Player Matchup

Scylla
Scylla
InfiniteOutrage
Scylla
Level 159
God Stats
35W - 20L
1,811 SR
Queue Stats
637W - 310L
1,579 Elo+
Party 1
Chang'e
Chang'e
KeLvIn1996
Chang'e
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
RazorBack123
Fenrir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Zyletron
Danzaburou
Level 158
God Stats
23W - 21L
1,581 SR
Queue Stats
307W - 225L
1,620 Elo+
Party 1
Chaac
Chaac
xXxYunoGasaixXx
Chaac
Level 106
God Stats
7W - 5L
1,735 SR
Queue Stats
181W - 159L
1,645 Elo+
Party 1
Team Averages
Level 145
1,625 SR
1,569 Elo+

VS

Team Averages
Level 129
1,484 SR
1,486 Elo+
Hera
Hera
CocoJummbo
Hera
Level 148
God Stats
1W - 2L
1,739 SR
Queue Stats
693W - 567L
1,538 Elo+
Party 3
Horus
Horus
CrummySpits
Horus
Level 143
God Stats
5W - 4L
1,178 SR
Queue Stats
685W - 602L
1,525 Elo+
Party 3
Tiamat
Tiamat
Wolvepocalypse
Tiamat
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 49L
1,360 Elo+
Party 2
Jing Wei
Jing Wei
Zaze
Jing Wei
Level 157
God Stats
0W - 2L
1,282 SR
Queue Stats
4W - 14L
1,558 Elo+
Solo
Nike
Nike
ZeCookieMonstaa
Nike
Level 109
God Stats
12W - 7L
1,719 SR
Queue Stats
98W - 120L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 3
7,675
590
8,659
4,925
1,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chang'e
KeLvIn1996
Chang'e
11
2 / 2 / 9
6,457
497
6,388
7,504
1,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
12
5 / 1 / 2
7,421
571
6,016
8,572
3,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Zyletron
Danzaburou
14
3 / 0 / 2
7,937
611
7,455
7,430
2,309
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

14
5 / 1 / 1
8,419
648
5,771
9,360
5,364
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 1
6,825
525
5,277
7,869
5,645
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 0 / 0
7,528
579
3,540
7,125
2,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 5 / 1
5,380
414
2,567
8,892
5,041
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jing Wei
Zaze
Jing Wei
12
1 / 5 / 0
6,476
498
6,649
13,214
3,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 6 / 2
5,785
445
3,349
11,406
5,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
20
Kills
4
4
Deaths
20
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
3
0
0
3
W
5
0
3
6.5
W
Chang'e
KeLvIn1996
Chang'e
2
2
9
3.25
W
Fenrir
5
1
2
6
L
0
5
1
0.1
L
Jing Wei
Zaze
Jing Wei
1
5
0
0.2
L
0
6
2
0.17
W
Danzaburou
Zyletron
Danzaburou
3
0
2
4
W
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,289
Damage
21,382
37,791
Taken
48,506
14,207
Mitigated
21,729
17,176
Healing
12,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,277
2,068
0
2,827
7,869
5,645
0
0
7,869
40,963
0
L
3,540
1,583
54
843
7,125
2,729
0
1,010
6,065
0
49,026
W
8,659
1,156
0
1,644
4,925
1,637
0
1,720
3,205
52,155
0
W
Chang'e
KeLvIn1996
Chang'e
6,388
246
1,966
3,535
7,504
1,701
350
935
6,569
22,655
0
W
Fenrir
6,016
1,106
0
3,809
8,572
3,196
0
938
7,634
0
40,045
L
2,567
403
0
2,817
8,892
5,041
0
4,713
3,841
25,784
0
L
Jing Wei
Zaze
Jing Wei
6,649
4,668
0
4,514
13,214
3,189
318
2,156
11,058
0
42,659
L
3,349
285
0
1,550
11,406
5,125
0
6,576
4,626
0
13,953
W
Danzaburou
Zyletron
Danzaburou
7,455
2,368
0
2,138
7,430
2,309
434
0
7,430
0
52,928
W
5,771
2,008
0
4,084
9,360
5,364
0
4,251
5,109
0
47,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,909
Gold Earned
31,994
413
Minions Killed
352
0
Camps Cleared
0
1,283,112
Distance Traveled
1,179,090
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,825
525
96
7
0
215,228
2
L
Horus
7,528
579
93
7
0
271,356
1
W
Scylla
7,675
590
91
7
0
251,313
6
W
Chang'e
6,457
497
29
2
0
260,737
2
W
Fenrir
7,421
571
75
6
0
262,559
0
L
Tiamat
5,380
414
53
4
0
229,262
2
L
Jing Wei
6,476
498
86
7
0
222,989
1
L
Nike
5,785
445
24
2
0
240,255
5
W
Danzaburou
7,937
611
105
8
0
249,972
7
W
Chaac
8,419
648
113
9
0
258,531
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role