhur
Platinum V
lookattme
Anhur
Platinum V
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DNova
Chang'e
20
6 / 4 / 13
14,206
568
17,952
18,151
8,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
4 / 3 / 12
13,957
558
16,473
29,601
30,364
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thanatos
Diаlogue
Thanatos
20
9 / 3 / 15
14,911
596
15,253
21,425
15,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cabrakan
Pobic19
Cabrakan
18
2 / 2 / 23
12,814
513
12,178
25,936
37,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
RemixErPlays
Ah Muzen Cab
20
8 / 2 / 8
14,996
600
18,166
20,950
8,497
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
TiamatApolloScyllaAthenaTsukuyomi

VS

Bans
DanzaburouCthulhuOdinLokiRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 10 / 3
8,701
348
8,393
29,979
27,812
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Osiris
Mesiahh
Osiris
20
4 / 4 / 2
13,251
530
18,011
28,448
28,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Erlang Shen
YamiUther
Erlang Shen
17
6 / 4 / 4
11,627
465
12,057
13,837
9,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
josekrack
Janus
18
1 / 6 / 4
11,716
469
18,948
13,993
5,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
lookattme
Anhur
18
3 / 5 / 2
11,757
470
13,395
18,473
7,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
29
29
Kills
14
14
Deaths
29
71
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chang'e
DNova
Chang'e
6
4
13
3.13
W
4
3
12
3.33
W
Thanatos
Diаlogue
Thanatos
9
3
15
5.5
L
0
10
3
0.15
L
Osiris
Mesiahh
Osiris
4
4
2
1.25
W
Cabrakan
Pobic19
Cabrakan
2
2
23
6.75
W
Ah Muzen Cab
RemixErPlays
Ah Muzen Cab
8
2
8
6
L
Erlang Shen
YamiUther
Erlang Shen
6
4
4
2
L
Janus
josekrack
Janus
1
6
4
0.5
L
Anhur
lookattme
Anhur
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,022
Damage
70,804
116,063
Taken
104,730
100,238
Mitigated
79,037
70,200
Healing
27,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
DNova
Chang'e
17,952
1,141
10,923
9,177
18,151
8,948
249
7,827
10,103
110,755
0
W
16,473
2,383
0
12,377
29,601
30,364
444
5,346
24,137
0
85,096
W
Thanatos
Diаlogue
Thanatos
15,253
4,939
0
22,076
21,425
15,408
2,281
4,061
17,243
0
127,315
L
8,393
550
636
5,725
29,979
27,812
0
13,661
16,318
28,997
0
L
Osiris
Mesiahh
Osiris
18,011
8,628
0
10,910
28,448
28,181
520
4,734
23,714
0
98,655
W
Cabrakan
Pobic19
Cabrakan
12,178
1,819
0
4,533
25,936
37,021
502
11,103
14,513
30,923
0
W
Ah Muzen Cab
RemixErPlays
Ah Muzen Cab
18,166
8,783
0
11,114
20,950
8,497
6,860
5,019
15,904
0
135,923
L
Erlang Shen
YamiUther
Erlang Shen
12,057
6,434
0
3,688
13,837
9,335
0
4,640
9,197
0
73,792
L
Janus
josekrack
Janus
18,948
959
120
1,430
13,993
5,830
0
5,508
8,485
113,350
0
L
Anhur
lookattme
Anhur
13,395
6,255
0
5,229
18,473
7,879
1,000
2,138
16,335
0
91,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,884
Gold Earned
57,052
703
Minions Killed
719
0
Camps Cleared
0
2,601,580
Distance Traveled
2,192,263
33
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
14,206
568
187
7
0
498,605
10
W
Tyr
13,957
558
132
5
0
547,492
6
W
Thanatos
14,911
596
159
6
0
546,676
2
L
Sobek
8,701
348
50
2
0
424,751
3
L
Osiris
13,251
530
175
7
0
437,710
7
W
Cabrakan
12,814
513
41
2
0
506,719
9
W
Ah Muzen Cab
14,996
600
184
7
0
502,088
6
L
Erlang Shen
11,627
465
110
4
0
446,591
6
L
Janus
11,716
469
206
8
0
454,302
7
L
Anhur
11,757
470
178
7
0
428,909
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role